
Become a Medic - a true war hero. Survive the brutality of the Pacific Front as bombs rain from above and bullets shred the air. You’re the last chance for your wounded allies. Every decision you make could turn the tide of battle - but none will be easy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into the shoes of a WWII Medic, thrown into action as Japanese warplanes strike Pearl Harbor. Witness the transformation from medic trainee to the heroes' hero as you navigate the chaos of the battlefield.
Your mission is clear: deliver emergency medical care to soldiers on the front lines. Assess the wounded, treat a range of injuries, manage pain, and stabilize survival - then carry them out of danger.
Your duty knows no borders. The Pacific Theatre spans multiple battlefields, and you'll follow the fight wherever it leads. Travel the world to aid your fellow soldiers as they endure the fiercest conflict in human history.
Need a break from the campaign? Dive into Arena Mode, where endless waves of wounded await in escalating chaos. Manage limited supplies, upgrade your medical skills, and charge into the line of fire to save as many lives as you can - every soldier counts.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well... I enjoy the concept of being a medic, patching people up, but in terms of polish, this an alpha. I recommend out of pity but I hope it will improve over time. Expect the following issues: • Sound or lack thereof. I mean volume inconsistence from noise, music and voice. • Disjointed voice acting. (Honestly, the voice acting is least concerning.) • Odd camera work during cutscenes. • A bug where, if you're carrying a soldier and the enemy shoots you, the bullets hit the patient instead, dismembering the man you're rescuing, to comedic effect. • Death threshold: lose too many soldiers and the mission simply fails. fade to black, reload your save. How do you help soldiers? Only patch-up work — no surgery or invasive treatment. You approach and evaluate the patient yourself. Pick the injury on the body, and options to use items pop up. You can't go wrong, as it follows a set sequence each time. There are only 3 conditions: Dismembered limb → Heavy bleed → Open wound / Burn. The worst condition is dismemberment, but it follows the same sequence as heavy bleeding. The timing minigame or timing-based check. • Tourniquet the limb by pressing and holding on a circular meter until it's done. • Stuff the wound with gauze by timing a meter. • Close the wound with a bandage by timing a circular meter. • Carry the soldier to a stretcher. • Miss the meters and the patient loses blood until they die. Most soldiers have scripted injuries. Later levels have arena areas where you pick and choose who to save on the field. Fetch questing… yeah… there is this odd routine where you must fetch ammo and medical supplies to designated places, but you don’t use said supplies. It’s like transition filler. I think this game wants to be a story driven game more than a technical puzzle. I was hoping for direct manipulation or gesture-based mechanics Like Trauma Center, where the motion maps the procedure. Zoom in on the skin. Drag gauze into the wound, trace a circle to wrap a bandage, steady the forceps to extract an embedded bullet, cauterize or douse with disinfectant as a judgment call rather than a scripted step. But I do understand that its difficult to do this with a controller.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Desmond Doss Simulator
The Good First off, I love this game. The game features you playing as a true reincarnation of Desmond Doss, where you can only pray "Lord, please help me get one more." The gameplay, audio and visuals are very immersive. You will find yourself running over to a wounded soldier in need, whilst hearing obscenities and "details" about what's going on from the soldiers around you, and as you finally begin to aid the wounded soldier, your character will start talking to the soldier, trying to distract them from the pain with small talk and reassurance. Content wise, this game has about 3+ hours of content to play, currently featuring two campaign missions at about an hour of content each, with many more planned, and a endless Roguelite game mode where you can focus on just helping one more. The Bad This game has only just barely released into early access and while i love the gameplay, it has some issues associated with being such an early access title. As mentioned, the campaign only has about two hours of content before you are left to play the roguelite endless mode (personally as a roguelite lover, this isn't a dealbreaker for me). However, the roguelite has some bugs in it core gameplay that leave it very uninteresting to engage with. Currently, there is at least one, if not more permanent perks that just don't work, there is no reset perk (respec) option available, and about 20 minutes into a run the gamemode hits you with a "survive" style mission where it is simply impossible to meet the quota in the allotted time (as far as i can tell, this isnt intended to be impossible, but simply so technically involved that doesn't feel like a fair difficulty ramp to what comes prior) The Ugly Finally, we have some concerns about performance, I've included my specs to assist with diagnosis, but from my playthrough, there was a lot of blurry textures regardless of quality settings, constant audio to animation desync and terrible scripted cuts that can either break your immersion or even completely break your controls forcing a quit to menu or at worst, restart of the game to continue. I also encountered three annoying to game break bugs including the aforementioned hard cut to scripted sequence breaking my controls, purchasing the "heavy lifter perk" in the roguelite mode doesn't do anything, and finally being locked out of healing your wounded brothers. Yes, that's right, I'd run up to my patients, thoroughly inspect and diagnose their wounds, delicately drag or carry them to safety, but when the soldier with a dismember leg, bullet wounds to the arm and torso, a fractured skull and two third degree burns mutter about his pain, id turn to him, stone faced and say, with the best Scottish accent i could muster, "Oi, get up and walk it off ya bas***d, you'll be fine. Now stop crying like a wee lass in labor and fight your enemies like a man."
