
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns within the Knox Event Exclusion Zone our survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming. Continued survival relies on cunning, luck, and the ability to evade a relentless horde...
Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
Online multiplayer survival with persistent player-run servers.
Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
Full line of sight system and real-time lighting, sound and visibility mechanics. Get spotted? Fire a gun? You’re in trouble…
Absolutely vast, and growing, map that’s loosely based on real world Kentucky. A huge area in which you explore, loot and set up your fortress.
Vehicles with full physics, and deep and realistic gameplay mechanics.
Tools and items can be used to craft weapons, barricade and cook. Build zombie-proof forts by chopping trees, sawing wood and scavenging supplies.
Deal with depression, boredom, hunger, thirst and illness while trying to survive.
Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
Farming, fishing, carpentry, cooking, trapping, character customisation, skills and perks that develop based on what you do in-game.
Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
Atmospheric dynamic music that matches your Knox Event adventure.
Imaginative Challenge scenarios, on top of our regular Outbreak, Rising, Apocalypse and nightmarish Extinction modes.
Local split-screen co-op.
Full, open and powerful Lua modding support.
Xbox Controller Gamepad support on Windows. (Other gamepads can be set up manually)
The return of Kate and Baldspot, the initial story-driven stars of the Project Zomboid tech demo.
In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
Constant expansion/overhaul of the countryside, towns and city that have been ravaged by the Knox Event
More items, crafting recipes, weapons and gameplay systems.
Steam Achievements support.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 482.4Kreviews | 94% | #86 | $301M |
| $24.99 | 784ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you are looking for a few evenings experience with friends - that game is great for you! If you are looking for a deep, immersive and long-term experience? Project zomboid may be not the game you should look for. Project Zomboid is the greatest example of "How (not) to manage a video game" I was a fan of this game for a long time, but this is just ridiculous. 1.The context: Lets face it. Project zomboid is fine. Build 41 is great... But build 42 is a disaster of mismanagment. It was 582 days since unstable release of build 42 and the update is still beta-test. And this is meant to be the future of the game? Build 42 unstable is not an update. It is a joke. A party of people adding layers and layers onto a cake and then spending weeks fixing different layers of that cake. Except there was already 120 layers and they addded more while still fixing previous mistakes! A feature creep update and nothing more. But that is not my issue with the game. Look: ---> 2.Problems for users of this game: 2.1.For players: There is no stable ground for players of project zomboid. You can play the build 41 which is stable. But where is guarantee it wont be eventually unavailable officially like build 40 or build 39? You cant play those 2 builds from steam now! Some of mods you use may also auto-update to build 42 version and that's your problem now. You can play build 42 unstable, and your save file will likely be bricked with new patch as it usually was for these more than a year and a half. Of course you wont be able to downgrade because someone locked the legacy unstable builds for security reasons or just because. And what do you do? You could cry. All your progress may be just erased because someone decided to just take away the version you played on. And it happened a lot of times to many players. WHAT IS THE POINT IN PLAYING LONG-TERM THEN? 2.2.For modders: And modders? They are the MVPs of project zomboid community. Modders are the reason why I love project zomboid, why many players love to play this game. Project zomboid as of now is not welcoming place for them. If they make mods for build 41 these mods gonna be outdated as many players moved or gonna move to build 42. If they make build 42 mods... There is a high risk their mods will be broken by new patches over and over every month or so. This forces many to give up modding. And there is currently no certain information on build 42's future like whenever the patch 42.20 is the last or if there is gonna be 40 more. ---> 3.Conclusion: How can I, as a player feel safe and enjoy this game when my carefully crafted modpack, my precious OCs, my long-term runs. ALL of that could be gone in a moment because of someone's decision to lock down the build of the game I was playing? -- This is not just about game design, this is about the user experience being awful. -- The game should focus on helping modders and save files transfer. Or on releasing builds and keeping them forever available. I hope the build 41 will be forever available. That is all I ask for at this point. That is how I want to experience this game. But I cant be certain if that will be possible in near future looking at the current state of the game... ugh.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CN #36, worst BR #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 326.86/day in the week to Sep 1 → 367/day in the week after.
Of the 12 markets with a position on both sides, 12 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Russian +12 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Não recomendo comprar. o jogo é complexo de aprender, e simplesmente não tem nenhum objetivo plausível, é APENAS sobreviver. O jogo não tem história(muitos vão discordar, mas eu sei da história, e ela não passa de uma história de apocalipse zumbi comum, você encontra a história no próprio ambiente, só que a história ela é simples demais para o jogo muito longo, poderia ter mais história para você ir descobrindo com o passar do tempo, mas não tem, a história é simples) Você vai ficar muito tempo só pra aprender as mecânicas básicas, e, em resumo: gráfico: 5/10 (totalmente relativo, mas enfim) história: 1/10 (jogo APENAS de sobrevivência(pode até ter história, mas a história é paia)) PONTO IMPORTANTE: dificuldade: 3/10 ( O jogo não é difícil, apenas cansativo, a dificuldade não está em decisões complexas, habilidades, muito planejamento e tals, a dificuldade está em repetir processos muito chatos, repetidas e repetidas vezes, e evitar pequeninos erros, se você tiver atenção( exemplo claro: UM DIA no jogo equivale a UMA hora e MEIA na vida real, e para o jogo começar a ficar emocionante, demora pelo menos 10-30 DIAS DENTRO DO JOGO, ou seja 15 HORAS DE GAMEPLAY pro jogo apenas ficar um pouquinho mais difícil e completo, e ainda no final de contas, não desbloqueia nada de novo, continua a mesma coisa.) preço: 3/10 ( Preço muito alto pelo oque o jogo oferece para você fazer.) liberdade: 2/10 (Apesar de o jogo ser conhecido como um jogo com muita liberdade, você é totalmente preso as mecânicas que o jogo te impõe, e não deixa você fazer nada de novo, apenas deixa você fazer coisas já predeterminadas por ele exemplo: usando o jogo minecraft como exemplo, você faz oque você QUISER, esse jogo não deixa você fazer oque você quer, a liberdade se resume em: poder andar por onde você quiser, e aprender qualquer habilidade PRÉ-DETERMINADA pelo jogo, isso limita muito a liberdade e a criatividade do jogo) O jogo é um jogo de paciência, pra no final, não mudar nada, você não desbloqueia nada novo, apenas aprimora mecânicas básicas já existentes. avaliação final: 5.2/10 Não significa que é um jogo ruim, eu mostrei apenas as partes ruins da minha expêriencia, é totalmente plausível que alguém goste desse jogo, apesar de tudo.
Es todo un tema viste
pretty beast game
Un día tienes vehiculos, un refugio estable, comida y agua... al otro estas con todo West Point persiguiendote... 10/10
♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥
byłem głodny w lesie, postanowiłem poszukać czegoś do jedzenia w lesie na zbieracstwie zjadłem jagodę i zdechłem polecam.
i'm not sure if the game is good or bad... the optimization is terrible dude, my computer can't handle it, and even with an unstable version and a few mods, I'm getting 20–30 FPS. it's too bad performance for this game.
Ürkütücü, eğlenceli ve zaman algısını kaybedeceğiniz bir oyun
There's zombies in my zombie game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $1.5M | 4.1K | 86% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $309.3M | 355.9K | 95% | $59.99 | |
| $279.3M | 197.3K | 86% | $49.99 | |
| $278.1M | 346.9K | 79% | $49.99 | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $273.8M | 551K | 94% | $29.99 | |
| $344.7M | 373.7K | 90% | $59.99 |