
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #72, worst BR #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 26 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 14.5Kreviews | 96% | — | $18.5M |
| $59.99 | 12.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sim
Amazing story
一代二代一起玩完了,一代是特别好评的话,二代只能多半好评了。 虽然隔了十几年二代画面更好,手感更好但关卡设计基本就很...公式。一代老游戏虽然简陋,关卡设计思路放在现在依然令人眼前一亮。 剧情方面两代都并不突出,不过至少一代很正常很普通也有爽点。二代反而有点用力过猛部分情节有点腌入味,不知道创作者十几年脑子发生了什么变化。顺便骂一句剧情完全没弄好角色定位,处理的很差很强行。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.5M | 5.9K | 53% | $69.99 | |
| $18.6M | 36K | 97% | $29.99 | |
| $18.4M | 13.8K | 95% | $69.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.4M | 129K | 86% | $8.99 | |
| $18.8M | 19.4K | 78% | $39.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 19.3K | 95% | $9.99 | |
| $13.8K | 58 | 100% | $9.99 | |
| $2.6M | 5K | 92% | $39.99 | |
| $918K | 4.2K | 87% | $11.99 | |
| $14.3K | 40 | 88% | $14.99 | |
| $1.2K | 6 | 100% | $7.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $59.99 |
| 6.5Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 959 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El mejor juego a nivel narrativo que he jugado. Vaya maravilla. Me lo pasé en Game pass y me lo he platineado aqui. 10/10
this was beautiful
wish it had the "the most awesome game psychonauts" tagline on it like the original. play it
good game. love the story. hope there will be a psychonauts 3. just a little sad that we didn't get to go back to whispering rock.
If you played the first game when you had only 2-3 neurons and been little toddler this is like going back in time and experience it again, they keep all the good stuff from the first game, love it
[h2] 连差强人意都算不上 [/h2] 总体来说就是为了美术这碟醋包的饺子,无论是拖沓且无聊的剧情(虽然有些起承转折做得确实还不错)还是三流的战斗系统,又臭又长的战斗和对话,又或者是判定诡异的无聊跳跳乐和茫茫多的收集,都是纯粹为了美术服务而不是一起构建一个幻想风格的游戏。如果有着足够极致的美术设计这就不会是问题,但说是这么说,问题在于,这脑航员的美术风格属于下了本钱,但是混乱不堪,远达不到单靠美术就能称雄的程度。 如果是儿童或者刚接触游戏的人,那这确实不错;但如果是老饕,那我只能说这种玩法与美术不能相互结合的游戏还是多少令人提不起兴趣的,游戏本身全靠美术风格,游玩驱动力只有那个总体来看烂得可怜的主线剧情,着实是太弱了这个驱动力,要是抛开这个美术风格就是游戏界垫底、下水道中的下水道的水平。如果说这是个小厂作品或者是独立游戏,那我会认为这值得推荐,但... 评分 6.5/10 评分标准: 4分及以下 —— 我是失了智才来玩的这个东西 5分 —— 虽然不是烂得透彻,但是还是别玩比较好 如《The Finals》 6分 —— 好玩,但是只能好玩一点点,或者有重大缺陷 如《如龙 极》 7分 —— 总体而言满意,但是多多少少有点问题 如《生化奇兵2》 8分 —— 满意,但是不完全满意 如《对马岛之魂》 9分 —— 好评如潮 如《巫师三 狂猎》 10分 —— 此作只应天上有 如《荒野大镖客2 救赎》
被单人成行骗进来发现是鼠鼠骑士,太抽象了,完全不理解为什么要在一个平台跳跃游戏里边加这么多的开放区域(点名批评堪比q宠家园的总部)和养成系统。然后在这一坨大区域的各种角落塞一堆奇奇怪怪的收集物。莫名其妙的卡片、核心、保险箱、保险箱钥匙、半个大脑、紫水晶、奇怪图片,然后你收集一会就会发现这个对于剧情的推动和游玩性完全没有任何变化,每一关都差不多新的机制也没啥意思。堪比小猪佩奇的剧情,堪比空洞骑士的引导,堪比鼠鼠骑士的手感,堪比原神的解密,堪比盘丝洞的家园系统。 打了三个小时顿悟准备只推主线,剧情全跳了,然后发现根本找不到下一步该去哪,知道该找谁又不知道去哪找,找到了需要道具才能推剧情,然后这个道具又要去那个堪比盘丝洞的开放区域里找一个入口,看攻略都得跳半天才找到。 捏麻麻的,你做成线性闯关很难么,感觉最错误的事就是俩小时的时候没退款。 以上是我第二天打的感想,后来勉强靠着后台放歌+攻略打通了,然后再也没有碰这个的欲望了,甚至这个玩后感还是打完逃出生天顺带写的,全程只有那个平台跳跃元素有点意思,还要在各种地方强制中断或者加各种各样的跑路收集解密要素,就这样吧,永别
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.