It is genuinely hilarious how bad the voice acting is, but you know what, I prefer this over AI voices. The game is incredibly unoptimized and buggy, so I just can't personally recommend it.
Desmond Doss simulator
I have had this game on my wishlist for a very long time. I picked it up immediately when I saw that EA was available. The game is a good idea, I have always liked the idea of medics in games. I almost always play one in games like BF or HLL or any other game that has a medic option. The game DOES have a long, long ways to go. I played for a little while and essentially lost interest. It needs more engagement, the stakes need to be higher and there needs to be more weight put on decisions you make. It seems very linear at the moment, essentially just moving from one person to another as the game directs you. The graphics and optimization obviously need an overhaul, the game feels like an old Medal of Honor or Call of duty from the early 2000s. I also think this game could be more immersive by switching to a first person rather than 3rd person. The third person seemed a bit clumsy and difficult to navigate and orient yourself. This is an EA game. A hopefully VERY early access game. I am giving it a thumbs up recommendation for now as I believe a lot is going to be improved upon and the developers have already mentioned some since the EA release and there are no real other games with this idea.
Симулятор Юджина "Дока" Роу из "Братья по Оружию"
Alright, so although this game has it's issues, it is in Early Access and this is a small dev team. So, if you don't mind viewing your purchase as an "investment" into the future potential of the game, as I do, I recommend buying it. If you're looking for a polished product, wait until the game has developed more. That being said, here are my major criticisms. - Besides the ethical reasons for not using A.I., I do understand a very small dev team using it TEMPORARILY, at least until they accumulate the revenue to hire voice actors. However, once they have the money, they need to hire real voice actors. Also, the writing is poor. If it wasn't A.I. that wrote the dialogue, no offense, but hire a better writer. -The game can glitch at times, and will sometimes lock players out of accessing items, treating wounded etc. It can also be confusing where to go, and the controls can be frustrating at times. Particularly the drag mechanic. -The graphics are mediocre at best. I'm not usually too concerned with graphics, but the planes are essentially still models flying through the sky. The "bombs" are little plumes of smoke, and the grenades sound like "poof". The audio mixing throughout the game is just bad in general. Characters movements are stiff and robotic, and their faces are frozen when they speak. As I said earlier, they use A.I., and it sounds awful. I recommend buying this game if, as I said, you are cautiously optimistic for it's future, as I am. Good luck to the devs, I hope you continue to update this game and make it the gem I think it could be. Oh, and talk with a historian who can act as an advisor if you haven't already. There are many out there who I'm sure would be willing to share whatever knowledge they have.
The game is half bake and it raw it look good and it might taste good with more cooking time and spices but right now it raw
I absolutely want to recommend this game, and it most definitely has potential, but, in its current state, its just too unfinished; this should've been at most a press beta, and even that is a bit optimistic; maybe I'm a bit of a boomer, but, a glorified tech demo, probably should not be released to the public, and most definitely shouldn't be paid. that being said, I have every intention of revisiting this game and review if/when this game gets much further along in development.
Players by region
Where this game's players are, estimated from review languages.
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