
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.4Kreviews | 93% | — | $1.2M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What an excellent little castlevania game. Short, to the point, and along the way it constantly gives plenty of new items to the player to play around with (magic, weapons, abilities - normal stuff). Movement is snappy, special movement options are easy to execute, and on top: Deedlith moves very smoothly, with almost Alucard-like hand shuffle, It's not too hard, some skill is needed to beat it, but main "thing" of this game is 2 elementals that help Deedlith, that you can swap between. They add their own element to attacks (some enemies are susceptible to only one), and also they absorb same element attacks replenishing the mana pool. The game is somewhat related to anime predecesor, no knowledge of Lodoss War backstory is needed. Characters and motivations are shortly explained, so newcomers won't feel lost. Music is amazing (often hits Tekken levels of hype), animation tip top, highly recommend
El juego es similar en algunas cosas a castelvania y la imagenes son excelentes
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a relatively short and easy Metroidvania as long as you understand and master the element switching. If so, the first half of the game is very easy, even some of the bosses where you can negate most of the damage. The second half of the game brings some more traps, platforming and enemies that can tank some damage but it is still only a moderate difficulty. It's the Castlevania style of the genre, you get levels, an HP bar, stats and items. So you're making it as easy or difficult as you want with the amount of time you spent gaining levels, weapons you decide to use and if you want to uses spells enemies and bosses are weak to or not. It's fun to move around with Deedlit, a good amount of upgrades, almost all related to your two elements. Either making you stronger in battle or easier traversal. Nothing really game breaking either, it's all small upgrades to what you already have. There is a nice flow to it, switching midair for traversal or mid battle to protect yourself. Secrets are relatively obvious, you don't have to hit every walls to see if they break, as long as you look closely you can see the cracks. Teleportation room make backtracking relatively easy and only a few rooms locked you have to go back to later. A door color system visible on the map make it easy to know where to go back to so you don't have to check everywhere each time. It took me about 6 hours to finish the game and maybe another or two to get all the achievements. Without looking at a guide or some hints there were one enemy and one secret rooms I could not find. Also one weapon with a very specific way to get, with the in-game beastiary you can see where to get it but not how. The hardest achievement for me was related to an archery minigame where getting A Rank was easy but S required almost perfect performance.
An absolute blast, especially if Castlevania: Symphony of the Night or other Metroid-Vania's are your thing.
I am a huge fan of metroidvanias. I grew up on some of the original inspirations for Symphony of the Night: Metroid, Super Metroid, Castlevania II, Ys 3 (Yes, I know, it isn't super exploratory, it has super lite elements of it)...So I'm always on the lookout for a new game in that style. Enter in Deedlit. I played it back on GamePass and, at the time of this writing, GhostLP is doing a play through (DM Darius did a LP a few years back). So I decided to formally get my own copy and play through it. I'm glad that I did. For those who know, this takes place in the Record of Lodoss War world / anime. So some familiarity is nice to have but not fully needed to get the most out of the game. For those of us who have not seen the anime, all you need to know is that Deedlit has found herself in a mysterious labyrinth chasing after her lover while her friends caution her about doing so. What follows is a rather enjoyable romp done in the metroidvania style. So much of the reason for it is because everything moves so flipping smoothly! Deedlit is always on the move whether she's platforming or slicing monsters in half. She's responsive and does what is desired of her. She has access to spells to help defeat opponents and the majority of them are well hidden behind secret walls or out of the way locations. The map feels fairly natural as it goes about the adventure. One of the things that sets this apart from other games is the wind/fire mechanic. By switching her alignment with the 2 spirits, Deedlit is able to damage her enemies with it as well as absorb those attacks. This in turn restores her MP. If she increases her alignment with them by defeating / damaging enemies, that particular spirit will restore her health when maxed out. This is important when exploring and fighting bosses as it helps keep her health at a reasonable level (if not maxed out). Graphically, the game looks very nice. There's no confusion about where there's stable platforms. There's the woods, an overgrown ruin complete with killer plants that fire needles, a volcano with lava that is flowing both on the ground and in the background The music is alright and enjoyable. I don't remember much from it. The sound effects all make sense and have some heft to them. Wonder Labyrinth is a great game. Even if you don't know the anime. It scratches that metroidvania itch that I've been having for awhile. It's an even easier pill to swallow if you can pick it up on sale. I admit that I would like a little bit more game, however it's so tightly woven that it's hard to argue with the experience. Short games done well is such a difficult task that it is impressive. Team Ladybug should be proud of themselves and I can easily imagine this being a lot of folks' Symphony of the Night.
