
RAGE 2 brings together two studio powerhouses – Avalanche Studios, masters of open world insanity, and id Software, creators of the first-person shooter – to deliver a carnival of carnage where you can go anywhere, shoot anything, and explode everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.1Kreviews | 63% | — | $12.4M |
| $59.99 | 7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My kind of game. missions, collectibles, searching things like 2/10 and finish 10/10! All side missions, all collectibles found, 100% game completed. Underrated for the majority of critics.
podľa mňa to bola super hra , ALE mi tam chýbali STEALTH misie a aj VŠETKY zbrane z Rage 1 , lebo tak krásne ako bolo urobené prostredie , tak by som si tam vedel predstaviť sniper , alebo s kušou tiché misie , dúfam , alebo verím , že urobia datadisk , alebo Rage 3 kde by to bolo možne , lebo svet Rage si to pýta :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.4M | 25K | 91% | $24.99 | |
| $12.3M | 13.3K | 90% | $49.99 | |
| $12.3M | 54.3K | 95% | $9.99 | |
| $12.4M | 37.2K | 94% | $14.99 | |
| $12.4M | 13.6K | 96% | $24.99 | |
| $12.4M | 12K | 87% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $272.9K | 2.1K | 68% | $4.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $4.5M | 18.3K | 78% | $9.99 | |
| $142.4K | 199 | 81% | $14.99 | |
| — | 6.3K | 60% | — | |
| $0 | 48 | 92% | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Russian*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil* +1 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Any one who reads my reviews, knows I have to attend mandatory meetings for V.G.M.A. Yeh.... Well this is just one more time i fell off the Wagon, or in this particular game the Horse itself... Look... If your going to shamelessly MOD games till they Break... Wellllll.... Add in a few at a time and then run the game.... Keep track of what you added... Then when you get 500 Mods going in a game like Skyrim, come tell me, and we can drain a Pint or 5 or 10 and celebrate your Achievement !!! Back up that game a LOT !!! Thanks me later for it the will ;-)
Langweilig...
un regal de senssation pas pour les fragile ou les alergique au map rempli d'objectif serte mais un grand kiffe de revenir sur ce titre pour la troisieme fois de mon existence toujour aussi bon . l'univer mad max mi bordelands tres cool peut fidele au premier qui est bcp moins dynamique dans les afrontement mais ca ne fait pas de mal
+rep
hatefulnatyei
sb游戏全是bug
esta bien
The gameplay in RAGE 2 is phenomenal—classic, peak id Software. You honestly feel like a more powerful version of Doomguy from DOOM Eternal. The combat, the weapon design, and the abilities easily blow every single weapon in Borderlands completely out of the ♥♥♥♥♥♥♥ water, it's a lot more punchy. It feels incredibly fun and satisfying to actually fight in this game. But whoever was in charge of the mission design, writing, and progression needs to be fired. And how do you manage to make a post-apocalyptic setting this boring and uninteresting?! It takes actual effort to make an apocalypse this lifeless. It’s unbelievably frustrating: you have this amazing, prime cut of steak, but it’s served on a plate of ♥♥♥♥. The core combat is god-tier, but the empty world built around it is a complete disaster. WTF guys.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.