
A mysterious trip to gorgeous and surreal lands, players explore the unknown and harness mystical powers which have been hidden in the valley for centuries.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's a walking simulator, plain and simple the music is gorgeous, some of the visuals are as well and i don't think the journey gets undermined by the ending in the slightest it's cute, it's quite fun, it's unserious i fell in love with this game back in 2017 watching a gameplay then played it soon after now i'm playing again in 2025 makes me wonder where everyone involved in this game went...
beautiful little game i love chill projects like this
盒弹里的游戏,看着攻略视频玩的,其实压根没玩明白
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Right so, this review will say positive but it is highly subjective so hear me out. I think the game is fine. No more. No less. If you enjoy games where you walk through a world that progressively changes and see the sites, fine, this game is probably something you'd enjoy. If you want to feel like you are actually doing something then maybe not. It is an odd one. On one hand I did enjoy the new sites you see. I like the pixel art. On the other hand it kind of felt like I spent my evening going from A to B and pressed 2 or 3 buttons in between. 100%'ed in my 3hr play time.
就那样吧,抽奖抽的
У меня очень много любимых игр в инди секторе, и даже те, что выглядят как "квадратики". Например, Я два раза полностью проходил Axiom Verge, так что графика, сама по себе - для меня не краеугольный камень в игре. Но вот сочетание максимально простой квадратной графики с абсолютно примитивным геймплеем(идти в одну сторону, иногда нажимая говорить или активировать что-то) и слабым повествованием сделало для меня эту игру неинтересной. Речь именно о повествовании, а не самой истории. Тем более за эту цену. Жаль, в целом, но как и написал тут другой человек - замечательная вещь для коллекционирования достижений. Не более того.
盒弹抽中的,挂卡喜加一,还可以回点本
Overall, it's a neat little pixelated experience that I would recommend for those who like slow games and have quite a bit of patience. The good: The art is cool, the story interesting, the humour splendid, the mechanics unique, and the animations fun. The bad: There's a lot, and I mean a LOT, of walking (i.e. holding down an arrow button). The obstacles you have to deal with [spoiler]destroy[/spoiler] that bar your way I found annoying, tedious, and a bit pointless. There are times that the game just stops you while something goes by which doesn't have much to do with the game and was more distracting than anything. Also, contains minced oaths, if that bothers anyone.
govno
A beautiful, flawed, tedious, awed game. The world spoke to me, for a little while. What hit me hardest was the credits. Qora draws many parallels between its friendly townsfolk and the mythical creatures encountered throughout. It builds this community around you, even as you spend most of the game in relative solitude. And that community was present in the credits. Hundreds of Kickstarter Backers scrolled past. Each one with a name, and a little message. Some were links to social media profiles, but many were a little something personal. "Good Job Holden!" "Do I have to put something here?" "Was Here" "Elf-Friend" "Hello World" "Happy to help with this great project." "I might be weird but that's just who I am". "Stay hungry. Stay foolish." And many more. And seeing all of that raw support and humor, from a few hundred people, eleven years ago, supporting a solo dev in making a little piece of art... [i] it was beautiful. [/i] Buy this game on sale, and let yourself transport back in time and far away for a couple of hours.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 91 | 97% | $1.99 | |
| $4.1K | 61 | 93% | $3.99 | |
| $4.1K | 58 | 53% | $4.99 | |
| $4.1K | 58 | 91% | $4.99 | |
| $4.1K | 158 | 91% | $1.49 | |
| $4.1K | 50 | 98% | $4.99 |