
Powered by id’s revolutionary id Tech® 5 technology, RAGE is an intense first-person shooter with breakneck vehicle combat, an expansive world to explore, and jaw-dropping graphics!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 18.3Kreviews | 78% | — | $4.5M |
| $9.99 | 1.7Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
テクスチャに繋ぎ目がない新技術 ミニゲームでレースゲームも出来る、じゃなくてしっかりやらされる等 力の入れ方を完全に間違えて、肝心のFPSコンテンツ量は不足 そう発売当時から批判されているのをよく見かけました FPS部分に目新しい要素はほぼありませんが FPSとしての基礎品質を徹底的に高めている印象があり プレイフィールはかなり高いものをプレイヤーに提供する事に成功していると感じました この部分がなかったらRAGEを最後までプレイする事はなかったくらいです 手のひらを広げて、指の間にナイフを連続して突き立てるミニゲーム 立体映像で遊ぶ謎のボードゲーム等、なんでそんなミニゲームばっか導入しているのかわかりませんが 単なるネタゲーではなく、FPS部分は本当に気持ちよく遊べるのでお勧めします
[b] P. S. If you have difficulties in the walktrough, this guide will be very useful: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] YOU'RE NOT YOURSELF WHEN THERE'S NO RAGE IN THE GAME [/h1] The first RAGE is truly a weird beast. It came out at a time when id Software (the creators of Doom and Quake) were trying to pull off two things at once: make a cool shooter and a sort of Fallout-like open-world game. And honestly – it turned out to be neither. 1. Technical mess: A locked 60 FPS that’s barely fixable on PC is a death sentence for a shooter. The graphics even on 'ultra' settings look sketchy and blurry. The id Tech 5 engine clearly couldn’t handle the developers’ ambitions back then. 2. Gimped world: It’s not an open world, not a corridor. It’s a ‘half-corridor baby.’ You don’t get a proper map with points of interest. Want to collect all the cards or find government installations? Good luck clearing everything by feel, relying only on your memory, because the game gives you zero navigation tools. 3. Story mess: After SOMA, the word 'Ark' triggers me, but this is even worse. The story is a mash-up of 'Mad Max' (even though that came out later) and cheap sci-fi. Savage mutants, government soldiers, some random communities, races... and they don’t explain at all how the hero ended up on Earth or why he’s here. The game ends so suddenly and abruptly that you’re just sitting in front of the monitor thinking, 'Is that it?' 4. The main character is a lackey: In 2011, they handed us a silent dummy who works as a "gofer" for everyone you meet. "Go kill this," "go fix that," "destroy this on your own while we hang out at the base like idiots." And you end up running the same routes back and forth, which gets old by the middle of the game. 5. Gameplay issues: This isn’t really survival, but the lack of autosaves (a classic "gift" from Bethesda) forces you to replay huge chunks if you forget the defibrillator and didn’t save manually. Most types of ammo are expensive and useless junk, while you really only need a couple of types. 6. Length: The story is over in 6 hours. For a game that aims to be epic and post-apocalyptic, that’s catastrophically short. Even 15 years later, the first RAGE still feels like a total waste of time. It's not scary, not fun, and its 'open world' is a sham. If you want to blow 6 hours of your life running around as a mute mercenary—go for it, it’s dirt cheap now. Everyone else—just skip it. [h3] Verdict: [/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3612049014 [i] P. S. 2x. Did you like the review or my profile? Drop a Steam reward for the review. Thanks to your support, I don't lose the point of playing and writing reviews! [/i]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, French, German, Italian, Japanese, Polish, Russian, Spanish - Spain
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's honestly nothing spectacular for the most part. The 2010-2015 were full of uninspired singleplayer first person shooters and this one, unfortunately, doesn't really stand out. So if I were to be more objective, I'd probably suggest against buying it. But since it's extremely nostalgic to me, as you can see from the surprisingly high playtime, I still think it's worth it on a sale. Like I said, in terms of gameplay, it's nothing spectacular. Simple shooter with a ton of weapons for you to use. Think of, Doom, or Serious Sam. Maybe Mad Max if there was less focus on melee combat. Or Fallout, but if the world was considerably smaller. But even if the game gives you 9 weapons with various types of ammunition and dozens of gadgets, if you just keep facing humanoid enemies, shotgun to the face is usually the universally best solution. Of course, you can and should mix things up, but the game doesn't really incentivize it. Thankfully, the game is not just a shooter. It is a semi-open world, so you can do a lot of side quests to spice things up, explore, do racing, do minigames... But well, it's still mostly shooting people or driving around. Enjoyable shooting people and driving around, but nothing that makes this game better than dozens of similar games from the 2010-2015 era. If you want a good story, then look elsewhere. Seriously. Unfortunately, almost no character is memorable, and the story, well... Frankly, it feels cut short. The first 10 hours of the game in Wellspring, it all feels genuinely well done, there's a lot of NPCs, I'd even say the city changes based on the impact we had on it. The problem is, we then travel to a new city, where we spend a total of 2 hours, the main plot with the mayor is suddenly cut short and then boom, here's the end of the game. The main enemy is hinted at in a dialogue, how he's used the end of the world as an opportunity to enforce *his* world order with his loyalists, but it's cut short, we end the game by taking over a random base from the enemy organisation called just "The Authority" and... awakening all the Arks with supersoldiers that were supposed to help rebuild the world. Right after a mission where we need to visit such Ark deep in bandit territory, that was slaughtered as soon as they woke up. This is what leads me to believe the developers and writers weren't done, but were forced to tie up loose ends and release the game unfinished. BUT DESPITE ALL I SAID ABOVE. This game doesn't really have anything... repulsive, so to speak? It's bland, but it also didn't commit any cardinal sin, so if you are into semi-open world shooters, it's cool enough to be worth these couple of bucks on a sale.
