
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.1Kreviews | 93% | — | $1.1M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As I adore Symphony of the Night, I've craved for a game that captures its core essence. This seemed to be it, but deviates due to its gimmicky mechanics. Still, one of the best modern Metroidvanias I've played. Like many modern metroidvanias it had to use some gimmicks: The "Polarity" spirit system similar to Ikaruga or Outland. The protagonist, Deedlit, can switch between a Fire Spirit and a Wind Spirit. These spirits function like familiars, and also define the elemental type of her attacks, spells, special abilities and the types of enemy attacks she can nullify or absorb. The target-able bow is more than a weapon, it's also a puzzle mechanic with its ricocheting arrows. Mastery of holding jump button (with the wind spirit ability to "float") while aiming and shooting the bow seems to be key to success on some points and battles. Since I've played Ender Lilies six months ago (a fantastic experience!), I've played Oris, Touhou LN and Blasphemous without having as great of a blast as from this game on a modern Metroidvania!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
acabei de zerar aqui e PUTA QUE PARIU QUE JOGAÇO DO CARALHO, ver meu anime antigo fav tendo um jogo bom desse, e ver que no final a gente enfrentaria o parn e vendo a deedlit se despedindo dele foi muito triste recomendo muito esse jogo, e se puderem assista o anime tmb que e perfeito tmb
继承了ladybug优秀的像素美术,游戏流程偏短质量对于粉丝向作品来说只能算及格,对我来说更多是情怀加成,小时候在影像店就被蒂朵跟op给硬控,童年女神这一块
[h2] Меч тысяч пропаж за экраном. [/h2] Наверное одна из самых разочаровывающих метроидваний. Я прошел её на 100% и да, графика здесь действительно впечатляет. Платформинг вполне себе обычный, с интересными особенностями смены стихий огонь-воздух, чтобы проходить через препятствия и плавать в лаве. Бои с боссами сводятся к примитивному закликиванию кнопки атаки. Нет смысла их изучать, поскольку от большинства атак нет нормального уклонения, либо они требуют затягивания боя, что повышает риск смерти. А затягивание боя с одной-двух минут до 10-15 - это пытка. Только одно достижение требует сноровки – пройти финальный “босс-раш” без урона для получения меча [b](который спавнится на месте смерти босса, после чего идет катсцена с финальным-финальным боссом, что может увести камеру от меча и… он пропадает, потому что он за кадром! И это у меня было 3 раза!)[/b]. Слава богу, финал проходится одной лишь способностью невидимости. Вроде бы интересная система стрельбы из лука, которая разнообразила геймплей, но оказалась совершенно бесполезной в бою из-за мизерного урона и необходимости прицеливания. На практике она используется лишь для открытия дверей путем рикошетов стрел и настреливания в шестеренки для движения лифтов. Да, тут есть "испытание" со стрельбой по мишеням, и хоть я потратил на него всего час, оно больше раздражало, чем доставляет удовольствие. Игра, в которую хочется заглянуть ради красоты локаций, анимаций, боссов. Но точно не игра, которую хочется вспоминать, ибо после 100% даже нет приятного послевкусия. Остаётся только вопрос: “Зачем?”.
First of all I really have to address the SOTN comparisons which I just don't get outside of it being a metroidvania... okay so it's got combat, and move progression and platforming... wow it must be SOTN. This comparison honestly does both games a disservice, for one there's a kind of ikaruga style elemental system at play here that changes up certain key fundamentals. Secondly this game in particular is exceptionally linear in its progression and puzzles and mysteries are sporadic at best. Hell even the aesthetics are vastly different. Combat here also feels more defined and as long as you're not just spamming magic blindly you'll have a good time with it. So it's NOT a SOTN successor, but is it good? Yes, aside for the linear progression the aesthetics are great, bosses are fun and bombastic though their mechanics weren't always intuitive to me. Most were and figuring them out on the fly felt satisfying. Music is pretty barebones if I'm honest and aside from a few atmospheric tracks it mostly felt just kinda there. Short, sweet, fairly inventive, good but not great metroidvania. Enjoy.
Buenardo el Game, novedoso y divertido 9.5/10
7.5/10 挺好玩的 比前作成熟 就是BGM没前作强.
Simple but polished gameplay, great soundtrack (especially in the later areas), good world building. Doesn't overstay it's welcome, and while I went in blind and had absolutely zero idea what the hell was going on it was still compelling enough to keep going.
A lot of people argue that "this game is a weak Metroidvania because it's shorter-than-most"... Well, MAYBE I LIKE THAT!!! An official sidestory to the Lodoss War canon, Wonder Labyrinth is a concise, masterfully built action game. It's not Hollow Knight... It's not Metroid... And it doesn't need to be. Enjoy it for what it is.
This is great to play after watching the original OVA series. Fun but short metroidvania
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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