
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns within the Knox Event Exclusion Zone our survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming. Continued survival relies on cunning, luck, and the ability to evade a relentless horde...
Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
Online multiplayer survival with persistent player-run servers.
Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
Full line of sight system and real-time lighting, sound and visibility mechanics. Get spotted? Fire a gun? You’re in trouble…
Absolutely vast, and growing, map that’s loosely based on real world Kentucky. A huge area in which you explore, loot and set up your fortress.
Vehicles with full physics, and deep and realistic gameplay mechanics.
Tools and items can be used to craft weapons, barricade and cook. Build zombie-proof forts by chopping trees, sawing wood and scavenging supplies.
Deal with depression, boredom, hunger, thirst and illness while trying to survive.
Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
Farming, fishing, carpentry, cooking, trapping, character customisation, skills and perks that develop based on what you do in-game.
Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
Atmospheric dynamic music that matches your Knox Event adventure.
Imaginative Challenge scenarios, on top of our regular Outbreak, Rising, Apocalypse and nightmarish Extinction modes.
Local split-screen co-op.
Full, open and powerful Lua modding support.
Xbox Controller Gamepad support on Windows. (Other gamepads can be set up manually)
The return of Kate and Baldspot, the initial story-driven stars of the Project Zomboid tech demo.
In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
Constant expansion/overhaul of the countryside, towns and city that have been ravaged by the Knox Event
More items, crafting recipes, weapons and gameplay systems.
Steam Achievements support.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 482.8Kreviews | 94% | #81 | $301M |
| $24.99 | 785ratings | 82% | #61 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3542 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best CN #36, worst BR #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 326.86/day in the week to Sep 1 → 367/day in the week after.
Of the 12 markets with a position on both sides, 12 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Russian +12 more
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AMAZING GAME
AWSOME, hard asf, but verry good game.
This is how you died. Because let's face it, none of us nerds could actually survive a zombie apocalypse. Don't believe me? Buy this game and try it out for yourself! Once you get over your inevitable fate, the experience becomes much more enjoyable. Spend your time getting really good at stuff, make your house a home, and dress to impress - you can do it all and much more during the End Times. The best part about this game, without a doubt, is the modding community. Wanna be a psychopath? There's a mod for that. Want to build medieval armour? There's a mod for that. Wanna be a cowboy killing Zs on horseback? There's a mod for that! Not to mention all the community maps that expand what is already a huge open world. The worst part about this game is its user interface. Or more precisely, 5 UIs stacked on top of each other wearing a trench coat and pretending to be a single UI. It can be very frustrating trying to figure out how to do stuff between the crafting menus, Windows 98 style right-click menus, radial menus, and various other dialogue window interfaces. As other reviews have mentioned, there's a very steep learning curve to this game, and I'd say at least 40% of that is learning the controls.
Dia 1: Criei a personagem com a minha cara, cheio de moral. Encontrei uma frigideira, uma garrafa de água e uns salgadinhos. Pensei: "Tranquilo, disto percebo eu". Dia 4: Já me sinto o rei disto tudo. Tenho uma mochila razoável, uma batreta e comida para uns dias. Encontrei um carro, mas não tinha gasolina. Andei dois quilómetros a pé carregado até aos dentes só para trazer um bidão. Dia 9: A luz e a água cortaram. O pânico bateu. Passei três dias fechado num quarto a ler manuais de carpintaria e a comer sopa fria de lata porque tinha medo de fazer barulho na cozinha. Dia 14: Construí a base dos meus sonhos. Janelas barricadas, horta a crescer no quintal, stock de conservas para passar o inverno. Sentado no sofá a ouvir a rádio, a achar que tinha zerado o apocalipse. Dia 15: Saí só para ir buscar uns pregos à casa do vizinho. Não vi um zombi escondido atrás da porta da casa de banho. Dei um salto da cadeira na vida real, falhei o clique do rato, tropecei no tapete ao tentar fugir e fui mastigado em três segundos. Tudo o que construí durante duas semanas foi à vida porque me armei em confiante por causa de meia dúzia de pregos. 10/10 — Já estou a criar o próximo personagem.
секс и имба
It's much more immersive than I thought. Wide as an ocean AND deep as an ocean when it comes to content. Of course an amazing modding scene. That feeling when you are rushing in to save your friend from a horde...
Project Zomboid одна з найкращих ігор про виживання це не історія вашої перемоги над смертью, це історія вашої смерті У грі ви можете бути ветераном, який вдень займається садівництвом, а ввечері справляється з нечистю, механіки дуже класні: окрім звичайної спраги чи голоду, у вас може виникати нудьга чи тривога. А з модами та мультиплеєром гра стає у рази кращою. Тому я вважаю, що це одна з найкращих ігор про виживання за всю історію
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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