Great game. Better than most of what comes out today and I'm just getting started. There is so much character and atmosphere in this game.
Firstly, any game that lets you have a walking sentry turret that swiss-cheeses bad guys and then returns to you and looks up at you like a dog asking if he was a good boy is, at the very least, a decent game, but beyond that, this is a really, really tough game to recommend. I will warn people that I recommend games just as much for being historical curiosities or notable artistic works as for being must-play titles, and as far as game history is concerned, the game that nearly killed a legendary studio like id software is worth a look-around. In many ways, Rage is a bizarre step back from the technology in Doom 3: with id Tech 4 in the rear view mirror, Carmack came to believe that real-time lighting was a mistake, and baked lighting was, in fact, the only way to get a visually appealing experience in a gaming landscape that was seeking out more open spaces. I feel his heart was in the right place in that megatextures were intended to give artists a kind of freedom they'd never had in developing games before: every surface in a virtual world being unique, every pixel placed with intentionality. Sadly, Carmack doesn't understand artists, and speaking as an artist, I feel this is partly responsible for dev time ballooning to an absurd degree, leading to the studio's eventual buy-out by Zenimax/Bethesda. Don't get me wrong, the game does look good, but you start to see the sacrifices along the way: the world is far more static, and despite being an "open" world, it feels even more claustrophobic than wandering around demon-infested bases on Mars. Invisible collision meshes abound throughout hide-outs and in the Wastes preventing you from leaping into places you were never intended to be, but they are installed to such an extreme degree that it feels like you're getting stuck on everything. It even affects gunplay, as certain obstacles you would think you can squeeze a shot through will instead block the shot. Mirrors and transparent surfaces have also been discarded, which one could argue does not add significantly to gameplay, but with Doom 3 offering mirrors in every restroom, dust-blasted windows, and even video feeds from security cameras, one can't help but feel opportunities were lost, especially in a story with an over-arching "Authority" that has deployed surveillance throughout the Wastes. As a shooter, Rage is passable, but suffers from common missteps in many other shooters, with enemies being bullet sponges for no real reason at all. While the start of the game is thin on resources, the player will quickly amass enough cash and pick-ups in what should be a desolate, resource-starved future to be no significant obstacle to progress, which goes hand-in-hand with the bullet sponge problem. Having instead enemy encounters be quick, but with calculated consideration of the expenditure of precious resources would have been a better move, but I feel there was pressure due to the studio's history to let the player go full-ham on the trigger to fulfill a power fantasy that doesn't actually exist. And I feel therein lies the core problem with Rage: what are the thoughts and emotions this game is meant to invoke? Every game prior to Rage has a fairly solid idea of what role the player should fill, but Rage itself offers ammo and weapons aplenty (many of which are simply handed to you by individuals you've only known for twenty minutes), but over-tanked enemies who leap and roll and duck behind pillars, resulting in an excessive expenditure of bullets or rockets. You don't feel powerful. You just feel incompetent for the task at hand. Clearing out hide-outs and bases is tedious, with enemies having greater accuracy than you by simply holding their guns over or around obstacles to fire blindly at you. You are clearly an elite individual in a population that does not have defibrillators installed inside their bodies to revive them, but you're not a superhero; you're an errand boy and nothing more, progressing through a series of missions that offer no clear benefit to you, a random survivor from the past who literally just got there. In that sense, the overarching story with the Authority was a mistake, and Wasteland errands are not compelling enough to warrant an on-foot experience. Frankly, this game would have been better as a post-apocalyptic racer, as one of the selling points was players being able to customize and become attached to a buggy, though as it turns out it's only to a very limited degree. It should have been something they leaned into, but again, id's reputation as "the shooter studio" compelled them to create a middling experience that took far too long to kick out the door. The racing feels like the most polished aspect of this game. This should have been a pure racing game, damn the expectations. Ah well. It still looks great, and as a game artist, there's still plenty of imagery to admire. If only you could pet the sentry bots and feed them a little oil, I could recommend this game beyond being a piece of gorgeous historical folly.
