
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #72, worst BR #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 26 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 14.5Kreviews | 96% | — | $18.5M |
| $59.99 | 12.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic sequel!
It took me multiple attempts to start getting into this and this time I even completely finished the casino mission. I just had no fun at all and really hated it. I could excuse the bad plattforming controls and combat of the first game, because it was one of the earlier Double Fine Productions games. They didn't really have an excuse for this one. The comedy just doesn't really hit the spot this time, I can see how they are funny but the game doesn't get a laugh or even a chuckle out of me. The levels are boring, they feel like recycled levels from the first game, just less creative and with a shiny makeover. After the casino level I looked up how far I progressed through the entire game and there's roughly 10-13 more hours to go. Yeah, that's way too long again, especially for something that is not fun. The only thing that really improved from the first game is the graphics and they should have really focused on improving the gameplay instead.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $59.99 |
| 6.5Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best 3D platformer of all time.
Loved all the crazy worlds and the platforming was great.
Tão bom quanto o primeiro!
A game you have to play before you die. One of the best
I quite possibly love this game more than anything. At its core, for me it will always be a reprieve. It's something that came into my life right when I needed it, with no painful memories tainting it. Even if someday things fall apart, the memory of this game will always be a comfort. Perhaps bittersweet, but sweet nonetheless. Thanks to the PsychOdyssey documentary, I know more about this game than any other game I've played. It is an indescribable feeling to play the game only after learning about the struggles that went into making it. The triumphs and heartbreaks. The compromises. I could feel them as I played through it. It was raw, intimate, and vulnerable. It made me love it more. And because of the incredible passion and resolve that every individual on the project carried for it, they have provided a one-of-a-kind, unforgettable experience. It is a true privilege, and I will always be grateful to have played my part in the process, by enjoying it. Thank you, Double Fine.
这一条很主观的评价 因为特别好评打折买的 个人觉的挺无聊的 可能岁数太大了?(90年的) 喜欢3D蹦蹦跳跳,冒险类的,可以等打折入手。 我实在是玩不下去。
GOAT
全成就来开喷了 过于无聊,听说是3D平台才玩的但是有什么好玩的机制吗?二段跳,滑翔,反墙跳,平衡球?太老了。而且角色跑步奇慢。 战斗也是手感稀烂,控火要长按但是按多久只能凭手感,近战上去先一个大跳过去然后接一个大硬直,给敌人减速但是敌人还是可以随便闪避掉子弹。别针只有三个槽位约等于没这个系统。 然后三步一小演出五步一大演出,那个破眼镜摘了戴戴了摘不知道看了多少遍,想看剧情又不能跳。 那剧情就很好吗?的确有些亮点,但主角一上来就被霸凌然后所有人都觉得这是一件很正常的事情,这是什么文化差异吗? 游戏的QoL还不错,但这能凭这个夸游戏好吗? 一款概念看上去很炫酷又拿小众审美和堆量演出骗自己的游戏,实际上玩得让人打哈欠。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 19.3K | 95% | $9.99 | |
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| $2.6M | 5K | 92% | $39.99 | |
| $911.3K | 4.2K | 87% | $11.99 | |
| $14.3K | 40 | 88% | $14.99 | |
| $820 | 4 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.6M | 36K | 97% | $29.99 | |
| $18.5M | 5.9K | 53% | $69.99 | |
| $18.4M | 13.7K | 96% | $69.99 | |
| $18.7M | 88.3K | 98% | $9.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.4M | 129K | 86% | $8.99 |