
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 22 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 22.7Kreviews | 80% | — | $10.2M |
| $39.99 | 2.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A temática é irada, o conceito de ter seres de lendas e contos de fadas como personagens jogáveis é bem atraente, a jogabilidade é fluída e agradável, porém, o jogo tem seus pontos negativos, como pouco conteúdo em sua campanha. No geral, me diverti bastante por muitas horas, já que os personagens e as builds ficam bem legais após o nível 5 ou até antes disso, recomendo comprar o jogo em uma promoção.
Merci Passtech pour le jeu ! Un de mes roguelites favoris ! • Gameplay diamétralement opposé selon les persos • Plutôt bien balanced • Vrai satisfaction à comprendre comment build autour de la compétence de départ (Elles sont toutes viables) • Les voicelines, rajoutent beaucoup d'immersion et de RP, et l'ambiance assumé dark-fantasy est top ! Bref, merci encore !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| $10.3M | 23.8K | 92% | $12.99 | |
| $10.3M | 13.6K | 81% | $19.99 | |
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.1M | 24.2K | 85% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5K | 75 | 57% | $4.99 | |
| $2.5K | 12 | 83% | $9.99 | |
| $1.2M | 2K | 54% | $17.49 | |
| $584.2K | 1.1K | 76% | $19.99 | |
| $460.7K | 995 | 87% | $11.24 | |
| $119.4K | 2.5K | 62% | $2.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 432ratings |
| 84% |
| — |
| not modelled |
| $24.99 | — | 79%* | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game with friends. Love the art direction and feel. I appreciate that it allows you to customize the game to your play style and desired approach. Even with friends.
It's a great game, but why the DLC character's? It's one thing to have a supporter pack to make people feel special, a lot of game's do that. But why make a repetitive game force you to essentially "buy" even more to just experience the same again? The starter pack character's are already good enough, but why should i waste my money on a few money capped character's that will most likely just be worse than the original character's? Don't get me wrong, this is a neat game, the character's are good, but why should I shell out more money for romeo and juliet, which are a combo character, made for friends? I'm a friggin introvert like so many other's, so why should I pay for a character that REQUIRES me to play with other's? Just for synergy I suppose. The game is an 8 out of 10, combat is great, dodging can be rewarding depending on the character. But why add a DLC for paid character's that basically require you to have active friend's? Do you realize the year we are in at this current point and time? Most of us barely know if we can get a job at this time, yet you want us to spend more than the base game requires, for 3 more characters that might be awful? I like the game, but I dont like the economics behind it.
Ахуеная
I really want to like Ravenswatch, and I’ve returned to it several times, but its core movement and combat have never felt good to me. The game is built around using limited time efficiently, yet almost every part of playing it feels unusually slow: traversal, attack animations, interactions, enemy attack sequences, and waiting for opportunities to safely deal damage. Characters feel heavy and awkward to redirect, and too many actions involve animation commitments that make the combat feel clunky rather than deliberate. This becomes especially frustrating when enemies can prevent you from interacting with important events even when they’re two screens away, which is an unbelievably myopic mechanic to include in a game where time constraints are the entire gimmick. Seriously, why is everything so slow and bumbling? I understand the intended design: you’re supposed to learn the map, group enemies efficiently, choose only worthwhile encounters, and optimize your route before fighting the boss. But to me, the balance between deliberate combat and time pressure feels remarkably off-kilter. Rather than feeling frantic and exciting, it often feels like I’m wrestling with movement, animation locks, and tanky enemies, even late into a run. If you’ll forgive the analogy, the whole game feels like struggling against a deadline. That can be fun when the challenge is completing the actual work before time runs out. Ravenswatch instead feels like the work is already finished, but I’m fighting a poor internet connection and a badly designed website just to upload it. Too much of the time pressure comes from friction that feels unpleasant and outside the player’s control rather than from interesting decisions or difficult execution. I understand that these delays are meant to limit how much power you can gain before the boss, forcing you to use your time effectively. It just feels like they got the coefficients wrong. I can’t help but think the game would be significantly better if they sped up the whole experience: make actions and movement faster, reduce the inertia or whatever causes the horrible “tank-turning” feeling, make ordinary enemies faster but weaker, make the bosses stronger, and zoom the camera out a little, even if this comes with less time before the boss or a slightly different system entirely. With sufficiently fast traversal, and given the existence of teleporters, the map could even be made larger without wasting more of the player’s time. The only elements I can praise this game on are the art and the "quest" traits; those are fun. The rest of it just doesn't feel good.
good
Yes!
Very fun roguelike with great combat and cool character. Good roguelike if you enjoy a tough challenge, especially with friends.
5/10 Gra nie posiada głównej fabuły, każda postać ma swoją historię do odkrycia osiągając kolejne levele. Te same powtarzające się mapy, może i są nieco przebudowywane umiejscowieniem eventów, ale Hadesy robią to po prostu lepiej. Coś tam na multi z ludźmi da się pograć, ale zabijasz bossa 3 poziomu i nic, zero satysfakcji gdyż fabuły brak.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.