
Deep within the realm of sleep, Sybil finds herself pulled to a distorted castle. Grow strong, and unlock new abilities to build up a deep movement system, fight enemies, find secrets, and free the weary soul of Castle Sansa, in this retro-inspired 3D Platformer Metroidvania.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 566 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a castlevania game with a speedrun parkour game hidden inside. Also Sybil is hot. 10/10
The game has no option to change the movement keys; all the other keys can be changed, but not the movement ones! I tried to ask help, https://steamcommunity.com/app/2365810/discussions/0/564785824624881834/ ready to edit some configuration files. As a left handed and controllerless — no interest in getting used any controller — unfortunate me, this is clear no. It is also disappointing to see a 2023 game lack of proper key bind options; while decades long old MSDOS video games almost all had it. I got this game as a gift, so no refund possible. Along the pain making sad the person who spent his money to gift this game to me, believing I would like it, what adds to my misery that I find many other things nice in this game, such as the graphics, the atmosphere, the surprisingly nice low frame animation tricks, and there could be even more to enjoy, if I could comfortable discoverer them. It is what it is. So, I stop whining and move on… PS. It worked well under my Linux Mint 22.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.29/day in the week to Aug 10 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 567 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I finally got the time to play this game, and I quite enjoy it. I rarely play metroidvanias, but as a fan of 3D platformers, Sybils moves feel so good to master that I just have to keep going and unlock them all. Visually, the game is pretty neat. It's supposed to look like an N64 game, so you have to be into that. However, when you do like that 90s style, you are going to love the graphics. Personally, I am fond of the filters in the settings that lower the resolution and make the frames more "Spider-Verse" like, so I can only recommend you to give them a shot. Sybil is a nice character too. Her design looks really cool and isn't something you see often with character that have a moveset like hers. Regardless, there is one part about her that makes me really uncomfortable. By default, she doesn't wear pants (she's a goat, duh), but you can make her wear these really dope baggy pants. That wouldn't be really a problem if the pants would just be in the outfits menu, but you actually have to enable them in the accessibility settings to appear there. I find this really tacky. I feel this belittles the importance of actual accessibility settings in games and makes fun of people who would actually feel uncomfortable by her default design. This game isn't labeled as NSFW, (and it would be fine if it was) but now I feel like someone sneaked their fetish in, and I don't know how to feel about this. I was afraid to mention this part, because the internet is a toxic place that demands you to be fine with these things, but it's important to me to actually share how I feel. Also, the game runs great on Steam Deck. lol Edit: I noticed some text on the map menu is cut off when you play on Steam Deck.
Cool 3d metroidvania. Love the graphics, love the music, but not the biggest fan of the platforming difficulty and the clueless wandering. I prolly will never finish this.
I dont think I've seen a platformer be as antiplatformer as this game... the idea that you would wanna move forward, or try a jump, just for the game to say no... all while that DRONING AWFUL MUSIC WONT STFU Instead of wall running, you get to KICK yourself OFF the wall and possibly BACKWARDS for some reason... and the music has been like a 15 second loop the entire time. Hell its hard to tell what youre doing during platforming because the damn frames are so slow to adjust and also your character does NOT carry velocity at all, your fast sliding is only for that, and the game and camera and controls are not cooperative with each other. One early section demands to progress that I grab on a pole and jump to the next one with the ceiling and more getting entirely in the way while an enemy attacks with projectiles... the only way I found to progress was to do this all moving backwards so I could jump from one pole to the next and again since she needs to be on that side for the jump it seems. Honestly people ENJOY this game???
It... sure was a game! TLDR; decent enough for ~$10 AUD, but I would STILL only buy it on sale. It's got good parts but my experience was soured by a lot of particularly sore points. The game took me roughly 5 hours to beat and truthfully, I only [i]started[/i] to enjoy myself at about 2 hours and was "having fun" at 3 hours, once I finally managed to get all the major movement upgrades. The movement's good, at least, but suffers from having the fun bits locked behind finding the relevant upgrades, which is really difficult when the game gives you so little direction regarding where you're supposed to go beyond a sign at the beginning of the Tower Remains, which, in my case, was misinterpreted as "Find the 3 MacGuffins to open the door." A revisit is all it took for me to realise I'd misread the sign, but I was still wandering around for [i]way[/i] longer than I was comfortable with, with no clue on where to go beyond trying to contort the movement system to my whims until I hit the inevitable "Come Back With The Wall Run" blocks. The actual experience itself is so... [i]aimless.[/i] You're given nothing to work with regarding what you should be doing besides the sign mentioned above and the occasional "You're Missing An Upgrade, ♥♥♥♥♥♥♥♥, Come Back Later" sections, which leaves you wandering around just trying to fill out the map as much as you can because [i]what the ♥♥♥♥ else is there to do BESIDES that.[/i] The fact the in-game map was a post-launch addition genuinely [i]astounds[/i] me, because I can't even IMAGINE attempting to beat this game WITHOUT it! The map's not even good! The fact the final major movement upgrade was locked in what I assumed was the final area of the game (an assessment which was [i]not[/i] far from the truth), only for me to then need to leave and collect the Actual, Real MacGuffins left me... deeply upset, given that I was just done with roughly 3 hours of wandering around then told to wander some more, which is a shame, because by then the movement system had FINALLY, [i]ACTUALLY[/i] opened up entirely for me to use, and it was great! But I hated what it took for me to GET there! ♥♥♥♥! The level design is... kinda whatever, to me, bordering on outright ugly at times. I get the idea of everything being a dream so some pieces of the map are nonsensical - which, admittedly, was novel enough - but I could only tolerate the checkerboard texture for so long. The combat feels tacked on [i]at best,[/i] clunky at worst. I did not at any point feel like the combat and movement systems meshed together and frequently treated them as entirely separate things. The story. Does not exist. Sybil is hot and I want her to do the unspeakable to me. In summary, if you have, like, $10 to throw around and you don't mind grinding your head against a wall for 2 hours, you might as well save yourself the physical head trauma and buy Pseudoregalia.
