
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.4Kreviews | 93% | — | $1.2M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple but good Metroidvania
If you have played Touhou Luna Nights, you are already too familiar with the fast-paced linear metroidvania style of gameplay in Wonder Labyrinth. People complain about the linearity, but it works for the past-paced combat of these titles. For what would otherwise be essentially a classic vania, the interconnected world and RPG elements add an extra layer of depth to the experience. I do agree that the game is a little short, since my 4 hour playthrough is far from what I typically experience when playing metroidvanias (usually at least ~6h or more). Gameplay quality is comparable to Luna Nights, but it also feels way too much like the studio is following a template for making metroidvanias, since the game's structure is essentially the same (Castlevania Symphony of the Night inspired in difficulty, rpg elements, enemies, and gameplay). One exception is that there are slightly different combat mechanics in this game, which unsurprisingly resemble mechanics from Castlevania Lords of Shadows among some other titles. The story also follows a theme that is darker than what is seen in Luna Nights, so it's nice to be able to experience the gameplay I like but with more mature subject matter. I really enjoyed the visuals and the OST, as they are castlevania like, but different enough to give the game its own identity. This makes it easy to get immersed in the world of this franchise that some like me might otherwise not be familiar with. Something that pissed me off about Luna Nights was several long hallways of annoying enemies that synergize their attacks, forcing you to a slower crawl to defeat them. It seems the developers have minimized this in Wonder Labyrinth, but there is one annoying hallway I can think of near the endgame. Perhaps I completed the game so quickly because I didn't play Luna Nights that long ago, so it is probably in my muscle memory. At the same time, I can't help but feel like the game mechanics and level design are a little too easy when it comes to the Mana and health regeneration available to the player (in particular, [spoiler] endgame bows are fun but OP [/spoiler]). In any case, I was pleasantly surprised to learn that I bought another game from the developers of Luna Nights, and that I got an action platformer experience with that fun signature fast-paced combat!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
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| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bugou a conquista 100% das armas :(
Игра очень прикольная. Мне было очень интересно получать все очивки. 10/10 как по мне
great little metroidvania, really great pixel sprites, especially for the main character and human bosses and the environment. loved the arrow mechanic as well. only downside that it is too short.
That is a really good game and an amazing metroidvania title that can stand proud with games like SOTN. the artstyle reminded me of SOTN a lot wich is one of my favorite metroidvania games. i can recommend this game to any castlevania fan or fans of metroidvania style games wholeheartly.
I need Deedlit 2, please !
Fantastic game. Complex mechanic but not complicated. A nice simple story bot not to shallow. An obvious love letter to Castlevania SotN. Music is not amazing but good. But the graphics are *chef's kiss* It is flowing, responsive and overall a very pleasant experience. My only complain is that the game has some stun lock, a mechanic I hate, but that's very subjective. Plus, if you are intimidated by a metroidvania, I highly suggest this one. It's a very short game, especially for the genre, ans the difficulty is not that intense. It does rank up a bit at the end, but the enemies gives more XP and you can quickly catch up. The game gives you plenty of weapons and spells to keep up in power but you CAN grind and spend gold on items that are in between what you already have, and what you'll get, to help out. Finally, as a Fan of the anime, this was basically a nice epilogue. Although the ending did leave me with questions, but in the best way; it still feels resolved.
难度低,适合手残,剧情怪里怪气的。
PROS: Overall solid game. Excellent visuals and animations. Solid combat with switching between wind and fire spirits a key component to avoid certain color coded damage types or to bypass enemy invulnerability. Bosses are a highlight of the game. Some seemed easy and others took a few tries to learn the patterns. Finishing the game unlocks a boss rush mode. Exploration and back tracking aren't a big focus, but doing so will sometimes get you weapons you can't buy, HP or MP upgrades, or magic spells you can't find anywhere else. Not necessary to 100% map clear or find everything in order to get powerful enough to finish the game. Backtracking is made pretty easy with generally well placed (with one or two exceptions) warp gates around the map. CONS: Some boss fights repeat and a couple have very similar patterns/abilities. Most regular enemies aren't very aggressive and don't pose too much of a threat until later in the game. A couple enemies in the later stages are nearly invisible or almost completely concealed making them potentially frustrating to deal with. Even though the game is short (took me 7 to finish and unlock boss rush), after 4 or 5 hours, you've seen just about everything the game will throw at you in terms of puzzles and mechanics and it started to feel like it was dragging on a bit. I don't see myself going back to get 100% map clear or play boss rush too much.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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