
Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 8.2Kreviews | 92% | — | $3.6M |
| $24.99 | 4.4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great combat, fun weapons, great music, great level design, it's a top notch boomer shooter. Hopefully we'll see that DLC someday...
Мой первый пройдённый до конца бумер-шутер. Арт-дирекшн - 10/10, по началу слегка смущают дёрганные 2D анимации рук и оружия, но потом привыкаешь. Сложность - 7/10, проходится полностью на среднем уровне за 6-8 часов. Уверен что 100% ачивок можно получить при повторном прохождении, я же не стал заморачиваться. Боссов по сути нет, больше потеешь над секретиками. Темп игры - 7/10, под конец уровни становятся слишком отчуждёнными, вы получаете имбовое оружие, но довольно плотных врагов, а вот драйв уже пропадает, так как контрольные точки уже почти не нужны, спавн происходит мгновенно. Саунд-дизайн - 9/10, музыка напоминает компиляцию из всех думов, очень атмосферно, хотя под конец чуть приедается. Итог - 8/10, за копейки получаете море крови, тонны мяса, тренировку для спинного мозга и отдых для головного.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Spanish - Latin America
| $24.99 |
| 2.4Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 348ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loads of fun. Visceral gun play, great weapons, extremely cool pixelated retro graphic style, very bloody. A true standout in the boomer shooter genre! Runs smooth as blended guts on the Steam Deck. Highly recommended!
Prodeus gets some of the fundamentals right, but it doesn't do enough to stand out from its competition, nor is the core gunplay good enough to support its entire runtime. The aesthetic is appealing, but gets repetitive quickly. Combat it solid and punchy, but never develops a greater depth. The thin-ness of the combat becomes very apparent by the end-game, having been stress-tested by the increasing difficulty. It can be worth buying and playing if you know what to expect. It is adequate but uninspiring.
Prodeus es un título excelente que puede proporcionarte varias horas de adrenalina y diversión. Un diseño de niveles sólido, un tiroteo gratificante, un diseño artístico hermoso y una banda sonora sublime componen este FPS en uno de los mejores en la memoria reciente, sin duda.
Prodeus is a very good game.
[h1]Prodeus[/h1] Není moc co popisovat ohledně téhle nadopované [i][b]new retro[/b][/i] doomovici na pekelných steroidech. Rychlé, nekompromisní old school brrrrrrt, bzzzzzzt, dakka-dakka mlsání. https://steamcommunity.com/sharedfiles/filedetails/?id=3490679798 Kvalita, kterou tahle gejma srší by vypálila díru i do protiatomového krytu. A aby toho nebylo málo, tak se do smažení enemáků můžete vrhnout i skupinově. Pro milovníky old school FPS her je tohle skutečně silně uspokojující mlsání. [b]Prodeus[/b] se drží klasického stylu původních FPS her. Načíst mapu, běhat kolem a sejmout cokoliv se jen trocha hne. Možná i vlastního spoluhráče, když už se na to rozhodnete taky dát faječku. Celkový dizajn celé hry je dobře vyladěný, jednotlivé mapy jsou kvalitně vyladěné a k dispozici je i solidní paleta palebního arzenálu. Celkově mohu napsat, že Prodeus je hoden svého doomoidného původu a svou pozici si neváhá obhájit každou vteřinou masakrózního tapetování všech povrchů hektolitrami enemáckých na drobno rozprskaných vnitřností. A ano, hudba, zvuk, animace, optimalizace... Na nic z toho všeho [b]Prodeus[/b] ani troška nezapoměl. [hr][/hr]Prodeus - new retro FPS skrz naskrz nasáklé krystalicky čirou doomoidní esencí. Jestli milujete Doom, tak Prodeus je skvělá volba - o něco rychlejší, krvavější a všelijak jinak víc poladěná alternativa. Tak jdeme na další kolo? Ta poslední horda enemáků vypadala docela nasraně, co tak to jěště trocha připepřit a vypálit?!
My favorite fast shooter of the last 10 years after Doom 2016.
Положительный обзор недоступен в вашем регионе, так как серваки в России работать не будут. ♥♥♥♥♥ тогда это покупать, если можно с *более выгодного* магазина пройти сингл за бесплатно? Естественно это рефанд.
tldr; game has a reloading mechanic, no effective weapon quick-switching, high mobility is discouraged most of the time, good visuals though. >Experience the quality you’d expect from a modern AAA game so nothing much good then? if you wanted to play this game expecting it to be a mix of DUSK and DOOM: Eternal (like I did), you'll be highly disappointed. visually, it IS like those, but gameplay-wise it's close to being completely the opposite. anyway, it's a fine game, if you can get behind the fact that it doesn't allow you to have fun every time you have spent a clip or shot a rocket - yes, I'm talking about reloading mechanic. you don't put that in a game like this if it completely breaks the pace. the both aforementioned games encourage you to move a lot, however, in this game: while you do have a very high mobility, most of the AI was written to predict your movement and position instead, and all the arenas - with a few exceptions - are very cramped and enclosed, so instead of running and jumping all around you're encouraged to stand in one place and spam A and D. this game has a screen shake whenever you take damage, so if you're facing juggernauts with miniguns they hitscan you and you simply just can't do anything about it, the only way the game wants you to fight them is peeking out around the corner. you wanted to quickly approach one and give him a smooch on the cheek with a quadshot from a Super Shotgun? he'll get your face peppered with lead instead. very fun indeed. the game is also unfathomably easy with all those respawn points on every corner, I'm really not sure why they are there in the first place, there's no sense of punishment. again, maybe because "Experience the quality you’d expect from a modern AAA game" and pandering to the casual audience? fine, I don't really care about this one. there's also huge weapon oversaturation issue, MORE DOES NOT MEAN BETTER, ESPECIALLY WHEN YOU HAVE TO RELOAD EVERY EACH ONE OF THEM. another huge issue is that the dying enemy model will catch another 50% of the projectiles you shoot, so good luck trying to pierce through the hordes of enemies, which also makes the ballistic weapons (second slot) in this game a total garbage and completely unsatisfying to use (they are already a complete trash on their own btw). and a last one I want to mention. "bosses" don't have a presence in this game, most of them just die to a single quadshot and a bit of spice added to it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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