
Rainswept takes you on an emotional adventure in a small town shaken by a double shooting. Join Detective Stone and unravel a tangled web of love, relationships, and unresolved trauma in this character-driven murder mystery game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0/day in the week after.
About

Detective Michael Stone arrives in the small town of Pineview to assist the local police force with a seemingly simple case - A couple is found dead in their kitchen. The locals believe it to be a case of murder-suicide, their speculation fueled by rumors of the turbulent nature of the couple's relationship.
Is it just small-town gossip, or is there some truth to the rumors?
Help Detective Stone, assisted by the driven and empathetic Amy Blunt, discover the truth behind Chris and Diane's story. But be warned: the further he pursues the case, the more his own past shall come back to haunt him. And the closer his sanity will be pushed to the edge.
Taking inspiration from works like Twin Peaks, Deadly Premonition, and Night in the Woods, Rainswept is a character-driven drama that balances tragedy and melancholy with humor and beauty to deliver a life-affirming, cathartic experience.
As Detective Stone, explore the beautiful town of Pineview, talk to the many locals, interview suspects, dig through the victims' pasts and try to piece together the story behind Chris and Diane's brutal deaths.
Also play as Chris and experience his story with Diane - joining them in key moments of their lives together as they meet for the first time, get to know each other, and fall in love.
An emotionally captivating story set in an immersive and atmospheric game world
A wide cast of characters with deep histories, meaningful motivations, and distinct personalities
A moving original soundtrack by Micamic (Downfall, The Cat Lady, Lorelai)
Pine trees, coffee, and rain. Lots of rain.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 311reviews | 87% | — | $54.1K |
| $2.99−70% | 149ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gorgeous graphics. Lovely soundtracks. Both of them work wonderfully to create a cozy atmosphere. And that's about it. This is a visual novel, so it makes sense that it is centered around its story and that's what I start with. And the story... is a big MEH. 1- It kicks off great and hooks you right off the bat, then declines steadily as you progress. I had to force myself to read all the uninteresting dialogues in the second half of the game. Overall, the plot is repetitive and meaningless. You encounter "suspects" that have been put in between the start and the end of the story randomly, who have little to no impact on the plot anyway and serve only to prolong the story. 2- The characters' arcs are nonsense. Their relationship towards each other is counterintuitive. For example, you find your BFF on the first day of meeting them... for real. And when a character has a big realization, they become a completely different person rather than having second thoughts about themselves like a normal human being. 3- Even the ending and the resolving of the mystery happen so suddenly and randomly, feeling horribly unearned. 4- Not to mention all the plot holes, contrivances, dramatic dialogues, etc. 5- I was personally befuddled in the scene, where one of the major characters harasses his wife, and the wife starts apologizing to them!!! 6- What was that notebook anyway? It promises of a cool game mechanic (think Return of the Obra Dinn), and serves zero purpose. It has nothing to do with the game or solving the case, it has no "artworks" inside to feel interesting. Seriously, you can finish this game without even noticing there is a button that opens your notebook! 7- The level design is boring and you have next to no agency. A good example would be Night in the Woods, in which you are free to roam anywhere and explore on your own terms. And in NitW, you are not stuck in the city level forever. There are other levels, like the interior of houses, rooftops, the forest, the party scene, etc. that genuinely add their own flavor to the game and make the world vibrant. Whereas here, in any level, you just walk left to right and sometimes click on the same characters to hear the same dialogues. Except when the game needs to continue the plot and forces you to take some really specific actions. 3/10 for the good atmosphere.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $2.39−80% |
| 68ratings |
| 74% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
| $11.99 | — | 66%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень долго не мог засесть и допройти эту игру: переключался на что-то другое, потом спустя время уже всё позабыл - надо начинать сначала... Но в итоге добрался, прошел и не пожалел. Картинка приятная, в целом по визуальным и тактильным ощущениям напоминает Night in the Woods. История хорошая, рассказана достойно, интрига постепенно нарастает, в конце - катарсис. Я кстати почему-то ожидал, что концовка будет несколько иная, но и в том виде, в котором она есть - вполне пойдет. Плюс ко всему - ламповая атмосфера твинпиксовского городка со скелетами в шкафах. В общем, рад что прошел наконец эту игру, и еще больше рад, что по итогу она стоила потраченного времени. Но советую надолго не растягивать. Лучше первые 1-2 часа пройти сразу, чтобы зацепило - а дальше пойдет по накатанной. Арману Санду - больших творческих успехов.
