
The critically acclaimed Prince of Persia® franchise returns for the first time on next-generation platforms with an all-new epic journey. Built by the same award-winning Ubisoft Montreal studio that created Assassin's Creed™, Prince of Persia has been in development for over three years to deliver a whole new action-adventure gaming...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Engagement
Reviews
Themes across 107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Неплохая попытка перезапуска. Стиль, Элика и свобода. https://steamcommunity.com/sharedfiles/filedetails/?id=3219231876
This game aged really well! Finding all the light seeds were surprisingly fun! But i was slightly disappointed to find out that the epilogue wasn't ported to PC.
I've started this game several times over the last few months and it has never worked. After clicking "Launch Game" I'm met with a title screen that wont progress. No combination of buttons on my keyboard, mouse, or controller seem to start it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was one of my favorite Xbox 360 games and it still lives up to the hype! Camera angles and jumping is still wonky at times but plays just like it did on console.
Головний герой егоїстичне падло
After the incredible Sands of Time trilogy, Prince of Persia (2008) feels like a pretty disappointing reboot. It goes in such a drastically different direction that it barely captures what made the previous games so great in the first place. My biggest issue is how simplistic the gameplay is. The movement and animations feel incredibly slow, which makes controlling the Prince feel sluggish compared to the fast-paced gameplay of the previous trilogy. On top of that, the game gives you absolutely massive windows to press the next button during platforming sequences, meaning there's very little challenge or precision required. It almost feels like the game is playing itself at times. This makes the gameplay way too easy and removes much of the tension and satisfaction that should come from successfully navigating dangerous environments. The combat isn't much better either. It's slow, repetitive and just not particularly enjoyable. There isn't enough depth to keep it engaging, and the encounters quickly start to feel like a chore rather than something you're excited to take part in. The collectathon structure makes things even worse. You're constantly going through the same areas over and over again collecting Light Seeds, which makes the game feel padded out and incredibly repetitive. What starts as an interesting world to explore quickly becomes tedious when you're repeatedly revisiting the same locations. The story doesn't do much to save it either. It's extremely simple and, for the most part, feels pretty uneventful. Nothing about it really grabbed me or made me invested in what was happening. And honestly, I could never get over the Prince himself. Having Nolan North voice him was distracting because he sounds so much like Nathan Drake. Even his mannerisms and personality feel incredibly similar at times, so instead of seeing this new version of the Prince as his own character, I constantly felt like I was listening to Nathan Drake in a completely different game. There are some beautiful visuals and interesting ideas here, but as a reboot following one of gaming's best trilogies, this was a massive step down. The gameplay is too slow and simplistic, the combat is mediocre, the collectathon structure becomes repetitive, and the story never really gives you a reason to care. 4/10 (Mediocre)
This game is a true demonstration that the 7th gen of consoles was the equivalent of a Middle Age for gaming. I cannot fathom how lazy each and every aspect of this game is. It's like the dev team only made sure to make a game with a Middle Eastern setting that would include wall rides and time rewind and thought they could call it a day. You'll have no resources to manage or preserve, You don't have a life at risk, no weapons you can switch, no magic spells you can cast. The platforming has been reduced to a series of obstacles to which you have to react. There is no proper action, or planning, or requirement to understand what you have to do in order to cross the section you're about to do. Only reaction. It's like a rhythm game, only it has no variations nor melodies you have to follow. You simply climb a column or ride a wall; the prince will move on its own and you'll have to press a button when you reach the next obstacle and let him do the rest. The animations look good, but soon you eyes won't be caught by them anymore and your mind will start telling that this is boring. The combat is almost completely automatized. Enemies will mutate to force you to use a specific button, use that to do an auto-combo, push them to the edge of the arena to get some additional damage or to one-shot them and that's it. Repeat for the entire game. And since you'll always do the same thing for 12 or so hours, they didn't bother giving a proper effort to what you'll hear and see. The art direction is fine, but you'll see maybe ten character models throughout the whole game. The music is not bad, but you'll only listen to a combat track, a corrupted land track and a purified land track. You won't find any secret rooms nor collectibles, only a few skins and the light seeds. Speaking of light seeds, you don't have to have them all, unless you're looking for achievements maybe. Speaking of achievements, you don't have them if you play the game on PC. Speaking