
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #72, worst BR #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 26 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 14.5Kreviews | 96% | — | $18.5M |
| $59.99 | 12.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very great Game! Psychonauts 2 takes everything great about the first game and makes them even more awesome! Buy this if you are fan of Banjo Kazooie and very versatile level design.
Didn't beat it, didn't even get close to the original for me. Also odd changes like changing "mental health" to "mental energy" really put me off.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $59.99 |
| 6.5Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 953 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] RECOMENDO[/h1] [b]Nota:[/b] ⭐⭐⭐⭐ Psychonauts 2 é um jogo que supera o primeiro jogo graficamente, mecanicamente, em novidades e talvez até em criatividade de missões. Sem dúvida, é um jogo com um nível de design extremamente bem pensado, bonito e criativo. Nesse aspecto, ele é uma evolução clara em relação ao primeiro. Porém, a história apresentada nesse jogo não me animou tanto quanto a do primeiro Psychonauts. Não senti o mesmo peso psicológico, nem aquelas frases de efeito e o “misticismo” que marcaram tanto o jogo original. Isso não quer dizer que a história seja ruim, mas ela segue uma proposta diferente. Por se tratar de uma continuação, o foco acaba sendo outro. Em vez de explorar o psicológico humano de forma mais abstrata e estranha, Psychonauts 2 opta por aprofundar traumas já estabelecidos e explicar pontos que ficaram em aberto no primeiro jogo. Isso ajuda a responder várias dúvidas, mas, pra mim, não teve o mesmo impacto emocional. Algumas histórias funcionam melhor do que outras. Um exemplo que achei bem interessante foi descobrir o motivo de o agente Cruller ser como era. Ainda assim, essas revelações não me marcaram tanto quanto as experiências do primeiro jogo, que tinham uma pegada mais voltada ao comportamento humano e à ideia de que todos nós carregamos bagagens emocionais que influenciam quem somos. Esses temas continuam presentes no segundo jogo, mas agora de forma mais direta e explicativa, o que, pra mim, diminuiu um pouco o impacto. Reconheço que isso é muito mais uma questão de gosto pessoal do que um defeito do jogo em si, e é justamente por isso que eu não daria a nota máxima pra ele. No geral, Psychonauts 2 é um jogo extremamente bem feito. O nível de design é absurdo de bonito e criativo, e eu fiquei o tempo todo impressionado, não só com os cenários, mas também com a criatividade dos poderes e das novas mecânicas. Em termos de novidades, ele é infinitamente superior a Psychonauts 1 e vale muito a pena jogar, especialmente para quem já é fã da série — mas, obviamente, é um jogo que só faz sentido jogar depois de ter jogado o primeiro.
[b]9.5/10[/b]. Considering the level design, gameplay mechanics, and audiovisual experience as a whole, it's hard not to put [i]Psychnonauts 2[/i] on the same tier as some of the other platforming legends that have left a lasting impression like [i]Mario Galaxy[/i], [i]Mario Odyssey[/i], or the [i]Ratchet & Clank[/i] series. Maybe a small step below. Even so, I'd still put this a tier above anything that the [i]Crash Bandicoot[/i], [i]Spyro[/i], or [i]Jak & Daxter[/i] series have to offer. I haven't played [i]Astro Bot[/i], so I can't really compare it to that universally lauded title. Regardless of how you'd rank them according to your own tastes, if you're a fan of 3D platformers, [i]Psychonauts 2[/i] is a must-play. If I were going to be a little nit-picky (I am), I'd argue that the one department in which [i]Psychonauts 2[/i] falls short of its prequel would be the story. Not that the plot here is bad; in fact, it's a pretty fun romp of a YA spy thriller in which Raz has to overcome self doubt, the mistrust of his companions, and the antagonists on the other side of the narrative in order to achieve a "happily ever after". It just lacks the poignancy of [i]Psychonauts[/i]' heartfelt coming-of-age story. Your mileage may vary, of course, but I missed Raz's struggle to find his identity and place in the world that the first game featured. But really, that's the only problem I can identify, and if your tastes differ, it may not be a problem to begin with. Hell, 3D platforming hallmarks like [i]Mario[/i] don't even really feature much story to begin with, so it might not even be something that factors into your consideration. Mechanically, it stands up there with the greats. If the full price looks a little intimidating to you, don't worry. Although the 20ish hour experience is worth the full price in my opinion, you'll often see it discounted by 80% or so during the big steam sales. If you've played the prequel and somehow missed out on this instant classic, do yourself a favor and give it a well-deserved place on your wishlist. Oh, and for what it's worth, it's a great Steam Deck play. The visuals greatly benefit from playing it on the largest screen you can, but it's an outstanding portable experience as well. [url=https://backloggd.com/u/duhnuhnuh/review/5135420/]Full review on Backloggd[/url]
The original Psychonauts has been my yearly replay game since its release in 2005. I was seven years old, and my dad was really into platformers (As one would assume he had been since the NES and Super NES in his childhood, followed up with 3D action platformer games like Banjo Kazooie and Mario for the N64.) Psychonauts was not only a bonding experience between me and my distant, stoic father, but it instilled in me a love for the strange and artistic. Waiting the sixteen years between Psychonauts one and two, I obviously has some preconceptions about what a good Psychonauts sequel would be like (Hands up if you remember fan discussions of a Wii sequel called Mind over Matter on the old gamespot forums!). Psychonauts 2 delivers exactly what I hoped it would, and then some! Though I would have loved to have seen more Lili Zenatto than we got, the minds were infinitely creative and fun to explore! It was also easier to 100% than the original, looking at you, Waterloo!
I feel dirty buying this, i would not have bought it if i had known Anita Sarkeesian consulted on it.
No milk ?
Great world design, but the pacing killed it for me. Psychonauts 2 makes a fantastic first impression with its incredible thematic world design. Diving into the minds of different characters is exceptionally creative, and you can tell an immense amount of work went into making each mental world distinct and impressive. Unfortunately, the longer the game went on, the more frustrated and disengaged I became. What pulled me out: The Story Pacing: The game stops you dead in your tracks with forced cutscenes and dialogue wheels (very similar to Horizon Zero Dawn). It feels like unnecessary padding that slows the momentum to a halt. Furthermore, the narrative lost me. For a game that starts with a fun group of psychic interns, I didn't love that it quickly ditched them for an older cast. By the time Raz’s family was introduced, the plot had completely lost me. The ending of the story had a major disconnect from the start of the game as well. The Gameplay Disconnect: The level flow feels incredibly fragmented. Because the world is constantly split up by cutscenes, you never get a chance to fluidly traverse between areas, making the platforming feel clunky. You're constantly alternating between playing and putting the controller down. The Abilities: While some powers are great—like rolling on the thought bubble, slowing down time, or linking thoughts—others fell flat. I really disliked the Archetype (paper version) ability, and by the late game, using these powers felt like it actively dragged the gameplay down. Ultimately, I respect the immense effort Double Fine put into this game, but I can't see myself ever playing it again nor recommending it over other platformers. Get this game on sale if you want it. Don't buy it full price. Or play it on Gamepass.
saved my cat from dying and cured cancer
This game has groomer propaganda in it, there was a character that you're introduced to early in the beginning and they're talked about the entire early game like you're going to mee them later, they're very hyped up, and by the time all of the curtains drop the big reveal is that they were just gay and then there's just gay sex jokes and innuendos and graphic groomer propaganda in your face. It doesn't appear or switch up until past halfway through the game so you can't refund by the time they reveal it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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