
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best AU #72, worst BR #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 26 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Razputin “Raz” Aquato, trained acrobat and powerful young psychic, has realized his lifelong dream of joining the international psychic espionage organization known as the Psychonauts! But these psychic super spies are in trouble. Their leader hasn't been the same since he was rescued from a kidnapping, and what's worse, there's a mole hiding in headquarters.
Combining quirky missions and mysterious conspiracies, Psychonauts 2 is a platform-adventure game with cinematic style and tons of customizable psychic powers. Psychonauts 2 serves up danger, excitement and laughs in equal measure as players guide Raz on a journey through the minds of friends and foes on a quest to defeat a murderous psychic villain.
Experience an imaginative, cinematic story that mixes humor and intrigue, brought to you by legendary game designer Tim Schafer (Grim Fandango, Brütal Legend, Broken Age).
Explore unique environments using Raz’s ability to dive into people’s brains to battle their inner demons, unlock hidden memories, and resolve their emotional baggage.
Leap acrobatically through the air, traversing tightropes and trapezes in a varied, challenging, and joyful platforming experience.
Wield a powerful array of psychic powers to blast, burn and levitate things, or even slow down time itself to solve environmental puzzles and battle strange enemies.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 14.5Kreviews | 96% | — | $18.5M |
| $59.99 | 12.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏非常棒,可惜没有该有的热度,这是我第一个坚持到通关的游戏
Разработчики не ударили в грязь лицом и спустя столько лет сделали достойное продолжение одной из моих любимых игр. Первую часть она, конечно, не переплюнула, но, как говорится, "всё ещё достоин!". Это просто база. Вот только на кислотном уровне могут выпасть глаза, будьте осторожны
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $59.99 |
| 6.5Kratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 953 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b][u]TLDR;[/u][/b] Psychonauts 2 delivers the same fantastic and whimsical writing the first one offered, with an expanded array of new powers and upgrades, more precise platforming, and expanded combat and enemies. Double Fine knew the formula worked and expanded it. If you are looking for a story driven platformer experience, the Psychonauts delivered once again. Taking place right after Psychonauts in the Rhombus of Ruin, we follow Raz as he gets inducted into the organization at the main base known as the Motherlobe. Sasha Nein, Milla Vodello, Morceau Oleander, rejoin the story, as well as a whole new cast of characters to accompany Raz as we follow his story further. You'll jump through minds, complete puzzles, and find the collectibles as you traverse and explore the world set before you. Double Fine also took the opportunity through it's story telling on the importance of mental health; from the destruction of alcoholism to dealing with the loss of a loved one, and a lot more in between. Even using negative feelings to widen the enemy pool and give you a bit of satisfaction as you blast away regret and guilt. And I thought it was a nice gesture to extend a hand to those who may be struggling and offer them a way to get help at the start of the game. To start with story, it was a very enjoyable experience. Almost twenty years of the original game, Double Fine was able to deliver on another phenomenal work of art. Following Raz was engaging every step of the way and the humor hit the mark every time. While the story itself is easy to follow, a lot of the details were put into the world and scenery to help show it as well. Environmental story telling linked pieces together, and even provided foreshadowing at moments in the story. The hubs were fun to explore and search of objects of interest, and each mind provided a fun and unique challenge. Combat and platforming were improved from the last game. Platforming didn't feel as tedious as the first game. Jumping between platforms felt precise and the use of the shadow to indicate position above the platform was a huge help. Climbing and swinging is much better in this game as well. There is some funky geometry on some worlds that can mess with your jump arcs, and the levitation ball can be bugging at times as well. A personal gripe is that I swap from floating to riding the levitation ball anymore so it doesn't feel as smooth as before. Combat now has more variety of attacks to use. Most powers work not only as a puzzle solver but also incorporates into fighting. Along with the expanded arsenal, there are additional upgrades for every power, and the store in game sells modifications for the powers as well. Some powers do better for certain enemies, and some are just straight needed in some fights. Targeting can be a little funky, and sometime attacks have impact, sometimes they don't and it can kind of throw you off when you get interrupted randomly. The collectibles were hidden pretty well and the 100% achievements didn't feel like a slog. Figments were really the hardest thing to get, but with the way the Unconscious Collective works in this game, it is much easier to know what areas have stuff you need to grab still. You will need to hunt for some of the items and figments but it was fun in my opinion. Only other minor problem I have is that I wasn't able to get every upgrade before beating the game. There is technically a point of no return, however after the game is finished you can return to any area easily and finish exploring/gathering collectibles. But the upgrade you get a max rank would be fun to use, but is only really a bragging right. [spoiler]No cooldown on abilities would be fun[/spoiler], but what's the point if I already 100% the game? The overall game is an amazing and fun experience that tells a wonderful emotional rollercoaster of a story, that may actually feel personal to some. Even then, Razputin's adventure is thrilling as it is funny. For myself, casually playing and looking for everything in one play through took me about 31 hours. The full price may be a bit much for some, but it is a fully fleshed out experience and is an easy recommend on a sale as well.
if you miss that good old 3d platform era this game is for you with ton of fun characters and great writing.
Extremadamente entretenido, interesante y creativo. De mis juegos favoritos.
8/10 took too long for a sequel
游戏关卡挺好,但日常地图,我玩起来总是不知道要去哪里,要做什么。然后游戏画风我有点接受不了。所以我玩不下去,弃游了。
What a wonderful game and saga!!!
cuando jugue este juego por primera vez fue como volver a jugar eso juegos de mi infancia volver a esas tardes compartiendo el mando de la ps2 mientras jugabamos gow o algun ratchet y clank me hizo sentir feliz como lleva años sin estarlo realmente xbox deberia saber gestionar mejor sus titulos por si mis amigos ven esto y se burlan de mi piquense el culo perras apretadas
Great game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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