
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.1Kreviews | 93% | — | $1.1M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10. solid story, tight yet fluid controls, amazing battles and combat loop, great soundtrack. everything a metroidvania should be!
As I adore Symphony of the Night, I've craved for a game that captures its core essence. This seemed to be it, but deviates due to its gimmicky mechanics. Still, one of the best modern Metroidvanias I've played. Like many modern metroidvanias it had to use some gimmicks: The "Polarity" spirit system similar to Ikaruga or Outland. The protagonist, Deedlit, can switch between a Fire Spirit and a Wind Spirit. These spirits function like familiars, and also define the elemental type of her attacks, spells, special abilities and the types of enemy attacks she can nullify or absorb. The target-able bow is more than a weapon, it's also a puzzle mechanic with its ricocheting arrows. Mastery of holding jump button (with the wind spirit ability to "float") while aiming and shooting the bow seems to be key to success on some points and battles. Since I've played Ender Lilies six months ago (a fantastic experience!), I've played Oris, Touhou LN and Blasphemous without having as great of a blast as from this game on a modern Metroidvania!
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is boring. Combat is feels repetitive and exploring is not fun.
特供给罗德斯岛作品粉丝的,在我看来它跟恶魔城、银河战士没有一丁点关系,内容少,地图单调,剧情愚蠢,这是我买的最后悔的游戏,玩这游戏的6.7小时,感觉纯粹浪费时间,我没有得到一点情绪上的愉悦
First of all I really have to address the SOTN comparisons which I just don't get outside of it being a metroidvania... okay so it's got combat, and move progression and platforming... wow it must be SOTN. This comparison honestly does both games a disservice, for one there's a kind of ikaruga style elemental system at play here that changes up certain key fundamentals. Secondly this game in particular is exceptionally linear in its progression and puzzles and mysteries are sporadic at best. Hell even the aesthetics are vastly different. Combat here also feels more defined and as long as you're not just spamming magic blindly you'll have a good time with it. So it's NOT a SOTN successor, but is it good? Yes, aside for the linear progression the aesthetics are great, bosses are fun and bombastic though their mechanics weren't always intuitive to me. Most were and figuring them out on the fly felt satisfying. Music is pretty barebones if I'm honest and aside from a few atmospheric tracks it mostly felt just kinda there. Short, sweet, fairly inventive, good but not great metroidvania. Enjoy.
[h2] Меч тысяч пропаж за экраном. [/h2] Наверное одна из самых разочаровывающих метроидваний. Я прошел её на 100% и да, графика здесь действительно впечатляет. Платформинг вполне себе обычный, с интересными особенностями смены стихий огонь-воздух, чтобы проходить через препятствия и плавать в лаве. Бои с боссами сводятся к примитивному закликиванию кнопки атаки. Нет смысла их изучать, поскольку от большинства атак нет нормального уклонения, либо они требуют затягивания боя, что повышает риск смерти. А затягивание боя с одной-двух минут до 10-15 - это пытка. Только одно достижение требует сноровки – пройти финальный “босс-раш” без урона для получения меча [b](который спавнится на месте смерти босса, после чего идет катсцена с финальным-финальным боссом, что может увести камеру от меча и… он пропадает, потому что он за кадром! И это у меня было 3 раза!)[/b]. Слава богу, финал проходится одной лишь способностью невидимости. Вроде бы интересная система стрельбы из лука, которая разнообразила геймплей, но оказалась совершенно бесполезной в бою из-за мизерного урона и необходимости прицеливания. На практике она используется лишь для открытия дверей путем рикошетов стрел и настреливания в шестеренки для движения лифтов. Да, тут есть "испытание" со стрельбой по мишеням, и хоть я потратил на него всего час, оно больше раздражало, чем доставляет удовольствие. Игра, в которую хочется заглянуть ради красоты локаций, анимаций, боссов. Но точно не игра, которую хочется вспоминать, ибо после 100% даже нет приятного послевкусия. Остаётся только вопрос: “Зачем?”.
