
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
关卡单一,毫无打击感,内容不足,美术还行
整体来说只能说是还行,但是你这个徐福也太恶心了吧,锁血,伤害还高的离谱。后面换成不动护盾流了,转阶段后土河车明明没冷却,却一直显示冷却中用不了,释放阴律也不涨护盾了,直接被干死,一局打到结尾要一两个小时,你给我来个这,卧槽了,妥妥的差评。
遊戲性還行, 不過手把交互很差,尤其是背包 板子每換一個角色就要重新排一次,前期體驗不好 池子污染問題,解鎖東西速度快是優點,但資源跟不上,導致需要更長的時間先去農封鎖數量,這期間體驗不佳 修羅難度提的有點太高,雖然應該全農完後體驗會好不少 感覺自動化跟觸發可以大改,應該很少人會想手動按,可能可以考慮技能基礎就是自動施放,從等級詞條道具等去影響頻率,然後石頭可以改變觸發方式
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩很上头!
肉鸽幸存国产里面比较有特色的一个,适合我这种新手完,还挺上头的,里面的背包系统感觉可以继续开发,现在的深度还不太够,但是也足够十几个小时了
好玩操作簡單,但又充滿挑戰性需要思考如何配裝,喜歡看劇情內容的也可以嘗試,個人覺得劇情容豐富有趣,不會只有單調的操作戰鬥,算是新手友好、手殘友好的一款遊戲,值得嘗試一下。
[h1] Mitología taoísta y Tim Burton se dan la mano [/h1] Le he metido unas 18 horitas a este roguelite y la verdad es que me ha sorprendido para bien. Si buscas algo rápido que no sea el típico "ta bien" sin alma, aquí tienes mis impresiones rápidas: [b]🎨 Apartado visual:[/b] Los gráficos tienen un algo que recuerda a Tim Burton pero versión oriental/china que le queda graciosilla. Son originales y tienen personalidad. [b]⚙️ Rendimiento y jugabilidad:[/b] Cero quejas por aquí. En mis 18 horas **no me he encontrado ni un solo bug** ni fallos molestos. Se mueve fino (gran movilidad), es adictivo y el bucle de jugabilidad está bien pensado. [h1] Conclusión [/h1] Un roguelite sólido, entretenido y con una estética que entra por los ojos. Yo que tú lo probaría. ¿Quieres verlo un poco más en acción y escuchar 4 cositas extra que tengo que decir sobre el juego? Pásate por mi Short de YouTube: [url=https://youtube.com/shorts/thHeSMJNK-E]Enlace a mi Short rapidito[/url]
♥♥,你就没发现最高难度高差太高了吗
高难度的数值太高,而角色成长过程中没有太多实用的,改变战局的东西。花里胡哨的东西太多,选半天也没什么区别。 比如抽签,各种伤害+10/10%的东西,可有可无。还有各种加成双属性同时降低另外双属性的签,有时候不是你要的双属性,就纯废物。就算是上上签,也有那种各个属性加一点的,看着加成很多很全面,但其实加成里面就2~3条给予少量提升,没什么意思。总之,一堆无用的。 在比如各种阴律插槽里面的东西,很多插槽的数值加成低到爆炸,有些数值就直接写在上面的,几十点伤害在后期一点作用都没有。 各个属性之间的配合也很差,易伤百搭,但别的属性之间就没有太多搭配,冰冻稍微可以控一下场,但是用处不大,因为最终缺少的是伤害。看起来是各种属性有各种debuf,但其实能打出来的配合很少。从你选择打孔和升级开始,你的流派就固定了。 而且后期解锁的插件越多,刷出废物插件的概率越高,虽然也能锁一些插件,但是锁也是需要消耗资源的,锁完以后也是一堆废物插件。
挺好玩的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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