
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #72, worst BR #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 26 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.3Kreviews | 95% | — | $18.6M |
| $59.99 | 12.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game unfortunately took me forever to force myself to come back and finish but I did and finished it satisfied with the classic early 2000s style of gameplay and throwback from the first game this series deserves respect and praise for being unique and special after finishing the game though I have to admit some story key points and characters felt forced and not as meaningful or implemented well at all with the need for raz to have "consent" in a video game world of all things and the gay couple characters were incredibly cringe and not necessary whatsoever for the plot or story especially for raz a literal child to deal with seeing there tropical trauma themed level aside from the psychedelic one was terrible and boring just like the ink library world you visit compared to the rest of the game that and the new characters are disgustingly not charming or engaging at all taunting and treating raz terribly made me question how they thought these characters were gonna be treated as the "supporting" cast when there literal unapologetic bullies who have no development regardless the OST the simple to learn and master gameplay and platforming were great and fun except for a couple of moments where you wonder when you were gonna see more cool unique visuals or something that you haven't seen yet the game unfortunately falls flat with the sights and mindbending nature they showed in the first 2 levels all in all I loved the game and for what it is but I despise microsoft and the team Schaefer unfortunately worked with on this project being absolute garbage at promoting his ideas and instead turning down alot of his unique features and settings he wanted to implement please if you make a 3rd game stop giving Tim Schaefer a garbage weak willed unimaginative passionless team of sissies and short sighted fools to work with cause the obstruction of them not fully working with his goal and vision will harm this franchise for the sake of "fake forced inclusivity"
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $59.99 |
| 6.5Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is frankly insane how great this game is. Psychonauts 2 is a telling labor of love that continues the story, fun, and creativity of the first game and cranks it up to 11. Do you know how solid a game has to be that nearly every single Achievement in the game is above at least 10% of players have completed. That means in the thousands of people that have played this game, a solid 10% percent at least have 100% this game. Not only because it runs super great, or the platforming is super tight and inventive and fun, but just that the game is worth that attention. I LOVE this game, I honestly wish the Psychonauts could get like a TV show because I love these characters and I can only hope that one day I may live another twenty years to maybe see another installment. (I mean if not it's perfect as it is but hey, fingers crossed, we never even thought this one would come out).
Double Fine did it again! Big fan of the first game, I love the second one even better and, while it is close to a third bigger (30 hours for the 100%, when the first one took me something like 20), it still left me longing for more, wanting to keep exploring and find more stuff, charming little stories and witty dialogues. The modern coat of paint sends psychonauts' already iconic art direction into the stratosphere, supported by a soundtrack that works every single time and sometimes even manages to steal the show and live rent free in your head for a week of two (You'll know it when you'll hear it), magnifying the pure creativity that oozes out of every inch of this game. The writing is as good as ever and exceeds all expectations set by its predecessor, managing to dig deeper into sometimes very dark places of the mental health realm in a manner that is intelligent, funny and touching, especially if you go for the memory vaults that'll complete the puzzle. The team seems to have made a very commendable effort at researching their subject matter to paint as representative a picture as possible, I'm not a professional in the field, but I think it shows and makes for a very solid narrative. The gameplay of the first game has been polished and the kinks ironed out, outside of a few instances where I had to work with the camera a bit to line up my jumps, or places where the wall-jump felt a bit unreliable, everything went very smoothly and was very satisfying and will remind you of the golden platformer era of Sly Cooper or Jak & Daxter. I also recommend playing to a 100% to get the full story and more generally as much as possible out of the game. Going for it felt more like staying a bit longer with a game I love and didn't want to leave than engaging in a mindless grind like other 100% runs can feel. It is pretty easy as only two items got me looking for clues, and it's not tide to a point of no return like in the first game Played great on my steam deck lcd from beginning to end, no problems whatsoever. Now I just hope they find a way to make psychonauts 3 happen before their VAs retire cause they're doing a fantastic job as well and it would be a shame to have to hear the same characters with different voices. (Please make Psychonauts 3 soon!)
I played and loved the first one, I love also the second one. Feels like playing a tim burtoonish / old cartoon network tv show with platform. Great
Amazing sequel, i will even say i enjoyed this one more than the first game wow
I absolutely loved Psychonauts 2. The universe, the levels, the creativity... everything feels wonderfully weird, psychedelic, and imaginative. Every new environment feels different, and the game constantly surprised me with its ideas. Visually, it's fantastic. The art direction is absolutely incredible, and the game genuinely feels like playing through a Pixar animated movie. What's even more impressive is that it ran beautifully on my old computer. The story is enjoyable, even though I never played Psychonauts 1. Of course, I'm sure I missed some references, but I was still able to enjoy the story and get attached to the characters. The characters are charming, the world is imaginative, and the overall artistic direction is simply outstanding. There are a few flaws, though. Sometimes the platforming lacks precision: the camera can occasionally be positioned awkwardly, making it difficult to judge distances properly, which can lead to frustrating falls. The combat can also become a little chaotic and messy at times. I've also seen people say that the game is too easy. Personally, that didn't bother me at all. I don't necessarily need every game to be extremely challenging, and the difficulty felt perfectly fine for me. Overall, these issues are relatively minor compared to everything the game does well. A beautiful, creative, bizarre, and genuinely fun adventure. Excellent game. Highly recommended!
great fun all throughout and really easy to 100% achivements suprisingly.
histoire hyper cool, on retrouve vraiment l'ambiance déjantée du premier opus.
Naprostá klasika neskutečný příběh a vizuály levlu za mě krásných 9/10
JUEGARDO 10000/100 ⣠⣤⣶⣶⣶⣶⣶⣤⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣠⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣄⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⣠⣴⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣮⣵⣄⠀⠀⠀ ⠀⠀⢾⣻⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⡀⠀ ⠀⠸⣽⣻⠃⣿⡿⠋⣉⠛⣿⣿⣿⣿⣿⣿⣿⣿⣏⡟⠉⡉⢻⣿⡌⣿⣳⡥⠀ ⠀⢜⣳⡟⢸⣿⣷⣄⣠⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⣤⣠⣼⣿⣇⢸⢧⢣⠀ ⠀⠨⢳⠇⣸⣿⣿⢿⣿⣿⣿⣿⡿⠿⠿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⠀⡟⢆⠀ ⠀⠀⠈⠀⣾⣿⣿⣼⣿⣿⣿⣿⡀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣽⣿⣿⠐⠈⠀⠀ ⠀⢀⣀⣼⣷⣭⣛⣯⡝⠿⢿⣛⣋⣤⣤⣀⣉⣛⣻⡿⢟⣵⣟⣯⣶⣿⣄⡀⠀ ⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣶⣶⣾⣶⣶⣴⣾⣿⣿⣿⣿⣿⣿⢿⣿⣿⣧ ⣿⣿⣿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⣿⡿
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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