
Explore a hostile, living world: Uncover forgotten horrors, both man-made and supernatural, as you hunt for powerful weapons and exotic artifacts.
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Every market we collect.
About

Project Silverfish is an immersive sim, FPS where you rely on your own wits and diverse sets of tools and weapons to survive!
Venture deep into a hostile and mysterious exclusion zone to hunt powerful artifacts, fight horrifying creatures and descend deeper into lost, cold-war era dungeons!
Solve complex mysteries, tracing the paths of other explorers, and digging up terrible secrets once lost to time.
Work to uncover the dark secrets of your people's origins, and humanity's extinction...

Choose between 6 distinct pre-made classes or customize your own Inheritor of humanity's ruin!
With a variety of perk rolls and game rules, you can create a unique experience each time you play!

A massive immersive sim world where you choose how you engage with problems and threats. With a mix of tense gun-play, diverse sets of tools and equipment, and no scripted solutions or hand-holding:
You are in-charge of your own decisions!
You are responsible for your own mistakes...

Delve into dark, hidden dungeons.
Navigate treacherous Anomalies.
Face hideous monsters born of a cursed past.

In The Exclusion Zone, you're not always just a hired gun, you're also going to need to apply detective skills and deductive reasoning to find answers...
Complete Contracts and Missions by exploring the world, chasing leads and finding clues! Sometimes the truth can be stranger than any anomaly or mutant...

Among the many mysteries of the Zone, there are also powerful artifacts.
They can grant passive buffs, or when charged with Eather, cast seemingly magical effects.
Some can even be crafted into exotic firearms, allowing you to exploit their secrets in combat!
Be careful, you're not the only one hunting out here...

Be prepared to discern friend from foe out in the field!
Several factions are vying for power out in the Zone. Some looking to control its secrets, others seeking to destroy the very source of its anomalies.
It's up to you to decide who you're willing to work with, or even join should they convince you...
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Although i dont really care for extraction shooters and wished this went more in the direction of stalker anomaly, its not bad. I havent had much of a bad experience with it or havent encountered any bugs. Only thing is i wish the map was better to use, im not sure where i am on the map and im trying to find things with no clue where i am supposed to go and the anomalies are hard to see, i dont know which anomaly makes the buzzing sound but i cant for the life of me see it at all. Other than that its not bad.
Very solid stalker type game. Good variation of enemies and plenty of guns to take them on with. Take your time to try out some of the different starts and really pay attention to what faction a guy is in before shooting them in the back of the head.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 207 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-went on a long journey to figure out where I needed to go for a quest -got a bunch of sick loot on the way -turned a corner and got turned into swiss cheese -dropped my loot where I died -respawn with only 5 items -start my corpse run back -immediately step on a landmine -lose all my progress -10/10
shows great promise for an early access game; as it stands currently, it can be monotonous once you know how most game mechanics and items work, but that is to be expected for anything if you refrain from searching spoilers about how things work, I find that it is not only rewarding, but engaging as a player; this will keep the game as fresh as possible (dont be like me with a pebble brain and consult the community server for info as it becomes a habit in ruining the full experience) P.S: got jumpscared by a boar at night while trying to sneak around enemies and it probably reduced my life expectancy range by a couple of years at least
If Misery and Fallout had a baby this would be it. Great combat mechanics, more content would be amazing and dev is working on it last I checked. Excited for the future of this game
"It's getting late, I'll save and quit at the next safe area" Narrator: They then proceeded to play for another 5 hours passing through four different safe zones without quitting until outside the window became bright for some strange, indescernable reason.
This might be one of my favorite games of all time, honestly I don't have words to describe how fantastic its lighting is, its terrifying in the best way possible. there's a lot of good challenge and its overall fantastic. if I had the money i would buy it again just to support the devs because ♥♥♥♥♥♥♥♥♥ is it fantastic. best 30 dollars I've ever spent on a game.
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The game undoubtably "Gets" what makes the stalker trilogy so much fun to play. The large, open levels punctuated with bone-grating underground 'dungeons' filled with loot, wandering squads of NPCs with goals that frequently don't involve the player, and a mountain of guns ranging from rusty blasters to actual laser guns will leave you hungry for your next upgrade until you finish your playthrough. I cannot stress enough how good this map design is. Unfortunately, that massive map is also the downfall of the game, because without a doubt the art is the weakest aspect. Point blank, this game looks like an asset flip. Everything is low poly, flatly shaded, and as painfully generic as $5.99 on the unreal store can buy. The models that are handmade look good, with a weird psudeo late 20th century setting that is a perfect fit for a stalker-like but they are few and far between in a sea of old sedans, green wardrobes, and military crates you've seen a thousand times before. Building interiors in the cities are especially guilty of this, with many rooms left completely empty aside from a pair of lonely green crates. The AI is unfair, wallhacking, quick to shoot and quicker to kill. If you're a stalker fan, you're right at home. Mash your head against the wall for an hour until you start finding the cracks in the algorithms, then use those exploits to raid the refinery with nothing but the starting pistol. Enemies are Fine for what they need to do for the gameplay loop but I do find myself missing the weird situations a proper a-life system would cause in the stalker games that so clearly inspired this. The story is one aspect that is already putting stalker to task even while the game is in beta. If you're a Lore Enjoyer, you have a lot to dig into and what's here is good. More than serviceable, the stories and lore contained within this setting are a love letter to the soviet fantastika that spawned this genre. Tragically, the only place discussion of this story takes place is the game's discord, which has locked all lore discussion in moderators-and-friends-only channels for explicitly gatekeeping reasons. Childish behavior, but the actions of discord moderators shouldn't affect a review of the game itself. TL;DR: Mixing a modern take on soviet fantastika with a modern take on the STALKER trilogy's gameplay, Project Silverfish is greater than the sum of it's parts even in early beta. One of the rare early access games worth every penny.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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