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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About




Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.8Kreviews | 85% | — | $3.4M |
| $4.99−75% | 114ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun
I love this game. Sim Tower reloaded
No longer works, no support form Steam or SomaSim.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 42.3K | 72% | $4.99 | |
| $3.4M | 7.9K | 79% | $19.99 | |
| $3.4M | 14K | 95% | $14.99 | |
| $3.4M | 7.2K | 87% | $19.99 | |
| $3.4M | 3.6K | 80% | $29.99 | |
| $3.4M | 5K | 85% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 4.1K | 79% | $24.99 | |
| $282.9K | 568 | 82% | $14.99 | |
| $114.5K | 329 | 71% | $11.99 | |
| $10.8K | 53 | 60% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Japanese, Traditional Chinese
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This filled the hole in my heart that Yoot and Sim Tower left. Adds more aspects that make it more engaging now as an adult, keeping up with utilities and making everyone happy.
great success skyscraper builder
在怀旧90年代游戏SIM Tower时碰上了这款作品。相比SIM Tower: 好的方面是,UI更好看了。楼房的形状更灵活了。逐户管理的系统对微调提供了更多的选择。协议、市政等功能让它更像模拟城市之类的游戏。软件质量尚好,不容易碰上bug。状态图层、报表功能等给批量管理提供了帮助。 其他一些想法: 1)少了电梯等候系统。SIM Tower一个标志性的特点就是那一排排上上下下的电梯井和一群群等到发狂的住户。虽然解决这一问题是一个挑战,但也是原款的一大乐趣。现在电梯要占好几格,人员从一层进入到另一层直接出来,更像是经过了一个teleporter而非一个有纵向移动时间延迟的载具。这真不是另一款“集线箱”吗…… 2)大厅是干什么用的?没有解释的很清晰。孤以为可以在大堂摆点柜台、大堂经理,以欢迎住户们进入一个分割的公寓楼层或酒店楼层。 3)电力、水力供应网络的设计较为机械。楼层盖多了,重复起来就显得尤其“牛马”,新鲜感消退太快了。这使得这些需求管理游戏性不强。个人看法是,为楼层配备集线箱、确认供需关系是有趣的课题,但为每层楼横向布线,重复一百多层楼那一定是枯燥的重复劳动。 4)楼层盖高了,无论是哪种物业,一旦建立了水电服务供应体系,后继的量化扩张都是非常重复性的劳动,新鲜感消退太快。一度感受是,一旦物业供需配置好了让现金流为正,那直接复制粘贴一百层不就完事了吗?为何还要一层一层、一个物业一个物业地点击配置呢。突出了自动化、蓝图的需求。可能毕竟这只是在盖一栋楼,不是在做一个戴森球(笑)。 5)人员有丰富的想法、满意度,但和《过山车大亨》系列相比,玩家可能不会那么的有兴趣去看楼里的每个家伙在想什么做什么。 如果没有SIM Tower的前车,这个游戏作为休闲经营题材让玩家噌噌赚钱盖楼,还是蛮有趣的。可惜的是他就是一个前者的现代版复刻,致敬前作可圈可点,但创新方面略微乏善可陈。 以上是对一个卖5刀的游戏提出的令它多值几刀的额外期望。不否认它现在就是一个可以重复玩数十小时、享受楼宇设计乐趣的作品。
Any fans of SimTower will like this one, especially since the building restrictions for lobby placement, and elevator queue madness are not present.
I build the tower
tall
The game is great and I recommend it for relaxation or quick gameplay. The music is wonderful and the graphics for 2D game it's fantastic.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.