
Gird your loins and sharpen your steel! Besiege 20 unique enemy lords and battle friends online, in this expanded remaster of the classic 'castle sim'. Relive history with new units, opponents, visuals, audio, campaigns, skirmish trails, co-op and larger maps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #59, worst RU #83 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.43/day in the week to Aug 24 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Travel back in time to the legendary crusades for the holy land, in this expanded definitive edition of the fan-favourite Stronghold Crusader! Engage in historical desert skirmishes reimagined with new gameplay content and upgraded visuals, faithfully reforged using the source artwork, music, returning voice talent and veteran developers of the original Stronghold.

Stronghold Crusader: Definitive Edition expands on the original game with 8 new playable units, 4 fresh AI lords to face off against and several additional campaigns. Play alone in 2 new historical campaigns and 4 'Sands of Time' skirmish trails or team up with a friend in the all-new co-op trail!
Dive into skirmish mode with the addition of player-requested features including larger map sizes, custom options and quality of life improvements. Complete with never-before-seen characters, soldiers, strongholds, campaigns and more, this definitive edition is designed to test your mettle while offering new graphics, upgraded from their original pre-rendered isometric glory.
Whether you’re flexing your might against 20 challenging AI lords, charging through the new co-op trail with a friend or simply marvelling at your majestic desert citadel, Stronghold Crusader: Definitive Edition allows veterans and newcomers alike to revisit a real-time strategy classic and play exactly the way they wish to.


Witness the struggle of wills between Richard the Lionheart, King of England, and Sultan Saladin, spearhead of the Islamic domain and founder of the Ayyubid dynasty. Command war-honed crusader warriors as they brave the merciless Arabian sands, then as Saladin lead a mighty army drawn from every corner of the Middle East to repel the invading zealots.
Don your Templar armour and relive wars that have shaped the world for a millennia, with historic campaigns from the First, Second and Third Crusades, as well as conflicts within the individual crusader states. Experience epic battles such as Nicaea, Heraclea and the sieges of Jerusalem and Antioch, rebuilt with new visual detail and a fully remastered soundtrack courtesy of legendary Stronghold series composer Robert L. Euvino.

