
Deep within the realm of sleep, Sybil finds herself pulled to a distorted castle. Grow strong, and unlock new abilities to build up a deep movement system, fight enemies, find secrets, and free the weary soul of Castle Sansa, in this retro-inspired 3D Platformer Metroidvania.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 566 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm still frothing at the mouth for rittzler to announce a new project! Pseudoregalia made my 2023/24 era in gaming so memorable. Sincerely, thank you for your art. I still regularly listen to the soundtrack :D
This is probably 1 of the best games ive played, permantly.
Fluid and fun controls. Great design and soundtrack. Hot goat.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.29/day in the week to Aug 10 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 567 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A pretty mediocre retro style metroidvania with lots of backtracking, very basic combat, and sometimes frustrating platforming, especially when the kickjump is involved. The music is nice in places, though. It's honestly surprising how popular this game became. I have a feeling the furry jackalope protagonist had something to do with it. Still, I'm happy for the developer and hope this success helps them grow as a game developer.
I wanted to like this game, love the idea of a platformer metroidvania. After the first hour I just got really lost, and I really couldn't tell what rooms I couldn't do because of lack of skill or lack of ability I hadn't found yet. Too many branching paths early on. Soft locked myself by accidently throwing my sword into a loading screen and wouldn't come back even after respawning at checkpoint. Lots of promise for the developer's next game though.
empty nothingness land that only gets kinda fun halfway thru because of the abilities you randomly find. Some moves need a ton of work and some I'd rather have right at the beginning. Combat is completely useless because enemies are few and far between and I feel nothing fighting them.. they also have contact damage for some reason. Menus have text cutoff and are generally unfinished and buggy, plus I didn't know there was a map halfway through because I had to find it somewhere random. Don't bother talking to any of the little guys either they have nothing to say.. Music, character designs and animations are good though. This game needs a crazy mega giga update or something cuz there a fun ingredients in this it just feels like a beta version of something cooler
-"Почему вы купили эту игру она зацепила вас геймплеем?" -"аыаеэээа жопа козочки фурре
- movement is very fun and fluid! - combat is AWFUL! - a bit short. - oddly surreal in a refreshing way considering how desolate the environments are. - story is non-existent but that's honestly fine. - i must have missed so many small keys because there were a bunch of doors i never got to open. - goat-bunny-cat-jackelope girl has hella cake (thumbs up emoji)
Goat bunny cat lady is awesome at acrobatics, absolutely adore her 10/10
This game rocks. The movement and platforming elements were awesome and i loved the time trials sections especially. I'm sure i didn't master the movement but that's fine because i was able to get around in creative ways with the tools provided anyway. Also Sybil is hot
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.3M | 3.5K | 89% | $19.99 | |
| $2.3M | 8.7K | 95% | $11.99 | |
| $2.3M | 4.4K | 88% | $19.99 | |
| $2.3M | 2.1K | 79% | $20.99 | |
| $2.3M | 6.1K | 96% | $11.99 | |
| $2.3M | 6.1K | 99% | $9.99 |