
Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 31 → 84.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Quasimorph is a unique high-stakes roguelike that blends cyberpunk, cosmic body horror, and PMCs trying to profit from the Apocalypse.
Complete corporate contracts, and you keep everything you managed to extract, making your PMC stronger with every successful mission.
Die, and you lose everything you brought with you.
But you can always print a new mercenary and try the contract again.
Take on contracts from powerful corporations.
Earn reputation through sweat and blood.
Turn your mercenaries into augmented weapons with cybernetic implants and body modifications.
Explore planetary bases, secret laboratories, and the wreckage of starships.
Recover new technologies and resources to upgrade your flagship.
Corporations are stretching their claws far beyond the Solar System.
And something terrible is drawing near.
Discover what unforgivable things humanity has done in the depths of space.
Didn’t make it? Rethink your approach.
There’s huge room for experimentation: hundreds of weapons and armor pieces, unique gadgets, a deep augmentation and body modification system, dozens of classes, and unique mercenaries.
Corporations hire ruthless mercenaries to carry out their shadow operations.
Demons twist human nature and corrupt the course of human evolution.
Assemble a team of professionals, count your bullets, maintain your gear, and prepare yourself for every grotesque turn of this bloody slaughter.
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.3Kreviews | 83% | — | $6.2M |
| $16.75−33% | 125ratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1576 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임이 재미없냐 하면 그건 아닌데 정출때까지 준형성들 텍틀란이랑 화성 빼고 보상 종류들 개차반인건 둘째치고 회사들 파워게임 빠그라져서 이동 조금 하고나면 맨날 어디회사 우주승천하는건 왜 안잡는거야 이동 하는동안 어디가 너무 변하는게 싫으면 워프 타라는거 같은데 이러면 또 과학이 안올라서 엔딩때까지 애들이 중간티어만 입고다니니까 그냥 짜침
This is an interesting game and I want to spend more time with it. However, it also feels very much like the type of game that I need to spend 30 - 40 hours exploring before things really start to click. There is so little QOL and so many things unexplained that the average person who thinks "I don't mind if the game is a little hard" is going to bounce straight off the knowledge cliff. I've completed a few basic missions now and I understand the very basics of getting around but I am constantly bombarded with so much that I don't understand and it boggles my mind that the in-game resources for bridging that knowledge gap are so poor. If this gets a huge QOL update at some point, particularly a robust in-game glossary/appendix that would change my review. Making a game hard can be fun. Making a game obtuse is just frustrating.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 15.7K | 84% | $19.99 | |
| $6.2M | 13K | 90% | $19.99 | |
| $6.1M | 26.9K | 91% | $11.99 | |
| $6.2M | 6.5K | 85% | $39.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 15.2K | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.8K | 91% | $19.99 | |
| $189.8K | 469 | 94% | $14.99 | |
| $16.3K | 88 | 67% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.2M | 4K | 94% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's like "what if stoneshard was fun" and i love stoneshard.
J'ai reteste en easy et le jeu est vraiment mieux dans ce mode : la courbe de difficulté est plus lissé du coup on a le temps d'apprendre, de développé son vaisseau, de comprendre des mécanismes... je vais surement passé plus d'une centaine d'heure dessus.
An amazing game that I absolutely adored since early access. It's a turn based extraction tactical shooter with a side of roguelite. You're the handler of a cloned mercenary that will dive into the most worthless places in the known(and unknown) solar system for a can of beans and vodka. You'll fight legions of corporate and literal demons, just to get better gear so you can fight them better. If you like tactical shooters, this might be a game for you as it does have all the elements needed to make for an engaging experience. It's also a horde shooter in a way, especially against some melee focused factions. The sheer variety of weapons, perks, skills, cybernetic/demonic/biotech augmentations and implants(passive passives or active skills), pacts with demons, and unfortunate targets to throw it all at makes for an experience unlike anything I've seen since this game went into early access. The developers are also listening to criticism and change the game accordingly, something that you rarely see in any game these days. There are still some issues to iron out, like the lack of tooltips explaining what do modifiers mean on mission select. Some issues are unavoidable due to the game's design. You can be oneshot in this game and it can absolutely be unfair. The difficulty has a steep learning curve(Some demons on certain planets require a specific approach to kill them due to their stats, basically checking your inventory and if you fail the check you die or are forced to run away), but it's far from insurmountable. I highly recommend this game. Give it a try if anything about it makes you interested.
框架很有潜力,属于是市面独一份的2D太空搜打撤?但是问题还是挺多的:数值脚填的,引导太弱且提示只有一次不能重复看,开门杀太多,玩家几乎没有犯错的空间(指不小心用最后一个AP开了门发现里面一车面包人把你射成筛子)等等,可以观望一下制作组后续优化
Мне понадобилось 170 часов раннего доступа, чтобы не сдохнуть в 1 миссии после релиза. И нет, не благодаря приобретенному опыту. А благодаря порванным трусам какого-то бедолаги, остановившим кровотечение у моего наемника. 9 леденцов "Ракета" из 10. Последний всегда держу за щекой на черный день.
I love and hate this game so much. As a long time lover of turn-based tactical games, growing up on fire emblem and xcom, the tactical gameplay experience of Quasimorph scratches a very particular itch. The game incorporates a lot of systems and while it can be confusing to learn they all make sense once they're put into practice. Food, wounds, damage types, resists, pain, status effects, quasimorphosis; most of your missions you'll fly by without having to use much more than a can of beans and a medkit or two and it might seem tedious. But then you get those moments where everything goes wrong. You have a building infection, or you're surrounded by enemies and losing AP to pain. Some intern with a saw gun dismembered your arm on the first floor and you're stuck bleeding out. Those are the moments when everything comes together. You start grinding the gears, managing every move, every click. Do you move or use a medkit? Do you take the shot or get behind cover? When starting out it might feel like the game dealt you an unfair hand and you're guaranteed to lose, but after playing more you survivie more and more of those situations purely on skill, planning and good decision making and there's nothing quite like it. That being said this game IS unfair and will murder you ruthlessly without hesitation, losing all the gear and progress you had made (on that particular mission at least). While it was clearly designed as part of the game experience, I found the game much more enjoyable after turning on restarting floor on death. I would recommend this to any new players but with the caveat that you don't just amputate your head and restart at the first sign of trouble. Use the restart as a safety net, not a savescum, and you'll probably find the roguelike experience still very rewarding. My two biggest criticisms are the floor generation, and the ship upgrade loot and as they are the times I feel like RNG plays too big a part. Whether or not you find the elevator early or late on early floors changes the difficulty massively. This goes away once you get some ship upgrades which also makes you feel like you were being unfairly punished early on by unlucky exploring. As for the ship upgrade items, you can try to find items against certain factions or purchase them through a barter system, but it can be often difficult to find that one specific thing you need. Maybe you don't have the right barter items, or the items are for a faction you've been antagonizing so you can't trade with them. Alternatively you might have 99% of upgrade items you need for an entire tree but you're missing a key item at the start so you're locked out of ANY upgrades until you find it. Quasimorph is an amazing game and while the devs clearly had a vision of this hardcore punishing tactical experience they've also adapted the game to be configurable to everyone. If you like complex systems or turnbased tactics, I highly recommend you at least give it a shot. We need more games like this these days.
конченный баланс. qol отсутствует (малясь патчами поправили). время игрока вообще не цениться
Лето и арбалеты в космосе прекрасны! Только не играйте с гранатами во время полета на шаттле. Это плохо кончается
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.