
DiRT Rally 2.0 dares you to carve your way through a selection of iconic rally locations from across the globe, in the most powerful off-road vehicles ever made, knowing that the smallest mistake could end your stage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 48.5Kreviews | 89% | — | $18.4M |
| $29.99 | 38.7Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spend 20 minutes meticulously tuning your differential.Start the stage feeling like a motorsport god.Hit a invisible lip in the tarmac three seconds after the starting line.Roll the car 14 times into a dark, Scottish abyss.Listen to your co-driver ask, "Is the car okay?" while looking at four detached wheels.Alt+F4.Open the game again 5 minutes later because you are addicted.
игра не для слабонервных и ниxyя не веселые гоночки. Лучшее что есть в этой игре, это мод на русификацию штурмана с голосом Пригожина
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Japanese**languages with full audio support
| $29.99 |
| 2.8Kratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Could never get into racing games up until I tried this game. Pure adrenaline, pure excitement. I got towards the finish line, and off the cliff the next second. +10 seconds for a skill issue for me, but a whole +10 out of 10 points from me
This was the first game that i started playing daily after work. I built a triple monitor racing sim to put the limits to this game. I have been grinding some other rally games wink wink. But i always have time to get some dirt on me
One of the better feeling rally games I have played. Pros: - Starter car is pretty great. - FWD car actually behaves like a real FWD car. - Seems to have better track/location variety than previous titles. - Controller response is exactly how I'd expect it to be. - No Forza-level arcade slop (sorry). - Co-Driver is about the best of any game so far. Cons: - "Connecting to server..." smh.
This is THE rally game on steam, bar none. Sorry WRC. I recently played the original Colin McRae Rally, which codemasters also made, and its really cool and a lot of fun despite its age. Amazing they've been at it so long for rally titles, but this was probably their crowning achievement. Who knew the WRC license, and with it, the expectations of extreme accuracy to the real life World Rally Championship, could be such a poison pill??
10/10 rally game, handles incredibly well. and compared to EA WRC, much much cheaper for essentially same quality
Codemasters was good. Great, even. this game was good. phuck EA forever. go to Assetto Corsa Rally.
I really want to like this game. It's everything I ever wanted from a rally game, feels great on a wheel and with H-shifter. But, ugh... Why, for the love of all good, always online singleplayer in career? I just wanna race, I seriously don't give a damn about online leaderboards and whatnot, I wanna just drive a little after work and that's all. Then, you can't change difficulty of AI in career. Even if you delete your save (which somehow also wipes your keybinds, like, was it difficult to put it in another file?). If you're bad, you gonna keep coming 30th. If you're good, you're gonna yawn until higher tournaments. There's a difficulty setting in every sim out there, and most of them allow changing things on the fly too. But unless you're exact skill level needed to be, game will be either frustrating, or boring. Then there's wheel setup. If your wheel is slightly new or slightly less known, you're gonna have troubles. You set up everything and then realize FFB doesn't work. Well, why? You go search things up, trying common stuff like calibration and enabling/disabling options, nothing helps. Then suddenly you stumble upon the fact, that, ugh, you need to MANUALLY copy hardware PID and VID into the game config file, following a special format that you also have to look up, and then save the file and now your wheel has FFB. But maybe you'll want to look inside that file again because FFB is too weak/too strong, or something is lacking. Then you go to Options->Input and realize you can't set half of the keybinds for your wheel (grayed out), even though you absolutely could before! For some reason, no, all menu navigation is grayed out, you literally can't set it, even if you could before. So adding back FFB breaks control remapping. I guess all dev time went into server infractructure for online singleplayer? I've tested my wheel with all kinds of things from Assetto Corsa, AMS2, Gran Turismo 5 (through RPCS3), Forza, to the original PC NFS Porsche Unleashed (that game is 26 years old and has no problem picking up my wheel and even sending FFB to it) Oh, and if you delete your game and redownload it later, you'll have to go over all this again. Your remaps and progress are saved, sure, but now you don't have FFB. Again. Why not just add a generic catch-all wheel preset, like literally every other racing game did? So, I've restarted the career three times, several control map resets, always-online nagging me for mismatched saves (there's no other way to restart career but to WIPE your whole profile folder), sometimes it fails connection (way worse for other people - up to being unable to just PLAY or wiping their saves outright because of mismatch between local and server data) Like... the game is great, like, when you're actually playing it, it's beautiful. But... forget FFB and setup, why did you have to lock a singleplayer experience to some server which I do not give a damn about? I paid for the game, just playing singleplayer on my local PC with my local data, and you're looking at me as if I'm some potential cybercriminal, threatening to wipe my career or refuse to let me play, again, a singleplayer experience.
Good. Can't complain about graphics, performance or physics. It delivers the rally experience and gameplay just flows. Hope they don't sunset it and prevent me from playing the game I purchased. Sadly it's a risk with this kind of game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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