
SimRail is new, advanced railway simulator. Master high-speed long-distance EMU, heavy freight hauls and suburban trains. Travel 500 km of geodetic-data based real routes. Become train dispatcher and control the traffic according to the schedule or cooperate with other players on multiplayer mode.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 14 → 6.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 5.5Kreviews | 85% | — | $8.6M |
| $34.99 | 174ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to love this game. I have ever since I bought it during early access. But I just can't recommend it. Falling out of love started shortly after I first bought the game, and its first DLC--a DLC that was released during EA, and a sign of things to come. I discovered a memory leak that prevented me from playing the game. Other users on the forum had also reported this, and the only response from the devs was the occasional "we are aware of this" or a link to an internal ticket. I tried to play, but constantly crashing took me out of the groove of dispatching and driving. I followed along the patch notes for a while, but eventually moved on with my life. The game's release, and its next DLCs opened my eyes. Just as buggy as when it was in EA, with the same lack of features and UX problems. Performance, bad voice acting, and inconsistent tutorials could no longer be written off as EA placeholders. It was clear: This was Dovetail, but Polish. I tried to give it one last shot today. I still love the driving, the detailed rail lines, and of course the multiplayer, which are all features that make it unique and worth trying. But when a 3070 is running at less than 30FPS on the lowest settings 1080p, and somehow the DLSS is a blurry mess at 10FPS, the overall experience is miserable. That's not to mention the constant crashing, a lack of tutorials, or the separation of DLC servers splintering an already small player base. If they want me to buy more DLCs, they need to take a page from SCS's book: Maintain, and update for free, a solid base game. Ensure each DLC ties seamlessly into that. Continually strive to improve what is already available, to show you can be trusted to provide quality future content. Simrail, sadly, did none of that, and does none of that. They abandoned the base game, pushing it out of Early Access in an unfinished state to shill as many DLC as they can until they can't extract profit out of it anymore.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish*, Czech, Simplified Chinese, Russian, Hungarian, Traditional Chinese, Ukrainian*languages with full audio support
| $34.99 |
| 170ratings |
| 52% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 921 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
złodziejska gra, sama gra dużo kosztuje a na dodatek robią płatne dlc za jakieś małe dodatki typu 1 rodzaj lokomotywy, dramat
Start the game, run the tutorial. Pick the first mission. ♥♥♥♥, it's not actually a tutorial, just a test track. Oh well, go back to menu, select the first mission that has tutorial next to it. Some terribly voiced amateur guy says a few things like turn on something. Doesnt say how. Ok, I randomly press buttons, I turned it on. Next, it says to enter my ID which is 9022 into the middle screen. Should be easy ! Right? Wrong. No matter what I press nothing happens. There is no information on how to enter antyhing. The screen only displays "EVC not connected" and thats it. no information what to do with that or why its like that. Worst tutorial ever. I checked on google what it means and the first message reads "The "EVC not connected" error in SimRail usually signals a bug or issue with the ETCS (European Train Control System) simulation, often occurring after cab changes or specific switch actions, requiring a restart or bug report with logs;" Seriously... wtf? I've just started the game and wanted to run a tutorial. I'm not going to waste my time on debbuging the game in its first 15 minutes... This is garbage. Refunded.
Gra dostaje aktualizacje raz na ♥♥♥♥♥ rok i dodatkowo nie naprawia rzeczy które denerwują graczy od lat, częściej wypuszczają jakieś DLC które kosztują po 60zł za np. okolica i 1/3 Łodzi Na temat DLC nie wypowiem się bo nie miałem zamiaru marnować pieniędzy które trafiają do developerów. Jak tak dalej pójdzie to Gdańska nie zobaczymy. A jak już będzie Gdańsk to jeszcze dokup tak z 30 DLC żeby móc jechać np. ED250 relacji Warszawa - Gdańsk Główny. Nie wspomnę o Gdyni bo jak już to kolejne DLC. Deweloperzy są po prostu zachłanni na hajs. Nie interesuje ich tworzenie gry oraz naprawianie błędów tylko tyle ile im się uda wycisnąć pieniędzy na Płatnych DLC. Nie będę wypowiadał się na temat błędów bo nie będę zanudzać czytelnika ilością niedociągnięć i nurtujących błędów. Każdy ma swoje podejście do SimRaila ale osobiście nie polecam wydawać 150zł tak jak ja w dniu premiery. Może i grałem około 150 godzin ale to wynika głównie z dobrej społeczności na multiplayerze. Pewnie będe jeszcze grać ale nigdy nie kupie żadnego DLC. Nie będe wspierał takich deweloperów finansowo.
