
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #72, worst BR #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 26 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 14.5Kreviews | 96% | — | $18.5M |
| $59.99 | 12.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bom demaiss, baita evolução comparado ao primeiro
Salido de mis sueños
好玩好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $59.99 |
| 6.5Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
eu fiquei tão noiado com tantas informações que depois de jogar confundi minha mãe com um NPC... top 5 jogos da minha vida, comprem!
Прекрасная игра, каких нынче уже не делают. К сожалению не играла в первую часть, поэтому сравнить не могу. Игра погружающая в детство конца 90х-2000х. Какая-то мощнейшая смесь "Дети шпионов", Гравити Фоллс. Разнообразные уровни, куча собирательных штучек, прекрасная и милая история, шутки. Визуально игра так же выполнена в совершенно очаровательном стиле. Я собрала в этой игре всё, все достижения, коллектаблс, просидела в этой игре 40 часов разглядывая все углы и мне было мало. Игра для тех, кто хочет снова почувствовать себя ребенком, но "взрослым ребенком". Признаюсь в любви к этой игрушке и добавляю в любимые.
[h2]意航员2——脑洞大开。[/h2] 平台跳跃类游戏一直是下限低但上限高的游戏类型,而2021年一年就有两部年度最佳水平的平台跳跃游戏发行,意航员2就是其中之一。 意航员的游戏设计并不复杂,在平台跳跃上增加简单的战斗系统,但游戏把两者之间的设计相互联系。有时需要使用战斗技能进行平台跳跃,或是使用平台跳跃能力进行战斗。低难度的战斗设计让玩家甚至可以在战斗中自由切换技能,打出最佳操作。 游戏的成长系统主要通过收集品,而收集品数量多的惊人,但并没有太多隐藏收集品,大部分收集品被直接放置在游戏路程中,甚至比有些npc的位置都明显。 意航员2的主题是在头脑中行动,游戏对于大脑里精神世界的呈现可以说是新奇有趣,在夸张的漫画画风下,对每个人的精神世界都使用了不同的塑造,有的开放,有的封闭。不同人在不同状态下,精神世界会变得不同,这种不同则主要体现在对世界风格的变化上。 意航员2的游戏设计让我找不出缺点,而且游戏确确实实能给人带来快乐,这两点结合以后,游戏的体验不论是游戏里,还是游戏外,都令人脑洞大开。
个人评分9/10 毫无疑问的非ns最佳平台跳跃游戏之一,惊艳美术,精巧设计,怪诞抽象一个都不少。甚至还有对于该游戏类型来说普遍短板的优秀剧情。至少其剧情绝对不是可有可无,独特的美术和堪称磕嗨了艺术风格很好的展现了脑中的世界,还有趣味十足的对话,这更为难得。技能设计,汉化水平,以及融入极好的收集品,这都是令我眼前一亮的点。我不认为其水准低于24goty宇宙机器人,很遗憾其得到的赞誉并不多。 引导存在一定问题,无小地图无箭头,罗盘,在寻找任务点时会带来不少麻烦,很容易卡关,但仔细想想,如果认真研究倒也不至于真找不到。不过需要细心一些。另外,其开头设计的略有不佳,甚至略有劝退,但是不要为此放弃,后面的体验无比值得! 评分细则:战斗7.5分;剧情8.5分;游戏节奏8.5分;音效9分;美术10分;体量9分;创新9分;关卡设计9.5分;角色塑造9分;解密与收集9.5分;演出8分。综合评分9/10。
I wish the worlds weren't as closed off like in Psychonauts 1 but it's still peak
Let's get the first thing out of the way, much like everyone else who gave this game a review I also played the first one, and I liked it. I liked this one too but let's be honest, there's no way you could make something as good as the first one. Story wise it's okay, I didn't play the VR game and I still was able to follow pretty much everything easily, and all the old characters are there so that's fun. All in all, double fine did an okay Job for their sequel that's worth the sale price if you wanna play another psychonauts game. Now onto my gripes: I pretty much checked out after Bob Zannottos mind, the baby easy platforming wears on you and you're pretty much just standing around a lot waiting for either your stupid Archetype to pull a lever or for a platform to move within reach. Outside of a few, none of the new characters are really that memorable, and the Interns are just kinda there to antagonize Raz until the plot needs them to all be friends. The badge system is barely useful and I pretty much just ignored it all Game opting for the purely cosmetic badges or the ones that make the game sounds less annoying. Raz won't stop telling you what to do or where to find things, in the first game you could wander for a good while before Raz starts giving hints, they don't even give you a chance to look around the map, Raz will remind you every 20 seconds about what you should be doing whether you want him to or not. And he will also immediately tell you when you are near a hatbox multiple times to make sure all the fun is taken out of exploring the map and finding the collectibles for yourself. Exploration really felt rewarding in the first game, you could explore almost everywhere and find collectibles in random spots. I loved getting to spots I thought were gamebreaking only to find that the Devs had intended for me to go there all along and find something. In this one, there is still some of this present, but for the most part you go where the game wants you and barely branch off to explore. Yes you can find all the cards and stuff to upgrade your psi-perks, but the "upgrades" are minor and rarely feel worth all the effort going through collecting everything. Finally the game is made in Unreal 4, which for most isn't really a deal breaker but you definitely feel it. The first game used an engine Double Fine made themselves, and in my opinion it's what made a lot of the platforming fun. Platforming in Unreal never feels amazing, and you especially notice it near the end when you have to roll the stupid giant egg and deal with Unreal's Physics engine. I get Unreal looks better and given how barely anyone in the games industry even makes in-house engines, its not even that big of a problem. But in psychonauts 1 I could always tell where I was and was not supposed to go either because there was an unpassable body of water, or a solid wall with no way over. Want to try climbing over something by jumping over the geometry to skip a bit of the level like the first one? Sorry, theres a bunch of invisible ramps/walls to make sure you do the level exactly the way it was designed because being forced to only ever beat the level one way was definitely what the last game was known for. Tldr: The game's tolerable for a sequel released 22 years after the first one. Platforming and Story could be better but definitely worth grabbing both games whenever they're on sale.
总体中规中矩,跳跳乐+捡垃圾+轻量战斗,关卡衔接很流畅,就是寻宝滤镜可不可以加在眼镜上...反复打开相机真的没招了,跟着攻略全收集的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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