[h1]事件を解決したかっただけなのですが・・・[/h1] 田舎の小さな町。 しばらく前に移住してきた若いカップルが死んだ。 現場の状況からは、男が女を射殺した後に 自殺したように思えた。 街から派遣された刑事が事件の調査を開始する・・・ という導入で始まるポイントクリック型のゲーム。 ストアの説明文では " murder mystery game "と称していますが、 サスペンスの二時間ドラマのような感じです。 推理するという感じではありません。 (たとえば、作中の描写だと、 「付着していたかもしれない他人の指紋が消えた」 理由とするには苦しいかと) 「カップルの出会いから死に至るまで」と 「刑事の過去」というふたつの物語が 事件の捜査の進展とともに語られます。 カップルの物語は、典型的な流れではありますが、 その時々での二人の関係性の描写は良いなと感じました。 一方、刑事の物語は・・・ 何度も出てくる刑事の心的描写は邪魔に感じるほどでした。 私は事件を解決したくてプレイしているのであって、 トラウマを共体験したいわけではなかったので・・・ ストアのタグで「超現実的」と付されているのを もっと重要なことだと受け取ればよかったと思いました。 その他、気になったこととしては、 プレイ中にフリーズが発生し ゲームを強制終了しなければならないことが何度かありました。 このため、シーンの演出で同じ画面が数秒続くと、 またフリーズか?と不安を感じてしまいました。
A poignant story worth going through...
Bought this on a whim a while back when it was on sale and decided just recently to play it on a rainy day. A very atmospheric game, even with it's simple art and design. Interesting story without trying too hard. The scenic moments and music are very well done thought sometimes I wish the dialogue and character reactions were a little more polished. There are a few bugs here and there, like one NPC walking in the street and getting stuck on a street light and a character stuck in a conversation loop but otherwise the game is simple and playable. Some typos I noticed as well and the controls can be clunky, which could also use some polishing, something to keep in mind for future games if it hasn't already been worked on. I recommend this game if you're looking for a small escape and like solving mysteries.
простой стиль, но с каждым игровым днем все более затейливое и кинематографичное повествование. игра о том, как важно делиться тяготами с другими, а не нести бремя страданий одному, даже когда это кажется "справедливым". о потерях, о трауре, о горе. о трудностях в отношениях и сложностях с коммуникацией с, казалось бы, близкими людьми. о недопониманиях и в то же время близости. философская вещь, затягивающая постепенно. возможно, любителям детективов покажется несколько предсказуемой и простенькой, но это тот случай, когда игру так и тянет назвать душевной. сюжет раскрывается гармонично, музыкальное сопровождение на уровне (местами пугает и играет на нервах, местами успокаивает и расслабляет). за персонажей переживаешь, ведь со временем раскрывается не только порученное главному герою дело. в этом плане любопытно наблюдать даже за второстепенными персонажами, поговаривать с ними, когда появляется возможность побродить по городу. из минусов - случаются баги (один раз повторился диалог с персонажем из-за повторного посещения локации; игра, тем не менее, при этом не вылетела и спокойно продолжилась уже после завершения разговора). на первых порах в минусы записалась бы и чрезвычайно минималистичная рисовка персонажей, но со временем в этом находишь свою прелесть.
very good story i really enjoyed it. layout of the game style reminds me of night in the woods with the layering - explore world concept. worth the price tag for sure if you enjoy these style of detective point and click games.
Rainswept is one of the most memorable narrative experiences I’ve had in a game. As its description suggests, the influence of "Night in the Woods" is clearly evident, particularly in the city’s architecture and the way you explore a place that feels alive and inhabited. The game is worth playing above all for its soundtrack and story. This studio offers some of the best musical compositions I’ve heard in indie gaming. The soundscape, subtle yet ever-present, enhances the melancholy and deepens your attachment to the characters. On the other hand, don’t expect breathtaking graphics. That’s simply not the point. The minimalist, almost rudimentary appearance of the characters may come as a surprise, but it fades into the background behind the emotional power of the narrative.
