
As the head of a marshalling yard you are aiming, according to the single, specified tasks, at coordinating the goods traffic with the available shunting locomotives and by using the hump yards in the most efficient way.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First the summary; Don't buy this game unless you have money to waste! Read why below.. I got it as part of a paid for bundle and would never have specifically chose this game on its own based on the video on the sales page. #Well, it's not a SIM, (I knew that from the video on the sales page. More about that later). Here's why I'm punching this game in the face! Mission 20 = Black - not night - just black holes of nothing visible to see or click on. There was one mission like it earlier, I don't know the number, but it was totally stupid. I tried to brighten the game graphics and my PC screen but there was still nothing visible. I guess the devs must have made it this way, like you can click something, but you won't know if it's worked or not until you drive your train. Reverse the engine up to the wagon, hitch it up. Nothing - no click sound and no visible clue as to if it is connected. Pull the engine forward, the carriage didn't move.. Did this over and over and over again, Arrrrrrggggggg, how stupid this is.. Pools of light under the streetlamp-esk floodlights along the trackside on the shunting bays, but on the approach track where the train-carriages are to be shunted from, are totally in the dark, there was nothing - you couldn't select anything because there was nothing to click, nothing showed up. I spent ages clicking in the black areas, not knowing if I had got it or not. Reverse the train up to the carriages, nothing to click in the black areas. You'd never work 'blind' like this. It's just stupid, totally stupid. Its no fun and what's more it is totally boring, what the heck were the devs thinking when they made this mission? I was peaved with this game after the first few missions because of the direction controls changing all the time, (see later); but I gave the game (and the devs), more opportunity to try and entertain me. I don't like to hammer nails into coffins before the person inside is actually dead. But this 'SIM' ha ha, needs burying... I wanted to give this game a real good chance as I love train type games. That's all it is 'Just a game'. But after 3 hours of playing it, (I think I've given it a good chance to impress me in some way), but it fails to amuse me and actually p's me off- on most of the missions. Like: every mission is basically the same! For example: I've had a firman on standby in many missions yet after 20 missions I still have seen no-use for him, no fires or smoking wagons etc. Don't even know why he's in the game? Next: You start with breaking carriages from the main line 3 - onto lines 1 and 2 - later its lines 1 and 3 all the time. By mission 19 you are still just breaking a train of carriages down onto lines 1 and 3. Man, that's gets old real quick.. What the heck were the devs thinking? A little research into what goes on in a shunting yard would have helped them. Next; there is an issue to take up with the developer' Look - forwards and reverse does not change! A train has a front and a rear - and whilst it can usually push or pull equally well in either direction, forwards and reverse still remains the same.. Don't the devs know how to do research? 'W' is accepted by most keyboard driving games as being forwards - and 'S' would be reverse. - The most annoying thing about this game, (although there were several things), was the fact that the forwards and reverse keys kept changing their function, depending upon which direction you were facing! Like most people, logically I think if I am looking backwards from the vehicle and want to reverse, that I will naturally press the 'S' key.. But, if I decide to spin the view, suddenly 'W' becomes the reverse key? How stupid is that? That's the main reason why I am going to say and recommend that you don't waste your money on this game. It becomes more of a pain when you realise that you can drive the train from wherever you are on foot. So you decide to bring the train to you, waiting for it to appear through a foggy morning mist, by the wagons you need to shunt around.. . Then you realise it had gone in the wrong direction because of the direction you were facing when you tapped 'W' four times. There are other things too, like there was a dark-black mission, NOT JUST NIGHT TIME! I mean total black! It was meant to represent night time I guess, but there were areas where total non-visibility. I struggled for 40 minutes on the mission that should have taken me 5 minutes, if only I could have seen what I was doing! There are usually green track markers that light up the track selection - there were none in the dark-black missions. There was also no-visible wagon connecting spots, in the dark-black missions, yet in normal daylight there were big yellow, and green glowing spots. What's that about? Finally : I could see it was just a 'game' game and not a real simulator, from the video on the main sales page, so I didn't really expect much by way of simulation. My point here though is, devs should stop calling their games 'simulation', especially in this day and age when we expect a little more from a game that calls itself a 'SIM'. If you don't already understand that concept of 'SIM' over 'just a game'. then I ain't going to bother trying to explain it to you, because if you don't already understand it you won't agree anyway. I'm just annoyed that devs call their games 'SIM' when it is clearly just a game. Not even a good game! The concept of making a train shunting yard game, is a good idea, but the way the devs have done it, means the game makes no progress. Career Mode? What career? Its just the same mission over and over again with random track and wagon breakdowns. I won't be playing it any further. Sorry devs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Dutch, Polish, Hungarian
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bu nasıl simulasyon aldığıma bin pişmanım bi bakiyim dedim bakmaz olaydım
so glad i got a key for this and did not pay 4$ for it i do not and can not recommend this game to any one it is 100% non playable like nothing loaded it was just a still pic and some sound i re-instailled it and same thing happnd from what i can gather it is a failed school project or a scam edit:i did get it to work but it was so loud and the sound was boring and looped the bottom line is its just not fun.... 0/10 -rc
Ez nagyon gáz. A kameranézet kezelés borzalmas, a vasúti szakmához és annak dinamikájához semmi köze sincs...