Great game. Simple and fun. If you care about the story, watch the anime first. This will spoil it.
JOGAO !
Record of Lodoss War: Deedlit in Wonder Labyrinth is a beautifully crafted Metroidvania that invites players into the rich fantasy world of the classic Lodoss War series. Developed by Team Ladybug and WSS Playground, and published by WSS Playground and PLAYISM, the game centers on Deedlit, a skilled elven warrior who finds herself trapped in a mysterious labyrinth filled with danger and secrets. The narrative, while closely tied to the Lodoss War lore, offers enough intrigue to engage both newcomers and longtime fans alike, although familiarity with the source material certainly deepens the experience. The gameplay follows many conventions beloved by Metroidvania enthusiasts: exploration of interconnected areas, gradual acquisition of new abilities, and a steady unlocking of previously inaccessible paths. What sets this game apart is its innovative elemental mechanic, which allows Deedlit to harness the powers of two spirits—Wind and Fire. Each spirit offers unique abilities that affect both combat and environmental puzzles, compelling players to think strategically about when and how to switch between elements. This adds a refreshing layer of depth to the otherwise familiar platforming and action mechanics, encouraging thoughtful engagement rather than simple button-mashing. Visually, Deedlit in Wonder Labyrinth is a standout. The pixel art is meticulously detailed, capturing the ethereal beauty of its fantasy setting with vibrant colors and smooth animations. From lush forest glades to shadowy dungeon corridors, the environments feel alive and carefully designed, evoking a sense of wonder that complements the game’s title. The character sprites move fluidly, and the enemy designs range from whimsical to menacing, contributing to a varied and immersive atmosphere. Accompanying the visuals is a stirring orchestral soundtrack that heightens the emotional impact of exploration and combat, reinforcing the epic fantasy tone without ever overwhelming the gameplay. Combat in the game is accessible but satisfying. Deedlit’s moveset is versatile thanks to the elemental spirits, which grant her distinct offensive and defensive capabilities. Enemies present a steady challenge, with boss fights standing out as particularly memorable encounters that require players to observe attack patterns and react accordingly. While some players might find the difficulty leaning towards the easier side, especially compared to other games in the genre, the balance allows for a smooth progression that doesn’t frustrate newcomers. The puzzles, although not overly complex, cleverly integrate the elemental mechanics, rewarding players who experiment and think critically. One aspect where the game could be seen as lacking is in its map design and narrative clarity. The labyrinth’s layout is relatively straightforward compared to other sprawling Metroidvanias, which may disappoint those looking for intricate maze-like exploration. Additionally, the story is delivered through dialogue and cutscenes that often presume familiarity with the Lodoss War universe. For players new to the franchise, some plot points may feel confusing or underdeveloped, though the core mystery and character motivations remain engaging enough to drive the experience forward. Overall, Record of Lodoss War: Deedlit in Wonder Labyrinth successfully blends classic Metroidvania gameplay with fresh mechanics and a visually striking world. Its elemental spirit system adds meaningful complexity, while the art and music elevate the game into a memorable fantasy adventure. Though its length is moderate, offering around eight hours of gameplay for thorough explorers, it manages to provide a satisfying balance of challenge, charm, and narrative depth. Whether you’re a fan of the Lodoss War saga or simply enjoy well-made Metroidvanias with a strong aesthetic and innovative gameplay, this title is well worth diving into. Rating: 9/10
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Really short and relatively simple metroidvania. I've never seen the source material I just thought it look neat. I think it is trying to continue the story or by like a "side story" but I couldn't tell you for sure. All I know is that I like how the main character plays and you have some pretty cool abilities, the movement is snappy and the soundtrack is also pretty good too. I also beat it in about 7-8 hours, which I think is a good amount of time, I'm sort of tired of 30 hours of padding. The only downside is that I felt like the level design didn't feel so interesting. Even if some of the art is well done, it repeats itself a lot and it doesn't often feel like levels flow together in an interesting or memorable way like some other games of this genre. If I didn't have a map I probably couldn't remember where most stuff was.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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