
An incremental auto battler dungeon crawler where you build a synergized hero party to slay enemies and loot items. Unlock weapons with unique attack styles. Gear up your hero team and explore new dungeon rooms filled with enemies and legendary drops.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #55, worst KR #78 · 2 markets collected
About
Combat
Unlock new weapons, recruit heroes and build your party. Synergize your heroes and shape your own playstyle. Experiment with countless combinations to find the most effective way to loot more!
Upgrades & Progression
Loot coins and items to unlock powerful upgrades in the Skill Tree. Each upgrade strengthens you and your heroes to defeat more skeletons and gather even greater loot. Forge weapons in the Blacksmith, every weapon features its own unique attack animation. Recruit new heroes and upgrade them in Guild, each with different upgrade paths and abilities.
Heroes & Party Building
Recruit, bless and lead a team of heroes through darkest catacomb dungeons. Each hero acts uniquely on the battlefield. Increase your party capacity, combine your heroes to discover powerful synergies, bless them in Guild and create endless combos.
Dungeon Exploration
Explore new dungeon rooms, each with its own drop rates and challenges. Unlock new enemies that drop unique items, use them at the Blacksmith or sell them for coins.
Enjoy the massive variety of content and discover endless ways to grow stronger in Bones and Coins!
Full Game Will Include:
8 dungeon rooms, each filled with unique enemies and loot.
16 weapons, each with its own attack animation.
6 heroes to recruit and build your party.
9 unique enemies, each dropping exclusive items.
A vast skill tree with 160+ upgrades.
Multiple play styles and countless strategic options.
And much more…

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 366 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bu oyunu satın almamın 2 sebebi var. 1. Türünü çok seviyor olmam. 2. Türk yapımı bir oyun olması. Fakat maalesef oyun beni beklediğim kadar tatmin etmedi. Öncelikle oyunun oynanışını ve temel mantığını beğendim. bu tarz oyunları seven biri olarak başına oturduğumda keyif aldım. Ancak en büyük problem, oyunun türüne göre çok kısa sürmesi ve içerik açısından oldukça eksik kalması. Özellikle son bölüme geldiğimde "Daha fazlası olmalıydı" dedim. Birkaç bölüm daha eklenebilir, bölüm dışında oyunda hiç boss yok, boss eklenseydi keşke daha güzel olurdu. Düşman çeşitliliği artırılabilir ve ilerleme sistemi çok daha fazla geliştirilebilirdi. Oyunun sunduğu temel mekanikler aslında daha uzun bir macerayı rahatlıkla taşıyabilecek durumdayken, içerik çok erken bitiyor. Açıkçası bazı noktalarda oyun bana aceleyle hazırlanıp, kısa sürede tamamlanarak piyasaya sürülmüş hissi verdi. Sanki temel sistem kurulmuş ama üzerine eklenebilecek birçok fikir henüz uygulanmadan oyun yayınlanmış gibi. Türünü sevdiğim için oyundan daha fazlasını bekliyordum. Özellikle Türk yapımı olması nedeniyle desteklemek amacıyla satın aldım ve gerçekten başarılı olmasını istedim. Bu yüzden eleştirim biraz daha fazla içerik beklentisinden kaynaklanıyor. Kötü bir fikir değil, hatta üzerine biraz daha düşülse çok daha iyi olabilecek bir oyun. Fakat mevcut haliyle içerik yetersizliği ve kısa sürmesi benim için ciddi bir eksi. Umarım ilerleyen güncellemelerde yeni bölümler, bosslar, düşmanlar ve daha fazla içerik eklenir. Çünkü oyunun potansiyeli var, ama şu an bana göre potansiyelinin altında kalmış. Türü seviyorsanız göz atabilirsiniz, ancak benim beklentim kesinlikle daha fazlasıydı.
Media

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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese* +1 more
Hours played at review time, across 366 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
該改名叫放置地下城,啥快節奏,挂一晚就爆機 但就是太標準的增量,反而太無趣了,只能說中規中矩
ゲーム自体は面白かったものの、もったいないと感じる点が多かった。 まず何より、インクリメンタルゲーなのに圧倒的にボリュームが少ない。 「体験版かな?」と思うくらいのボリュームで、始めた初日に「レベルMAX」と出たのを見て「えぇ……?」となりました。 「ここから転生要素とかがあるのか?」と恐る恐る進めてみたものの、そのままゲームクリア。 また、遠征の意味が薄かったり、装備という要素こそあるものの、基本的には単純に強くなるだけなのが味気なかった。 「範囲は広いけど攻撃が弱い」とか、「攻撃速度とダメージは高いけど範囲が極端に狭い」とか、そういう特徴のある装備があってもよかったんじゃないかなと思います。 全体的に進行が一辺倒なのももったいない。 スキルツリーはあるものの、結局は全部取る形になっていて、「選択しているようで結局は一本道」なのが、スキルツリーである意味を失っているように感じました。 各要素やスキルの選択にシナジーを持たせて、アビリティに寄せたビルドや、キャラクターごとの特性を活かしたビルドなど、プレイヤーによって育て方に幅が出るような作りだったら、もっと面白くなったんじゃないかなあと思います。 無料でも面白いインクリメンタルゲーはたくさんあるので、わざわざお金を出して買うゲームとして考えると、現状では友人に勧めることはできないかな、というのが正直な感想です。 逆に、よかったところを挙げるとすれば、ゲーム全体に漂う古き良き2Dゲームの雰囲気はかなり好きでした。 スキルツリーも、先に何があるのかわからず「この先には何があるんだろう」と想像しながら開けていく感じは楽しかったですし、アビリティのデザインやモーション、効果なども爽快感があって、とても好きでした。 面白い部分はちゃんとあっただけに、もう少しボリュームとビルドの幅があれば……という、もったいなさの残るゲームでした。
A rather boring and uninspired incremental auto battler. Nothing about it really stands out besides the bare bones platform you fight on. You can certainly say they made a game typical of the genre. But it's a no for me.