CLAIM YOUR BIRTHRIGHT and build a thriving desert city with a full castle economy and vicious defences!
COMMAND NEW UNITS in the form of 8 brave Bedouin warriors with unique attributes, strengths and abilities.
CLASH AGAINST AI LORDS in skirmish mode, with 4 all-new adversaries employing unique castles and tactics.
PROVE YOURSELF across 2 new historical campaigns, before facing the challenge of 4 'Sands of Time' skirmish trails.
SHARE THE LOAD in a new co-op trail, play together against the AI in skirmish or go head-to-head with 8 players online.
BESIEGE NEW BATTLEFIELDS using larger map sizes, new multiplayer maps and Workshop support for custom scenarios.
ADMIRE THINE KINGDOM with remastered visuals and music, as well as new recordings from the original game's actors.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
少出点领主了 把领主交给创意工坊的玩家把 多来点地图和玩法 或者直接去做要塞4吧 别出你那个时光征程了 纯nm折磨玩家的 兄弟们顶我上去让萤火虫看看
Even though Stronghold is an absolute classic, I only started playing it recently. I grew up playing Age of Empires II, which I loved so much that I never felt the need to try any other strategy game. However, after a lot of convincing from my boyfriend, I finally gave Stronghold a chance, and the game completely hooked me. What I enjoy the most is building my own castle, I love that part to the fullest. I especially enjoy playing the role of a cruel ruler, placing stakes, gallows, and things like that around the castle, it is absolutely amazing. While I enjoy conquering enemies a bit less here, which in my opinion is more fun in AoEII, I still have to give this legend a thumbs up. I love turning the game on from time to time just to build up my kingdom. If I had to compare Stronghold to AoEII, I honestly couldn't say which game is better. I enjoy completely different things in each of them, making them practically incomparable. Both are simply absolute gems among strategy games.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Hungarian*, Japanese, Korean, Polish*, Portuguese - Brazil* +8 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
小学的时候买盗版游戏光碟,误打误撞安装了这个游戏,结果进去之后一头雾水。那个时候还没有网络,找不到攻略,玩法全靠自己摸索,但是是真的很好玩,可以玩一个暑假不带停。转眼间20多年过去了,有一天突然想到了这个游戏,去网上搜,才发现steam居然上了这个游戏,重温一下,还是那个熟悉的投石兵,熟悉的狮心王,仿佛又找回了一点童年的感觉。
Despite being a re-release of a 23 years old game as a "graphics upgrade" the devs somehow managed to implement bugs that were not present in the og version. The height system is turned off - a archer on tallest tower that is placed on top of a tallest mountain will have same attack range as a archer that is shooting him on the plains. - its crazy and sad that the 23 y old version of the game is way more polished than this which basically took the old game and upscaled it... There are couple other annoyances that weren't in og - like hunters totally ignore enemies even when idle. In og they used their bow to shot at the enemy which was logical and immersive. There's a couple more minor bugs/changes which I won't list here but they sadly make the game feel way less immersive than its source material (Stronghold Crusader 2002) -Good things well couple new campaigns, the bedouin units and probably best thing is the custom AI editor which also is kind of buggy and unintuitive but totally usable... I'd change this review to positive only if the height bug is fixed and if its not, I wont even consider buying Stronghold 4 - if the dev team makes such bugs on a ready product I don't even want to waste my time and money to personally QA a product that's fully made by them. Cheers
炒冷饭,但是不改一下20年前就有的问题,比如见缝插针满世界蔓延的树,倒在地上砍不掉也烧不掉的树桩,寻路逻辑一坨的工人,站在特定位置才能灭掉的火
The best version of Stronhold Crusader so far, ton of content added for solo player as well as multiplayer and coop. The historical campaigns are a nice starter and decently challenging as well after getting back into Stronghold Crusader after years of not playing it. Especially the many new units and some changes in game play are slowly introduced in the campaign (helpful even if you are a veteran of the original Stronghold)
Сначала я смотрел как мой дядя играл в эту же игру но только старую версию мне понравилось я решил тоже попробовать и на Новой год он подарил мне эту игру и тд. теперь мы играем вместе и проходим совместные стропы. Игра очень интересная и затягивающая!
好几年了,但每次看到电脑进攻时威胁我的样子我就还是想笑他们没有B数
Overall a great RTS. Though the coop game mode is only skirimish it was a lot of fun due to clever map designs. It was great playing through the coop trails with a friend. There is a lot of very well done unit variety. Economy is mostly trade based. Get an abundance of stone/iron, convert it into gold. Fund an increasing production economy, sell stuff and buy whatever is needed. For harder coop content it is sadly a bit lacking. The coop trails are great, but only a handful of missions are difficult at all. None are difficulty beyond early game. It really needs some additional optional modifiers to make it harder. Most coop games are basically won after having a moderate defense established. 2 towers crossbow men plus some balistas will take care of everything the enemy throws at you. Enemies siege and harass forces stop scaling very fast. So after an intense 15 min the game boils down to just amass enough resources to wipe out the enemies. They pose no real threat after early game. The extra spawn camps are a nice idea but they should escalate somehow. So you get timing pressure. The game desperately lacks pressure on the player after the initial defense setup. There is no threat after 15min and you can just save up to build any army you like. Disrupting the enemy economy will make them much weaker as well. While the player scales into endgame the AIs are just stuck and pose no late game threat. They also never make any good use of siege weapons. If they would, they would pose a much higher threat. Pair that with endless stone income for players and you can just make your wall 5+ thick. Now no enemy will ever come close to breach the wall. their mangols will mostly just walk into death instead of using their range. They never use tribocks in any meaningfull way. Big plus for free high quality content updates and tools to create custom community content.
Ein großartiger Strategieklassiker nun in neuerer Auflage und mit weiterem Content. Lasst mich euch sagen, dieses Spiel schafft es perfekt die Balance zwischen hochgradiger Komplexität und einem einfachen Erlernen des Spieles zu schaffen. Gebt dem Spiel eine Chance, denn es ist tatsächlich einfacher die Ländereien des niederträchtigen Feindes zu erobern als man erst denken mag. Gerade den Koop-Modus kann ich sehr ans Herz legen. Des Weiteren sollte ebenso erwähnt werden, dass das Spiel auch weiterhin geupdated wird, was nicht selbstverständlich ist bei einem Spiel ursprünglich von 2002. Alles in allem, einfach mega, mega einfach. (Oder so.)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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