[h2][b]Deedlit in Wonder Labyrinth: Uma Carta de Amor a "Record of Lodoss War"[/b][/h2] [b]Deedlit in Wonder Labyrinth[/b]- É um jogo que chega com uma mistura inusitada e com a missão dupla de agradar aos fãs da clássica série de light novels/anime [b]Record of Lodoss War[/b] e aos amantes do gênero [b]Metroidvania[/b]. [h3][b][u]Pontos Altos[/u][/b][/h3] [i]Jogabilidade Fluida e Precisa:[/i] Achei o combate um dos pontos altos do jogo. A movimentação de [b]Deedlit[/b] é extremamente ágil, e o sistema de armas (espadas, arcos e lanças, etc) é variado e responsivo. A mecânica principal envolve alternar entre os elementos de fogo e vento para causar dano eficiente em inimigos (que possuem fraquezas elementares) e, mais importante, para absorver ataques inimigos do elemento oposto, recuperando vida. Isso cria um fluxo de combate dinâmico e tático que para mim não ficou enjoativo. [i]Arte e Trilha Sonora Encantadoras:[/i] Visualmente, o jogo excelente. O estilo pixel art da equipe é primoroso, com cenários detalhados, animações de personagens muito fluidas e efeitos de partículas bonitos. A direção de arte captura perfeitamente a essência fantástica do Anime. A trilha sonora, repleta de arranjos nostálgicos da obra original, é um presente para os fãs e cria uma atmosfera imersiva mesmo para quem não conhece a franquia. [i]Level Design Inteligente:[/i] Os cenários são bem construídos, com salas interconectadas de forma lógica. A exploração é recompensadora, e as habilidades elementares (fogo e vento) funcionam como as clássicas "habilidades de progressão" do gênero, abrindo novos caminhos de forma satisfatória à medida que você avança. O jogo também oferece um bom número de segredos e itens colecionáveis. [i] Uma bela Homenagem aos Fãs: [/i] Para quem cresceu assistindo ao [b]Anime[/b] ou lendo as [b]Novels[/b], o jogo é um prato cheio. A presença dos personagens icônicos e a exploração de elementos da rica mitologia de [b]Lodoss[/b] são inseridas de forma orgânica na narrativa do labirinto, criando uma ponte interessante com o material original. [h3] [b] [u] Pontos Baixos [/u][/b][/h3] [i]Duração e Curva de Dificuldade: [/i] Eu só vou salientar esse ponto e que pode ser para alguns... para mim nao foi taaaanto assim. O principal ponto negativo pode ser é a [B]DURAÇÃO[/b]. A campanha principal pode ser concluída em cerca de 5 a 7 horas, o que pode parecer curto, especialmente para o [b]preço cheio[/b]. Além disso, a dificuldade é um tanto [b]Irregular[/b]: o jogo começou desafiador, mas conforme fui adquirindo e passei a entender o sistema [b]Elemental[/b], a segunda metade se torna consideravelmente mais fácil, diminuindo a tensão. E por fim... [b]Vale a Pena?[/b] 👉 [spoiler][b]Sim[/b], definitivamente vale a pena.[/spoiler] 👈 Se você é fã de [b]Record of Lodoss War[/b], esta é uma experiência obrigatória e um tributo feito com muito carinho. Se você é um entusiasta de [b]Metroidvanias[/b] que busca um jogo com combate refinado, visual deslumbrante e progressão sólida, também encontrará muito o que aproveitar. Jogadores que buscam uma experiência longa e épica, com uma narrativa profunda, podem se sentir insatisfeitos com a duração e a simplicidade da história. [b]Deedlit in Wonder Labyrinth[/b] é como uma refeição deliciosa, mas de tamanho reduzido: a qualidade dos ingredientes é altíssima, o sabor é memorável, mas você termina desejando um pouco mais. É uma excelente aventura que acerta em cheio no combate e na arte. Para mim, foi uma grata surpresa além de bem satisfatório... vale a pena conferir. =)
good game, after finishing it and looking up strats for achievements, i just learned this game is based on the anime (lodoss-tou senki), next is watching it i guess it's a short game maybe around 6-7 hours, it has challenging parts but not difficult enough to be impossible to beat for people who never play such games. and another note maybe if i watch the anime i could understand a bit more context of the story. duh overall i recommend it
10 Дидлит из 10 Пиротесс!
Buenardo el Game, novedoso y divertido 9.5/10
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