
A unique blend of base- and deckbuilding wrapped in a medieval fantasy universe and humorous plot. Build and defend your towers using magical cards. Win artifacts to obtain immense power. Complete challenges, adapt to RNG and conditions of five worlds to become a master wizard!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 137reviews | 72% | — | $54.1K |
| $2.55−85% | 7ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thumbs down. It's unfortunate because I really did enjoy this game. It's clever and original in... well, these days that's a huge deal. But it's also horribly optimized (train levels), designed for experts/requires a walkthrough (three tower mission), and is almost entirely RNG dependent (again, train levels). Here's an example: I get on the train. The train cannot build south or east. I am handed a SE block, and a block that goes down for my two options. No other choice but to restart. Unfortunately, the game's design requires two decent starting blocks, but after ~9 restarts I was determined to go ahead. I set my three dwarves (cheesed by using a summon + relic) and went on my way. Boy did I regret it. It's not a bad game in any way. It's absolutely delightful. Which makes it all the more worse that it's set up in a way that- Downward blocks Shouldn't even appear on those levels! That really is overwhelmingly frustrating. If the devs fix it up, then I'll flip this to a "Yes, play this!" the next day, but as it is, it's unfortunately unplayable.
Wow, what an absolutely wonderful example of terrible UI. Great characters and art, seems to be some fun gameplay ideas, cute story, but hard to play, and the screen goes dark all the time for no good reason.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, German, Ukrainian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a horrible bug where the mouse icon isn't showing on the title screen, and the fact game pad and keyboard didn't navigate the options, I had to move my mouse around until the words highlighted. I was able to start a game, but the same thing there. No mouse icon, so playing the game was frustrating and nearly impossible. Not to mention this game lacks support, and the devs don't appear to try/care. I joined their Discord, with a VERY small following, and nobody addressed my bug/issue after a few days. I eventually left the server and refunded the game (since I couldn't play it). I cannot, in it's current state, recommend this game. Perhaps the developers need to engage with their fans more, troubleshoot and address bugs/issues. Especially since I noticed quite a few of them on Discord after I posted my issue. And with their game on discount during the winter sale, and the likelihood that would earn them more followers, they should have had support available during the event.
[h2]Sinopsis[/h2] Dwarven Skykeep es un juego de construcción de bases con cartas, elementos de acción y RPG en 2D, en el cual seremos un hechicero/arquitecto, el Dr. Svendar Kness, especialista en construcción de torres y con un amplio conocimiento en alquimia, historia y magia. El Reino “Sin Nombre” está siendo invadido por las hordas del Caudillo Poe y la ineptitud y desavenencias de los cuatro gobernantes de estas tierras no contribuyen a frenar el ataque. Mientras tanto, en la ciudad de los enanos, un joven héroe (de 12 años) está siendo preparado para acabar con la invasión de Poe, pero según la profecía, esto no será posible sin la legendaria torre flotante, el Skykeep. Es por ello que el Magistrado de los hechiceros hace llamar a Svendar, un experto en la materia, para que investigue y descubra la torre legendaria y ayude al joven héroe a salir exitoso de su arriesgada aventura. Para ello, Svendar tendrá que recorrer cada rincón del Reino en busca de los elementos necesarios para construir el Levitron, una torre flotante que le permita surcar los cielos y descubrir si el Skykeep es real o un simple cuento. [h2]Jugabilidad / Apartado técnico[/h2] Dwarven Skykeep tiene una jugabilidad muy particular. Por un lado, podremos recorrer la ciudad de los enanos, donde tendremos disponibles las misiones principales y secundarias, podremos comprar nuevas cartas para nuestra baraja y artefactos que nos ayuden en cada misión. A la hora de enfrentarnos a una misión tendremos que elegir qué cartas queremos llevar y un set de artefactos que nos aportan ciertas ventajas. Dispondremos de un set inicial de cartas aleatorias, las cuales podrán ser de distintos tipos: cartas de bloques, estructuras, herramientas, hechizos, trabajadores, etc. El objetivo será diferente en cada misión, pero normalmente consistirá en obtener alguna materia prima o sobrevivir un número determinado de días. Tendremos que hacer crecer nuestra torre y construir estructuras que nos permitan generar herramientas y materias primas. Todo esto lo haremos gracias a la ayuda de trabajadores enanos que estarán a nuestras órdenes. Por la noche recibiremos la visita de algunos enemigos que intentarán destruir parte de nuestra torre, siendo fundamental defendernos a base de magia y reparar los daños. De vez en cuando también encontraremos algunas misiones con objetivos y jugabilidad algo diferentes y que le sientan muy bien. Según avancemos recorreremos varios biomas, cada uno con nuevas mecánicas a tener en cuenta, lo cual nos obligará a buscar rápidas soluciones, como por ejemplo lidiar con la