
The critically acclaimed Prince of Persia® franchise returns for the first time on next-generation platforms with an all-new epic journey. Built by the same award-winning Ubisoft Montreal studio that created Assassin's Creed™, Prince of Persia has been in development for over three years to deliver a whole new action-adventure gaming...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Engagement
Reviews
Themes across 107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a true demonstration that the 7th gen of consoles was the equivalent of a Middle Age for gaming. I cannot fathom how lazy each and every aspect of this game is. It's like the dev team only made sure to make a game with a Middle Eastern setting that would include wall rides and time rewind and thought they could call it a day. You'll have no resources to manage or preserve, You don't have a life at risk, no weapons you can switch, no magic spells you can cast. The platforming has been reduced to a series of obstacles to which you have to react. There is no proper action, or planning, or requirement to understand what you have to do in order to cross the section you're about to do. Only reaction. It's like a rhythm game, only it has no variations nor melodies you have to follow. You simply climb a column or ride a wall; the prince will move on its own and you'll have to press a button when you reach the next obstacle and let him do the rest. The animations look good, but soon you eyes won't be caught by them anymore and your mind will start telling that this is boring. The combat is almost completely automatized. Enemies will mutate to force you to use a specific button, use that to do an auto-combo, push them to the edge of the arena to get some additional damage or to one-shot them and that's it. Repeat for the entire game. And since you'll always do the same thing for 12 or so hours, they didn't bother giving a proper effort to what you'll hear and see. The art direction is fine, but you'll see maybe ten character models throughout the whole game. The music is not bad, but you'll only listen to a combat track, a corrupted land track and a purified land track. You won't find any secret rooms nor collectibles, only a few skins and the light seeds. Speaking of light seeds, you don't have to have them all, unless you're looking for achievements maybe. Speaking of achievements, you don't have them if you play the game on PC. Speaking of things you don't get on PC, how about you don't get the REAL ending of the game? Yeah. If you end the game on PC, you'll see the awful u-turn they do by destroying one of the very few things that are indeed funny, and that's the dynamic the two main characters have. But you'll be left there. You'll have to buy a DLC which is only accessible on PS3 and X360 to get to see the two characters actually end the story of the game, which is just a cliffhanger meant to escalate things in the sequel they were already planning to do. The only effort they put in the game was to make sure it would be a cash grab. No wonder they pulled the plug on this reboot once it didn't deliver what they wanted and stopped trying. Thanks to Assassin's Creed, they realized soon enough that you don't have to split your cash cows, you keep them in the same pasture. And now PoP is merely used as a nostalgia-tainted bait for the fans that are growing tired of AC. If you ever wonder why Ubisoft has been going through such bad waters lately, it's because they had it coming since 2008. 3/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
needed a choice at the end. Prince spends the whole game talking about defying fate, and then there's no free will in the last moment? With the most important decision? I just turned the game off entirely before making that forced BS play. Absolute garbage.
I Had Seen This Game Before And Hated It Purely Because Of Its Art Style. However, After Many Years, I Finally Decided To Give It A Chance, And I Can Honestly Say That I Was Wrong To Completely Judge It Based On Its Visuals. While I Still Prefer The Art Style Of The Other Prince Of Persia Games, This One Is Far From Bad. [hr][/hr] [h2]Story & Tone[/h2] This Game Takes A Completely Different Approach To Prince Of Persia. Although I Absolutely Hated The Prince's Character Design, He Never Looked Like A Prince To Me. Instead, He Looked More Like A Junkie. That Said, The New Story, Combined With Its Bright And Lighthearted Tone, Surprisingly Still Feels Fresh Even In 2026. The Premise May Sound Weak At First, But Once You Actually Experience It, The Story Turns Out To Be Quite Enjoyable. [hr][/hr] [h2]Gameplay[/h2] Without A Doubt, Platforming Is The Strongest Part Of This Game. Traversing The World, Chaining Together Acrobatic Moves, And Exploring Every Area Is Extremely Fun And Easily The Highlight Of The Entire Experience. Unfortunately, The Combat Is The Complete Opposite. I Simply Didn't Enjoy It At All. In Fact, I Don't Even Consider This Game To Be Action-Oriented. The Platforming Is So Good That It Feels More Like A Platformer Than An Action Game. The Overall Length Also Feels Slightly Stretched Due To Repeatedly Traveling Around The Map To Heal Every Fertile Ground. Thankfully, It Never Became Too Frustrating. [hr][/hr] [h2]Final Thoughts[/h2] It Is A Shame That Ubisoft Never Made A Proper Sequel, Especially After The Way The Game Ended. There Was Clearly Room For The Story To Continue. In The End, I Still Believe That The Other Prince Of Persia Games ([b]The Sands Of Time, Warrior Within, The Two Thrones, And The Forgotten Sands[/b]) Are The Best In The Series. However, If You're Looking For A Fun Prince Of Persia Game With Excellent Platforming And Don't Mind A Different Direction, Then Prince Of Persia (2008) Is Definitely Worth Playing.
This game is a crime against PoP franchise. Flat and boring plot/characters. Awful movement - everything feels scripted/assisted. It is also slow. You are forced to visit the same locations over and over in order to progress further. The gameplay is extremely repetitive.
Игра детства, сделанная за пачку кириешек. Визуал вечен. Жаль Ubisoft свернули эту вселенную.
apesar de ser um reboot fracassado da franquia, é muito bom pra relaxar e desligar a mente por que passa a mesma vibe do ICO e Shadow of the Colossos.
The combat is kinda dreadful but I really liked this game. Funny to say that since the previous games had much better combat, but I feel like everything else in this game is standout. The graphics have aged beautifully, the traversal gameplay is smooth and satisfying, and the banter between the two leads is electric. Stupid ass PC port displays button prompts instead of keys, but otherwise runs very well. And no, it isn't an issue that Elika can save you every time you fall, since all she's doing is removing an unnecessary loading screen.
Super underrated game. It was criticized for being different from other Prince games. And that's true. Still really cool core gameplay and graphics. Buy it on sale and give it a try. 8/10
Cara , não entendo muito porque das analises mistas , devido a elas fui jogar sem expectativas e com o pensamento de ser o ponto mais baixo da franquia , o que me foi entregue foi um game de plataforma , aventura e exploração que nesses três aspectos é incrivelmente bom, simples e divertido. A direção de arte e o visual/design de tudo é incrivelmente bom e até meio assustador pra um jogo de 2008. Acredito que muitas das criticas sejam devido ao final e ao combate. minha opinião sobre os dois é : Combate: muito simples se comparado aos outros jogos da franquia , mas de forma nenhuma é ruim e sinceramente falando eu gostei final: na hora me remoí um pouco com o epilogo , mas depois que pensar um pouco e pesquisar o objetivos dos desenvolvedores com ele , acho ele corajoso e diferente doq se espera. Também acho que nem de longe ele tira o valor e a diversão da jornada digamos assim. PEGA NUMA PROMO E JOGA SEM MEDO DE SER FELIZ , vai ser divertido
Learning special combat icons can be frustrating, but it's a 2009 game, so let's cut it some slack. I waited way too long to play this game, but I like it a lot. Solid PoP game.
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Players by region
Where this game's players are, estimated from review languages.
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