Nie polecam. Gra ma bardzo dużo błędów, a optymalizacja jest fatalna. Zamiast dopracowywać podstawową wersję, twórcy skupiają się na płatnych DLC, mimo że tytuł nadal znajduje się w becie. Mała liczba tras i ograniczony wybór taboru sprawiają, że rozgrywka szybko się nudzi. Wsparcie dla graczy praktycznie nie istnieje — nawet na oficjalnym Discordzie brakuje kanału pomocy, co jest nieakceptowalne przy cenie 150 zł bez promocji. Zdecydowanie bardziej polecam darmowy symulator MaSzyna, który oferuje znacznie większy wybór taboru, więcej scenariuszy, lepszą fizykę oraz oficjalne oznaczenia przewoźników. Co więcej, mimo że jest darmowy, rozwija się szybciej dzięki zaangażowanej społeczności.
Bardzo realistyczna i przyjemna gra do pogrania brakuje mi jedynie jakiś zdarzeń jak np samobójca itd
You get points deducted for flushing the toilet when the train is standing at the station. Realism: EN57/10
First of all - It's a superb game, striving to be simulator and getting along this path quite a bit. It's great to look at and it's great to play (once you memorized the tutorial by heart so you can start up your locomotive). Haven't tried Multiplayer so I can't say anything about that. I am not a multiplayer at heart. It's not my thing. The scenarios (those that I started are cool, without those stupid shortcomings that are sometimes part of TSW DLC's) feel diverse enough and provide fun for quite some time. As I said: This is a superb game BUT !!!!! But this is no simulator for training purposes. How do I know? They take their money from non train driver trainees. They take it from people like me, logging on to Steam for a distraction. That makes it a game (hint: Steam is a what? Oh a gaming platform....) In a game you want to continue where you left yesterday. You don't sell cars without a steering wheel, or rowing boats without rudders, you don't serve soup without a plate. And you absolutely don't sell a game without some basic save function, be it automatic (like every time you stop at a station) or preferredly the player hits a button. Especially when that game has experienced crashes (and yes, while not common at all they DO happen once in a while). Especially in a game with scenarios that are 3 hours or longer. Especially in a game that has a singleplayer mode. I had bought this game in 2023, and then deinstalled it after 8 hours of getting stuck in tutorials and short scenarios. I kind of rediscovered it two days ago, watched a youtube video and was awed. So i reinstalled it yesterday, having no recollection anymore why i had uninstalled it back then. Was about to buy the two DLCs. I won't do that. I urgently advise everybody not to buy them. I urgently would dissuade you from buying the game in the first place, IF you feel you'd like to take a break from a game and return another day to continue. If you don't care about that, then go ahead. The missing save game function is a no-go. I actually feel kind of cheated. I reinstalled it yesterday, I'll uninstall it today - and this time i will send it to my 'games i don't like' category, so I don't make the same mistake twice.
nice game but you have to be aware of your surroundings pro tip: in order not to get yelled at by polish people read the signalling guides
After several times to try to play a complete scenario i failed simply because of so many bugs in this game . The devs want you to play a scenario with 4 hours duration without a having a chance to save your progress . Im just struggling to finish a scenario but the game dont want me to just do it because of the red signals which were so many times never changes even if you wait it for weeks and you cant play a fully scenario because some of them are long like 4 hours in one session so if any bug happen you have to play it all over again . Devs are lazy rather than fix this ♥♥♥♥♥♥ bugs they keep releasing DLCs . This game is not finished After the new update the game fixed in many points . Yes you amy have some issues in saving your progress but i think there is some progress and i wanted to mention it . On other side i found this train sim game have depth in its genre but still need more to improve like Diesel trains are not esist in this game .
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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