oscuridad o con el frío, o incluso tener que construir nuestra torre sobre un tren de vapor o levitando en los cielos. [h2]Valoración[/h2] Lo cierto es que Dwarven Skykeep es un juego original y curioso, pero considero que tiene demasiados aspectos poco pulidos. La movilidad del personaje por el escenario se siente tosca, se atasca a veces, además la IA de nuestros compañeros enanos es prácticamente nula y hacen cosas sin sentido como cambiar de tarea sin razón o no atacar a enemigos que pasan por su lado y después perseguirlos infructuosamente. La aleatoriedad de las cartas provoca que muchas veces no tengamos ningún recurso útil con el que progresar, quedando estancados y las opciones para defendernos de los enemigos son muy escasas o a veces inexistentes, estando condenados a repetir la misión. La trama se nota muy trabajada, tiene un toque cómico en muchos puntos, lo cual está bien, pero los diálogos son a veces demasiado largos para no decir ninguna información útil. Dicho esto, me he divertido jugándolo y aunque muchas misiones son muy repetitivas, hay que destacar que los eventos aleatorios y el dinamismo de las misiones ayudan a engancharse a jugar. Completarlo al 100% me ha llevado unas 30 horas, pues tiene muchas misiones principales y secundarias, así como la opción de repetir misiones una vez acabamos la historia principal. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]6,5/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres más, sigue al Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
It wants to present itself like a deckbuilder meets strategy, but it fails at both. The decks are weirdly shallow and what you draw is based on a chain of getting the right cards to unlock the next steps in the deck, while it refuses to unlock important cards for way beyond when you should get them. I've been through several stages with enemies and no magic attacks, no swords to equip, and enemies running around killing everyone in my dinky castle. It's just badly made.
283mb install size. "ESC button now cancels all actions in the game" from Jan 16 2023 update notes is a lie. Could not cancel a miss click of building in the tutorial, while the raven tells me something about cards with no instruction on what to actually do. Game is kinda fun, though you may spam restart a level to get the 1 card you need to start with to win. Less is more. Smallest deck to win the objective is the best. No 'grind' or way to advance or power-up for a level. You can replay maps if you want. The Dwarf town is too long for no real reason with no way to sprint or run. You have to run back and forth just to get to the next level, talking to npc's with text boxes (no dialog options), their is humor written- though I soon started to just skip it all. No way to zoom out. Claims a throne lets you control the rooms and do everything from a seat- I could not. Wording of artifacts was confusing. I thought 'in hand' like the bucket for example says 'a firefight in hand' I assumed this meant I could put out fires with the bucket by pressing E... Nope. You just get 1 Firefight card in your starting hand. Working priority is not present here. Your first spawned Dwarf will stop building a room just to rush to build the new room you asked for while there was a dwarf doing nothing standing in that room. The standing dwarf will run over to finish what your first dwarf was working on. Dwarfs often go out a roof and over 1 space falling onto the roof of the next row with no way down. Dwarfs (when frightened) and enemies can randomly jump at times (you can not jump), ending on top of rows with no way down or loot you can not get. Sometimes casting a spell will send you down a open wall that you can otherwise not pass through. Some warlocks are scripted in (spawn when you spawn a dwarf) these can be bounced underground by running onto their spawn point just before, trapped for eternity. Side note: reviews mentioning mouse disappearing- I did not run into this, nor did I see it mentioned in the updates. So prob not fixed for those that will experience it.
If you like fantasy, dwarves, steampunk, jokes and hidden cultural references - this one is worth to try.
I have given this game a FAIR chance but the longer I play, the closer I am to a ♥♥♥♥♥♥♥ ANEURYSM because even with most optimal strategy gives you a CHANCE that you win. That if you even manage to IMPLEMENT that strategy because if you displeased RNGisus even a little bit your tower simply implode on itself! Especially in train levels - there is no basement, so you are even more of RNG’s little helpless tiny ♥♥♥♥♥ because you can't even build a workshop or a forge lower, so you will NEWER have a ♥♥♥♥♥♥♥ firefight to combat fire that started after sorcerer firebaled your most important room unless you completely fill your tools with it so you don't have cards to burn! Gamedesigner is either incompetent, giant RNG-tard or a sadist. Probably all three. Oh and the rest of the game is an absolute breaze maybe except final battle maybe (didn't played it yet)
Приятная стратегия/головоломка. Красивый пиксел арт. Некоторые способы решения проблем неочевидны. Nice strategy/logic. Beautify pixel art. Some puzzle solutions are not evident.
Nice and cute, story-puzzle adventure! Looking forward to play more!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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