of things you don't get on PC, how about you don't get the REAL ending of the game? Yeah. If you end the game on PC, you'll see the awful u-turn they do by destroying one of the very few things that are indeed funny, and that's the dynamic the two main characters have. But you'll be left there. You'll have to buy a DLC which is only accessible on PS3 and X360 to get to see the two characters actually end the story of the game, which is just a cliffhanger meant to escalate things in the sequel they were already planning to do. The only effort they put in the game was to make sure it would be a cash grab. No wonder they pulled the plug on this reboot once it didn't deliver what they wanted and stopped trying. Thanks to Assassin's Creed, they realized soon enough that you don't have to split your cash cows, you keep them in the same pasture. And now PoP is merely used as a nostalgia-tainted bait for the fans that are growing tired of AC. If you ever wonder why Ubisoft has been going through such bad waters lately, it's because they had it coming since 2008. 3/10
I Had Seen This Game Before And Hated It Purely Because Of Its Art Style. However, After Many Years, I Finally Decided To Give It A Chance, And I Can Honestly Say That I Was Wrong To Completely Judge It Based On Its Visuals. While I Still Prefer The Art Style Of The Other Prince Of Persia Games, This One Is Far From Bad. [hr][/hr] [h2]Story & Tone[/h2] This Game Takes A Completely Different Approach To Prince Of Persia. Although I Absolutely Hated The Prince's Character Design, He Never Looked Like A Prince To Me. Instead, He Looked More Like A Junkie. That Said, The New Story, Combined With Its Bright And Lighthearted Tone, Surprisingly Still Feels Fresh Even In 2026. The Premise May Sound Weak At First, But Once You Actually Experience It, The Story Turns Out To Be Quite Enjoyable. [hr][/hr] [h2]Gameplay[/h2] Without A Doubt, Platforming Is The Strongest Part Of This Game. Traversing The World, Chaining Together Acrobatic Moves, And Exploring Every Area Is Extremely Fun And Easily The Highlight Of The Entire Experience. Unfortunately, The Combat Is The Complete Opposite. I Simply Didn't Enjoy It At All. In Fact, I Don't Even Consider This Game To Be Action-Oriented. The Platforming Is So Good That It Feels More Like A Platformer Than An Action Game. The Overall Length Also Feels Slightly Stretched Due To Repeatedly Traveling Around The Map To Heal Every Fertile Ground. Thankfully, It Never Became Too Frustrating. [hr][/hr] [h2]Final Thoughts[/h2] It Is A Shame That Ubisoft Never Made A Proper Sequel, Especially After The Way The Game Ended. There Was Clearly Room For The Story To Continue. In The End, I Still Believe That The Other Prince Of Persia Games ([b]The Sands Of Time, Warrior Within, The Two Thrones, And The Forgotten Sands[/b]) Are The Best In The Series. However, If You're Looking For A Fun Prince Of Persia Game With Excellent Platforming And Don't Mind A Different Direction, Then Prince Of Persia (2008) Is Definitely Worth Playing.
Repetitivo demais, história fraca, combate ruim e, sinceramente, o Prince of Persia é uma vergonha. É uma forçação de carisma absurda: “olha como eu sou burrinho e engraçado!”. Sem contar aqueles quick time events zoados, que só pioram a experiência. No fim, foi uma experiência horrível. Esse jogo é praticamente o suco de tudo o que a Ubisoft se tornou ao longo dos anos.
I'd want to give it mixed rather than yes or no, I think it's a pretty solid game, comes pretty cheap on sale (or without sale, I think it's 10 bucks? I haven't checked the price in a while). I enjoyed the character interactions and the growth between the Prince and Elika. The Prince suffers a bit much from the "ubisoft dialogue" we like to make fun of, where he says some corny lines to the villains after beating them or obvious guiding hints to himself (when you prompt it with the talk button, though, so it's not annoying you like other games do), but otherwise it's not so bad. The art style is just about magnificent, I love how it all comes together in a very fairy-tale like feeling. The gameplay is a step down from the 3D trilogy (Sands of Time, Warrior Within, Two Thrones) with the parkour and platforming feeling somewhat less in control of the player, majority of it being relegated to simple button presses to where it sometimes feels like the game is playing itself. A good example of this is the segments that utilize jumping from one power plate to another. All you have to do is press E at a very generous window to use the plate that you jumped to from another, which you reached by a wallrun that automatically went off by the time the old plate launched you towards it. It can get pretty boring and drag on like that. I never got to finish the game, unfortunately, and I'll probably watch the rest of it on Youtube. The final door back into the temple, after you heal all of the fertile grounds, bugged out for me and I can't enter, and I don't want to drop another 8 - 15 hours to replay up to that point just to see what happens. I don't think this is a result of the game's incompatibility with modern hardware, because this bug has existed since 2008 if gamefaqs forum posts are anything to by that detail the same issue. I'd say overall, a pretty strong 6 / 10, maybe a 7/10. Mid game, somewhat overstays its welcome, weaker than the 3D trilogy but offers a unique perspective by being a reboot.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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