[h1]ケモ棒突きプラットフォーマー[/h1] ストーリーは主人公のSybilが夢から覚め、武器dream breakerを手にしてから不思議なサンサ城を探索しつつ何をすべきか解き明かしていくというもの ゲームプレイ 横移動ジャンプスライディングなどは最初からでき、探索をしていくうちに新たな技や服装、体力上限アップなどが獲得できる 所謂メトロイドヴァニアの最初は行けなかった場所も新たな技を解禁すると行けるようになるのが楽しい あと意外と頑張れば行けるところもあるのが良い とにかく動かしていて気持ちが良いのが好き 動きの組み合わせで格好よくかつ有用な技も出せるのが良い(dreambreakerを投げ、空中でキックすると撃ち込める、一瞬手前に戻ってまた進んでジャンプすると大ジャンプ(出来たことない)等) Sybilのウサギのようなヤギのような見た目も可愛らしい 各地にポイントを通るタイムアタックができるスフィアがありクリアすることで新たな衣装が手に入る 落ち着いたBGMが作品の雰囲気にもあっていて良い 椅子に座ることができ座ったSybilはSEXY(重要) NPCはbutlerというキャラが各地におり、なんとなくの世界観を把握できる話をしてくれる ボスはあまり多くないのでそこは少し物足りなかったかもしれない 3Dプラットフォーマーゲームにありがちだが地下マップがなかなか怖い まとめ 可愛いSybilが気に入ったらオススメ 3Dプラットフォーマーゲームが好きならオススメ! セールなら確実に買い
This is a fantastic metroidvania that really rewards simply exploring and running around lost ntil you get used to the environment. The movement options are fantastic and you can really get good momentum and maneuverability going. THe downsides are that the Wallkick gets frustrating to use very often, seems to have a random element to it for where it sends you and has its active hitbox lasting too long; it feels like the game should prioritise a ledge-grab box if it and the wallkck box are both active. The wall-run seems to jet you off into space often also, unsure why.
[h1] Game: Pseudoregalia [/h1] [h3] Rating: 10/10 [/h3] [h3] Status: Zerado e Feito 100% [/h3] [b] A Insistência te leva a lugares incríveis. [/b] Esse jogo vai te tirar da bolha atual, que bolha? aquela de interfaces poluídas e tintas amarelas, o objetivo estampado na sua cara e você apenas o seguindo como um bom consumidor que é. Pseudoregalia te entrega o "Faça como Preferir", você é livre e isso é oque muita gente não entende, se você chega a um ponto ou lugar e não consegue avançar, você pensa que tem que ficar melhor nisso e aprender algo novo, algo que te ajude a passar por ali, não está errado, porém, mesmo sem esse conhecimento ou prática, você pode tentar até conseguir do jeito mais confuso possível, até porque o único limite que temos com a gente é nosso próprio pensamento, ele nos derruba e nos mantem presos no fundo, nos impedindo de subir e conquistar o melhor para a gente. [b] Conclusão [/b] Se você não se importa com explorar bastante e passar uma boas horinhas escutando uma Soundtrack maravilhosa somando com a procura por coisas secretas e detalhes sutis, com uma movimentação incrível e uma interface meio feinha, esse jogo super vale seu tempo e dinheiro, afinal é baratinho! [b] Alguns Conselhos [/b] - O Jogo não é PT-BR, porém existe uma tradução feita por fã, recomendo! - Faça um Board do game, tipo, um mapa mental fora do jogo, com Prints e locais, vai ajudar você a não se perder durante o jogo e eventualmente ficar frustrado com algo, recomendo o site Miro.com - Se divirta <3 [b] Agradecimentos [/b] Obrigado Sid pela oportunidade de jogar esse joguin, bom presente!
i want to bury my face in sybils sweaty cheeks
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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