Rainswept is a narrative-focused adventure that proves a compelling mystery does not need relentless action or elaborate puzzles to leave a lasting impact. Developed and published by Frostwood Interactive, the game follows Detective Michael Stone as he arrives in the quiet town of Pineview to investigate the apparent murder-suicide of a young couple, Chris and Diane. While the case initially appears straightforward, the truth slowly emerges through conversations, memories, and hidden emotions, transforming what begins as a criminal investigation into an intimate exploration of love, loss, guilt, and healing. The story places human relationships at the forefront, ensuring that every revelation carries emotional significance rather than serving as a simple plot twist. The investigation unfolds at a deliberate pace, encouraging players to immerse themselves in Pineview's peaceful yet melancholic atmosphere. Detective Stone questions local residents, examines crime scenes, and gradually pieces together conflicting accounts surrounding the tragedy. Instead of focusing solely on evidence gathering, the narrative explores how every individual interprets events differently based on personal experiences and emotions. Stone himself is more than an observer, as his own troubled past subtly intertwines with the investigation, giving the story an additional emotional layer. His personal struggles make him a believable protagonist whose journey becomes just as meaningful as uncovering the truth behind the case. One of the game's strongest storytelling techniques is allowing players to witness Chris and Diane's relationship through playable flashbacks. Rather than presenting the victims as distant figures, Rainswept gives players the opportunity to experience the important moments that shaped their lives together. Their romance develops naturally, revealing both joyful memories and painful conflicts that ultimately contribute to the heartbreaking mystery. These sequences create genuine empathy for the characters, making the investigation feel deeply personal instead of simply procedural. As the past and present gradually connect, the emotional impact grows stronger with every chapter. The visual presentation embraces a minimalist pixel art style that perfectly complements the game's somber atmosphere. Constant rainfall blankets Pineview, turning the quiet streets, forests, and buildings into memorable settings filled with loneliness and reflection. Although the graphics are intentionally simple, careful lighting, expressive character portraits, and thoughtful environmental details successfully convey mood and personality. The soundtrack further enhances every scene with gentle piano melodies and ambient compositions that reinforce both the mystery and the emotional weight of the narrative. Together, the visuals and music establish a consistently immersive experience that remains effective from beginning to end. Gameplay is intentionally uncomplicated, emphasizing exploration, dialogue, and storytelling over mechanical complexity. Players spend most of their time moving between locations, speaking with townspeople, and progressing the investigation through observation and conversation. Those expecting intricate detective mechanics or challenging puzzles may find the gameplay somewhat limited, but this streamlined design allows the narrative to remain the primary focus. Every interaction feels purposeful, encouraging players to pay close attention to character motivations and emotional nuances instead of searching for difficult gameplay challenges. Rainswept also deserves recognition for its respectful handling of mature themes. It addresses depression, trauma, suicide, emotional abuse, and grief with sincerity rather than sensationalism, presenting difficult subjects through compassionate storytelling. The narrative avoids easy answers, instead encouraging reflection on how emotional wounds affect both individuals and the people around them. Moments of warmth and lighthearted conversation occasionally break through the heavier themes, preventing the experience from becoming overwhelmingly bleak while preserving its emotional authenticity. By the conclusion, the game delivers not only a satisfying mystery but also a thoughtful meditation on forgiveness, acceptance, and the possibility of moving forward after profound loss. While its slow pacing and minimal gameplay mechanics may not satisfy players seeking action-heavy adventures, Rainswept excels as an emotionally driven narrative experience. Its memorable characters, carefully written dialogue, atmospheric presentation, and heartfelt storytelling combine to create a mystery that lingers long after the credits roll. Rather than relying on shocking twists alone, it succeeds by making players genuinely care about the people involved and the circumstances that shaped their lives. For anyone who appreciates story-rich adventure games with meaningful emotional depth, Rainswept stands as a rewarding and unforgettable journey. Rating: 8/10
detective guy solves crime in a lil village. good stuff.
Players by region
Where this game's players are, estimated from review languages.
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