我不明白一个单机游戏你限制祝福重置的次数干什么?纯恶心人
不太推荐这个,重复度太高,很多地方本来能爽,但是爽不起来,玩到一半我都睡着了,如果十块以内可以考虑买来消磨时间 最最重要的是,这玩意你标个刷宝,但是根本没看到任何刷宝内容,什么时候改,什么时候换好评,以下详述: 第一是重复度太高,杀怪,拿代币,换武器,换图,杀新怪,拿新代币,换新武器,换新图,但是怪与怪之间只是图画、掉落物不一样,换图血量更高以外,本质上没什么区别,经典的“大棒打小龙虾”,武器也是一样,换个图凑合,没有新特效,地图呢则是大小不一样,还会限制怪的数量上限,不让你在低图爽玩,我也不要求每个都一样,好歹有点机制变化 第二个自动化跟点击差距还挺大的,不点满技能收益连一半都过不了,自动的英雄技能选完之后就不能更改了,也不能洗点什么的,这点希望可以改一下;而主控圈的主动技能,可以自动释放,后续天赋树也会有延伸的其他削弱版随机释放,但是特效方面还有待进步,即便是毕业了也没有那种毁天灭地或者到处爆炸的爽感,爽不起来 第三个数值方面卡的太死了,从前期卡到后期,前期一个小节点要重复刷两三局,中期关键节点也差不多这个数,不开就没有新代币直接卡死,后期则是一些提升不大的小边角,也要花你大半局时间刷的资源,甚至于那个B远征升级,提升四舍五入基本没有(关闭游戏挂机可能有点用吧),但是代币消耗也不是个小数目 第四个每局时间卡的要死,毕业了也才30S,虽然有的英雄技能可以加时,但是你没选又不能洗点,蠢炸了,尤其有的英雄是成长型技能,半分钟不到下一把,还没起飞又要重新开始叠,后面重复刷代币的时候,不启动连点器自动下一把就是在折磨自己
3 hours to finish the game (i even slacked) and you pay 6 bucks? kinda overpriced imo for 3 hours
The pacing feels fantastic initially. Toward the midgame, it becomes a bit grindy, which, for this type of game, is honestly to be expected. That said, I think there are a few changes that could help with long-term balance and replayability. The biggest one would be diminishing returns on expeditions. By all means, let people keep the game running overnight if they want to wake up to a nice chunk of upgrades ready to select. However, I would scale expedition returns based on dungeon level, overall progression, and the player's current resource count relative to those factors. This would still reward idle play without allowing someone to leave the game running for a day, come back, and suddenly unlock a massive portion of the progression tree. Another issue is that lower-tier currencies eventually fall off almost completely, aside from the occasional extremely expensive unlock that pops up. If an endgame is planned, I'd love to see unlimited currency sinks for every tier. Copper, for example, could eventually offer something small like +1% attack speed per purchase, starting around 40 million copper, with each additional purchase increasing the cost by another 5 million. Nothing game-breaking—just somewhere meaningful to put resources that otherwise become obsolete. I'd also consider adding an endless sink for upgrading weapon traits alongside the normal progression system. That could give players three different long-term goals: skills to continuously invest in, minor incremental weapon improvements, and increasingly difficult dungeons to complete. Once you finish one dungeon tier, another could take its place with progressively larger enemy HP pools or other scaling modifiers. These are just suggestions if the goal is to add a stronger replayability/endgame loop. The core gameplay already works extremely well. In its current state, this was money well spent and an easy recommendation from me. It is important to understand that this style of gameplay isn't going to be for everyone. I have a mentally demanding job, and I absolutely loved having a game where I could half-plan, half-veg out, and just unwind without needing 100% of my attention every second. Fantastic job, Dev. **A+**
核心機制失衡: 傭兵系統深度嚴重不足,養成與自由度低,僅前中期微有作用,後期幾乎失去存在感。 雖改版新增 3 次技能重洗,對提升策略深度仍無實質幫助。 流程重複性過高: 第三關起即進入高度重複的作業感循環,缺乏變數與挑戰遞進。 3.8 小時即可通關全成就,內容充實度有待提升。 如果要拿成就可以入手,很快就可以解完50個。
milton bodi
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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