
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1576 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is an interesting game and I want to spend more time with it. However, it also feels very much like the type of game that I need to spend 30 - 40 hours exploring before things really start to click. There is so little QOL and so many things unexplained that the average person who thinks "I don't mind if the game is a little hard" is going to bounce straight off the knowledge cliff. I've completed a few basic missions now and I understand the very basics of getting around but I am constantly bombarded with so much that I don't understand and it boggles my mind that the in-game resources for bridging that knowledge gap are so poor. If this gets a huge QOL update at some point, particularly a robust in-game glossary/appendix that would change my review. Making a game hard can be fun. Making a game obtuse is just frustrating.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 15.7K | 84% | $19.99 | |
| $6.2M | 13K | 90% | $19.99 | |
| $6.1M | 26.9K | 91% | $11.99 | |
| $6.2M | 6.5K | 85% | $39.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 15.2K | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.8K | 91% | $19.99 | |
| $189.8K | 469 | 94% | $14.99 | |
| $16.3K | 88 | 67% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.2M | 4K | 94% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is great if you like to consume a lot of hours or even days in your game but note that there is some unbalanced wierd stuff which can happen totally random at anytime.
Это какая-то наркомания, я не могу остановится. Снова и снова отправляю наёмников на задания, иногда побеждаю, но чаще смерть и потеря лута. Апгрейд корабля как праздник, потеря наёмника с полным рюкзаком хабара это печаль. Но вот снова выбираем наёмника, даём специальность, экипируем. И бинты, и аптечки, и патроны, и таблетки, про еду не забыть...и вот вместо 30% уклонения у вас 2%, так что ныкаемся по укрытиям. У нас тут roguelite-extraction TBS(Turn Based Strategy, вроде бы так). Управляем своей ЧВК, улучшаем корабль, отправляем наёмников на задания, улучшаем отношения с фракциями и получаем от них новые плюшки. Что делать, хз, есть сюжетное задание с концентрацией сил противника ~15000, но по началу 1500-2000 могут стать проблемой. Одна ошибка и ты ошибся, вот ты яростно раскидываешь толпы вражин, а тут оступился, вылез под пули и получил перелом\отравление\шок\боль\ампутация\порез\ушиб и бог знает что ещё, возможно всё сразу. Попахивает однообразием, но в игре море предметов, крафта, ситуаций...мне просто нравится подбирать экипировку, улучшать возможности корабля и превозмагать. Вероятно будут ещё патчи, я надеюсь на DLC и может когда-нибудь на вторую часть. Ах да, музыка просто огонь
An amazing game that I absolutely adored since early access. It's a turn based extraction tactical shooter with a side of roguelite. You're the handler of a cloned mercenary that will dive into the most worthless places in the known(and unknown) solar system for a can of beans and vodka. You'll fight legions of corporate and literal demons, just to get better gear so you can fight them better. If you like tactical shooters, this might be a game for you as it does have all the elements needed to make for an engaging experience. It's also a horde shooter in a way, especially against some melee focused factions. The sheer variety of weapons, perks, skills, cybernetic/demonic/biotech augmentations and implants(passive passives or active skills), pacts with demons, and unfortunate targets to throw it all at makes for an experience unlike anything I've seen since this game went into early access. The developers are also listening to criticism and change the game accordingly, something that you rarely see in any game these days. There are still some issues to iron out, like the lack of tooltips explaining what do modifiers mean on mission select. Some issues are unavoidable due to the game's design. You can be oneshot in this game and it can absolutely be unfair. The difficulty has a steep learning curve(Some demons on certain planets require a specific approach to kill them due to their stats, basically checking your inventory and if you fail the check you die or are forced to run away), but it's far from insurmountable. I highly recommend this game. Give it a try if anything about it makes you interested.
I've put some hours into it and I really want to give it a thumbs up but I just can't, it's more of a thumbs sideways -down for a few reasons I'll get into. First, the things I like: [list] [*] The portrayal of the brutal and ruthless ANCAP utopia that we are currently heading towards irl. The glitchy, grimy portraits and dour dialogue helps set the tone as well. [*] The sound track is good, alternating between tense atmospheric music and balls out doom metal tracks appropriately. [*] Lots of customization and things to acquire. Weapons, mercs, cyberware, classes, or just ship upgrades. I mean tons of stuff. [*] The loop of getting stuff from missions tickles the reward center of the brain well. [/list] Aside from QoL issues the devs seem to be addressing, after a point you're more or less forced to play the game a specific way or face certain death. You have 2 AP most of the time so the loop of every floor of every map is thus: step, end turn, step, end turn, step, end turn... Everywhere you go you must do this. Find your first room with enemies and set up a killzone behind cover, get their attention with a gunshot or explosive and hold on tight as the whole map now descends on you. After you think you've liquidated everything wait 50 turns, yes 50. At least. Then resume the step end turning to the next floor where you do more or less the same thing but the Qmorphs will have done most of the work for you. It's trivially easy this way but of course you still run the risk of dying instantly due to enemy damage being so high that if you get hit once, if you're not already dead then your stunlocked with no counterplay. If you don't play like this you needlessly run a greater risk of dying due to enemies often having more AP than you as well as outnumbering you considerably and being alerted from all over the map to your general location, popping up in weird locations if you don't wait for them to filter out. [u]I would prefer if you could clear sections of the map and choose your engagements tactically but every single contract ends up being a murder hallway of literally a wall of corpses[/u], which I think is fine for some mission types or high Qmorph activity but not all the time. I'll keep playing it because I love pain, but I don't think your average hard game player man will get much other than frustration out of this.
конченный баланс. qol отсутствует (малясь патчами поправили). время игрока вообще не цениться
it's like "what if stoneshard was fun" and i love stoneshard.
框架很有潜力,属于是市面独一份的2D太空搜打撤?但是问题还是挺多的:数值脚填的,引导太弱且提示只有一次不能重复看,开门杀太多,玩家几乎没有犯错的空间(指不小心用最后一个AP开了门发现里面一车面包人把你射成筛子)等等,可以观望一下制作组后续优化
Лето и арбалеты в космосе прекрасны! Только не играйте с гранатами во время полета на шаттле. Это плохо кончается
Rippin darts and eating hearts all hail Tezctlan. In what other game can you pound whisky and sell black market sex dolls to rival clans for profit. I'm Gonna need and extra large bio-printer just so it can fit my huge balls in it. Don't get caught lackin on the dark side of mars. 10/10 would skin a low wage worker for his organs again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.