
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.4Kreviews | 93% | — | $1.2M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
honestly feels half baked and is a bit too easy
Adore this game. Reminds me a lot of Castlevania SOTN
Great game! The level design is very well-thought-out, and the bosses have interesting patterns. The only disappointing part was the spirit ultimates—they felt pretty useless. I mostly used Earth and Darkness (mainly to bypass spikes and avoid the frustration of precision platforming).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 13.1K | 91% | $2.74 | |
| $1.2M | 2.6K | 52% | $17.49 | |
| $1.2M | 1.2K | 83% | $39.99 | |
| $1.2M | 3K | 57% | $14.99 | |
| $1.2M | 5.6K | 81% | $9.99 | |
| $1.2M | 6.7K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 19.1K | 95% | $14.99 | |
| $4.6M | 10.8K | 95% | $17.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $1.1M | 2.7K | 84% | $14.99 | |
| $40K | 132 | 58% | $14.99 | |
| $21K | 242 | 82% | $4.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I picked this up after seeing endless mentions and rave reviews for it... And I honestly don't understand where it's all coming from? It feels like a half-finished M'vania from the early aughts (maybe something from SNK since the graphics are a little better than the ol' GBA fare?): [list][*]You figure out the story in the first ~1 hour, it's not particularly subtle and basically spelled out to you... [*]...yet random anime figure you've neven seen before and have no attachment to regularly pops up to monologue "enigmatically" (you know the cliché and expressions...) at you for 30-90 seconds. I just stopped caring after a while and button-mashed to get past these gameplay interruptions. [*]There's an xp system and level-up mechanic... that doesn't really do anything, it barely even changes your stats over long time. [*]The music is very intense, in a bad way: It's more or less a constant blaring in that low-fi ~PS1 style, never fits the "spooky" style of the game and milieus and you just filter it out after a while. There's [b]no[/b] sound option to turn it off, goes without saying. [*]Of course it also has a player stun mechanic: Imagine if, say, Hollow Knight or similar games just removed the controls and made your character stand around like target dummy for ~5 seconds? Some enemies inflict this on [i]one[/i] hit, most take a little longer to build it up.[/list] I can't say it's an outright [b]bad[/b] game but it feels like one that that released ~2005, and any qualities it might've had 20(+) years ago have long since been refined and made better by a host of other games. Only get this if you're plain [i]desperate![/i]
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Having played Luna Nights before and finally having gotten to this one, I can confidently say that Team Ladybug just doesn't miss. I've made the mistake of playing this without watching the anime first, so most of the references and context were lost on me, but there was a very specific emotional core and theme to it that still hit me at the end. I'll have to catch up on the series soon, if anything this got me hugely interested. Now, whereas Luna Nights kinda did its own thing despite obvious inspirations, Deedlit in Wonder Labyrinth is a lot more blatantly inspired by Symphony of the Night than by anything else: it's apparent in the animations, the way weapons work, Deedlit even leaves afterimages behind when walking, much like Alucard, it's all pretty obvious. Even if heavily referential in that sense, this one greatly improves and adds onto what SotN did in a way that makes it a joy to play, by making combat and movement a lot more snappy and responsive (you can move while attacking, for one) and by adding some really interesting unique mechanics. At the core of the game is an element-swapping mechanic based off the two spirits you have available, each granting your attacks one type of elemental damage while also making you immune to it, which leads to really interestingly designed bossfights where you need to be swapping constantly (thankfully it only takes a button press). It get a little brain-melting with the more frantic fights, but it's a lot of fun. It's not a hard game at all, and that's fine! Exploration felt pretty great for me in this one, most of the time traversal doesn't feel like a chore the way it does in some other metroidvanias. The map and locales may not have been the most inspiring and original thing, but they did their job. One thing that felt really half-baked and baffling was the inclusion of shops; in Luna Nights they mostly made sense, but here the weapons you can buy are often really expensive and only marginally better than what you realistically have available, not to mention you're basically guaranteed to find something better for free by exploring shortly after having found one said shop. The bow felt a little unwieldy to use for a while, but I didn't take too long to get used to it, and it's still a nice option to have; there's also a handful of puzzles that require using it in somewhat creative ways, and they were pretty fun. The graphics and music are, of course, top notch. It does feel a little silly to watch Deedlit walk basically the same way as Alucard though. One other thing I could fault the game for in this sense is that it gets somewhat cluttered visually during some bossfights: a lot of the bosses are human-sized and there are quite a few visual effects going off when you attack and do things, which leads to having trouble reading their animations and reacting accordingly if you're not taking a break from attacking to specifically do so. Thankfully these bosses work mostly through predictable patterns though, so after at most 3 tries you're bound to have the rotation figured out in a way where reading the attacks isn't even needed. Still could have been handled better. Anyways great game, I'll watch the anime soon enough.
Review simples. Quando esse jogo lançou e eu bati o olho nele pensei "Vou amar esse jogo". Como não estava na vibe de metroidvania na época deixei passar. Agora eu comprei e... Eu amei o jogo. Excelente.
[h2]#한줄평 : 예쁜 엘프가 칼쓰고 마법 사용하는 메트로베니아[/h2] 아름다운 도트 그래픽과 부드러운 액션이 돋보이는 완성도 높은 메트로베니아. 탐험과 숨겨진 길 찾기, 마법을 활용한 전투가 자연스럽게 어우러져 몰입감을 높여준다. 원작을 몰라도 플레이는 가능하지만 스토리의 감동이 다소 반감될 수 있고, 플레이타임이 매우 짧은 부분은 아쉽다. 팬텀리뷰 : https://blog.naver.com/soulraynor
اللعبة مقتبسة من انمي Record of Lodoss war حبيت الانمي مره وعالمه الفانتازي ف بسبب اني اعرفه استمتعت في اللعبه مره لأنها تتعلق في الانمي القيم بلاي جدا ممتع والقصه لابأس فيها حقيقةً تستحق التجربة
不套羅德斯島和蒂德利特的皮的話 跟本不會買 即使套了蒂德利特的皮 那個動作滿滿的阿爾卡特感也很糟糕 作為OVA入坑的老粉 很不喜歡結尾的形式 被餵了一坨超大的屎
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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