one of the best rail cargo sim's I have ever played!!! 14 times better than the 2014 one
Rail Cargo Simulator, developed and published by United Independent Entertainment, explores a side of railway operations that is rarely the primary focus of simulation games. Instead of placing players in the driver's seat of a train traveling across scenic landscapes, it concentrates on the intricate process of organizing freight traffic within busy rail yards. Every assignment revolves around sorting cargo wagons, assembling trains, and ensuring that shipments reach the correct destinations as efficiently as possible. This emphasis on railway logistics creates a more deliberate and strategic experience that appeals to players who appreciate planning and operational management over fast-paced action. The game's career mode steadily introduces increasingly demanding responsibilities. Players begin with relatively manageable freight operations before advancing to larger rail yards where train traffic becomes denser and organizational challenges grow more complicated. Each mission requires careful consideration of switching routes, wagon placement, and scheduling priorities. Rather than simply following instructions, players must think several steps ahead to prevent congestion and maintain smooth operations. The gradual increase in complexity helps create a rewarding learning curve, allowing newcomers to understand the mechanics while giving experienced simulation fans enough depth to stay engaged. One of the more enjoyable aspects of Rail Cargo Simulator is its use of unpredictable operational events that force players to adapt their strategies. Urgent transport requests can suddenly interrupt existing plans, damaged freight cars require adjustments to train compositions, and track failures introduce unexpected routing obstacles. Weather conditions and the transition between day and night further affect visibility and decision-making, making routine tasks feel less repetitive. These changing circumstances ensure that missions rarely unfold exactly the same way twice, encouraging flexibility instead of relying on memorized solutions. The game also provides a respectable amount of content through its extensive mission structure. With one hundred scenarios spread throughout the career, players have plenty of opportunities to refine their management skills while unlocking progressively more demanding freight operations. Completed missions can be replayed to improve efficiency or experiment with different approaches, adding some replay value for those who enjoy optimizing their performance. The interface is designed around keyboard and mouse controls, making it reasonably accessible despite the detailed logistics system operating beneath the surface. Visually, Rail Cargo Simulator delivers practical industrial environments that prioritize functionality over graphical spectacle. The rail yards, locomotives, and freight cars are presented with enough clarity to support the gameplay, even if the overall presentation reflects the technology of its era. Sound effects and ambient railway noises reinforce the working atmosphere, helping players feel immersed in the constant movement of cargo and machinery. While the visuals may not compete with more modern simulation titles, they effectively serve the game's focus on organization and operational accuracy. Rail Cargo Simulator is ultimately a specialized experience that knows exactly what audience it wants to serve. Players searching for an expansive train-driving simulator with long-distance routes may find its narrow focus limiting, but those interested in the logistical backbone of railway transportation will discover a thoughtful and surprisingly engaging management simulation. Its combination of structured progression, dynamic mission events, and detailed freight operations creates an experience that rewards patience, careful planning, and strategic thinking. Although its age is evident in some aspects of its presentation, the core gameplay remains distinctive within the railway simulation genre. Rating: 5/10
[b]Rezalet hatta vasat bir tren simülasyonu diyebilirim. Oynanış mekanikleri fazlasıyla kötü, bu sebeple bir gram bile tren sürüyormuş hissiyatı vermiyor. Bunun yerine ismi daha çok bilinen tren simülatörlerine bakmanızı öneririm. Bu yapımı maalesef tavsiye edemiyorum. Daha fazla inceleme için; https://store.steampowered.com/curator/28040015[/b]
Steam应该提供个收藏合集的功能,这个绝对属于我“最烂的100个游戏之列”,水平未必赶得上我做的游戏,如果我会做游戏的话…… 等下,这个是随包入的喜+1?那算了,当我啥也没说……
专业发布各种垃圾模拟游戏 没有引导,非常廉价感的劣质模型
Not pretty. Some bugs. Repetitive. Repetitive. Repetitive. On the bright side, it didn't give me more tumors or suicidal thoughts.
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Where this game's players are, estimated from review languages.
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