[b]Rage[/b] Minha experiência com o jogo foi jogá-lo pela primeira vez agora, em 2025. É um daqueles games que muita gente deixou passar, mas resolvi dar uma chance. Aqui está o meu veredito! [b]Gameplay[/b] A jogabilidade é mista. O tiroteio cumpre bem o que promete, embora seja simples. Também há combates com carros, lembrando bastante Mad Max, o que é divertido, mas não tão preciso. O jogo tem campanha com leves elementos de RPG e algumas missões secundárias. Há pouca variedade de armas, mas o ponto alto é o combate, principalmente na última dificuldade, onde os inimigos são bem precisos. [b]História[/b] A trama começa interessante, mas depois se torna genérica. O jogo mistura bem o clima pós-apocalíptico com FPS, lembrando bastante Mad Max. A campanha tem boa progressão, mas o final deixa mais perguntas do que respostas, tornando a experiência um pouco confusa. [b]Gráficos[/b] Os gráficos já são datados. Não chegam a atrapalhar, mas as expressões faciais são muito ruins e alguns elementos parecem bem ultrapassados. Mesmo na época, não eram considerados de ponta. [b]Aspectos Técnicos[/b] O jogo vem com FPS travado a 30, sendo necessário usar mods para destravar. Isso, porém, gera problemas em algumas partes, obrigando a mexer em DLLs para continuar. Jogar a 30 FPS é horrível. Fora isso, há alguns bugs, mas nada muito grave. [b]Áudio[/b] O áudio é padrão da época, sem nada de especial. As vozes dos personagens são boas, mas as músicas são esquecíveis. [b]Conclusão[/b] Rage é aquele jogo que vale a pena zerar e gastar uns 2 ou 3 dias, mas não recomendo platinar ou tentar completar 100%, pois não compensa o tempo. Tem altos e baixos, mas ainda é divertido, especialmente para quem pretende seguir no Rage 2. [b]Nota: 7,5/10[/b]
What was a C+ then is an A- now. Perhaps back in the day it felt dated, but today it just feels comfortable. Edit: Okay, maybe more of a B+. I got it for less than five bucks, and for that, I'd still give it a very solid thumbs up.
Great game overall. While the story is pretty mediocre, the gameplay makes up for it. Its a semi-open world game. You mostly follow the linear storyline and locations, but with few extra stuff to do on the open parts of the locations. Enemy AI is pretty good, they flank you, retreat etc. Scripted encounters also seem to be quite well done and its great to see a game where there are no quest markers on the screen. Everything is explained by the mission descriptions, there are environmental and sound queues to know where you have to go. Sadly the ending comes way too rushed, it feels like there should be more. Scorched DLC doesn't really add much to the game but fun little extra for those who want a bit more of this game. Atmosphere on some of the underground locations is really well done in this game, at times it feels allmost like horror game. Music and environmental sounds are really good also. Some of the guns lack the punch, but its not that bad. Game performs really well, but for Quality of Life you really want to use id5tweaker to increase the fps cap to 120 (144 and 165 fps caps seems to crash the game after you kill 3 bandits on the first bandit mission from wellspring bar), change FoV and so on. Completed it on Arch Linux with proton-experimental 8/10
The game is alright, the graphics are really dated but have a nice artstyle. The overall story is a bit convoluted and it feels rushed. It's a short game so you should only buy it on sale. The DLC adds a bit of content as well. The 64bit version doesn't support multiplayer nor achievements but I found that out too late. I really don't want to play the game again to get them so this really sucks. 32bit is just so bad when the game has a memory leak issue. For the price it's fine but you aren't missing out on anything. Go with Borderlands 2, Fallout New Vegas or Mad Max. Those are much better alternatives with a pretty similar setting.
[i]Rage[/i] is a great linear shooter trapped inside an open-world game. Past the empty roads are detailed levels built around set pieces, with clear layouts that intentionally loop around to avoid backtracking. The hub cities feel alive, filled with great performances from voiced characters who react to your progress throughout the game. The gunplay is fun too, especially once later enemies push you to experiment with different weapons and ammo types. Unfortunately, the side quests, errands, and races keep interrupting everything the game does best. It starts slow and ends flat, but the middle has some of the best linear level design of its era.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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