
Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 14 → 10.5/day in the week after.
About
Unique visuals inspired by medieval manuscripts and medical books.
Hyper satisfying physical interactions with ingredients and equipment.
Sandbox style gameplay where you have many different avenues available, and it’s up to you to figure out the best way to complete each task.
Sell your potions to the townsfolk while roleplaying as a noble artisan, a greedy weasel, an occult dark master, or whomever else you may wish to be!
Leaves, flowers, berries, roots, fruits, minerals, and a plethora of mushrooms are at the ready for your mortar and pestle. Just like espresso, the fineness of the grind matters!
Concoct your potion plan. Grind ingredients and carefully mix them in your cauldron. Heat the coals. Boil and stir. Add the base: water, oil, or… something else. Congrats on your first potion! Was it easy to learn? Now try mastering it!
Carefully plan your route via the Alchemy Map to combine different effects. Be mindful of common sense: you won’t find a market for a poisonous healing potion… right? Or would you?
Every day customers will come to your store looking for solutions to their problems. You will face consequences depending on what you decide to sell them. Attract guilds, befriend notable figures (or feud with them), gain riches and influence - and one day, you may even decide the fate of the whole town.
Every alchemist needs ingredients, and there are many ways to get them! You can buy them from traveling merchants: it can be pricey, but successful haggling may save you some coin. Or take matters into your own hands and cultivate your very own enchanted garden. Grow a variety of ingredients, from vibrant herbs to exotic mushrooms and even magical crystals, each essential for brewing your unique potions!
Want to give your best potions a special look? Go for it! Change the bottle shape, label type, icon and colours. You can even give it a custom name and label description. Carefully arrange your unique potions to showcase them on your shop's shelves and tables... or go a step further and customize your shop itself! Choose from a variety of furniture and shelving to give your alchemy shop a personal touch that matches your style. We won't tell you what to do, just have fun!
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 44.7Kreviews | 93% | — | $9.1M |
| $19.99 | 2.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
симулятор сериала во все тяжкие
i injured my arm and looked for a simple game to play while im healing, i found myself sinking hours at a time and enjoying every minute of it, a bit repetitive but it works well with the setting
Although I would still recommend the game, and it is exciting to play at the beginning, it starts to feel repetitive after a while. You end up doing the same things again and again while waiting for the right person to appear so you can buy the next upgrade. It does get a bit easier near the end with crystals, but nothing too exciting changes. I also expected the ending to feel more rewarding, especially because getting all the potions took around 4 hours of grinding, but in the end it did not really do much. One positive thing is that the game can be completed fairly quickly. I finished it 100% in about 22 hours. However, after the first 8 hours, there is not much new gameplay. Most of the upgrades feel kind of useless and seem to exist mainly to keep you hooked rather than actually improve the experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Aug 6 → 15/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Thai +2 more
| $19.99 |
| 789ratings |
| 82% |
| — |
| not modelled |
| $7.99−60% | 212ratings | 88% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $6.99−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Геймплей если бы посетители могли бы покупать больше одного зелья... Отдельно скажу, что меня больше всего наверно удивило, что так мало достижений. То есть тот факт, что они все по делу и их можно спокойно получить просто... просто проходя игру. Нет там "свари 100 зелий", "свари 1000 зелий" и "свари 10000 зелий" и т. п.
[h1]Хорошая задумка, душные циферки[/h1] За игрой я следил ещё со времён беты, увы я немного разочарован. У игры прекрасная задумка, реализация, визуал, но всё упирается в сраные циферки. Под конец игра становится душным гриндом, а если брать создание филосовского камня и соли - то на водной основе пердолить за всю карту ради 2х эффектов - это бред. Бесит и то что нельзя редактировать рецепты в плане состава или приготовить из из того, из чего есть до момента отсутствующего цветка. Игре также не хватает разнообразия, а камни становятся роскошью ТОЛЬКО ПОД САМЫЙ КОНЕЦ ИГРЫ. Боюсь представить что на харде творится... Также камнем преткновения для меня стала оптимизация. У игры нельзя отключить частицы и анимации. Поясню что комп у меня, да не новый, старичёк, но я недавно например проходил Atomic Heart, а годик назад играл в Киберпанк, причём обе были на средних настройках. А всё из-за того что я решил сделать то, к чему игра подначивала: декор. Видите ли, зелья если расставить больше 15 то всё. Лаги до конца игры. Причём если мы возьмём другую 2D игру, которая будет более динамичной и в которой контента раз в 30 больше (Holocure, Terraria например) то там лагать будет ТОЛЬКО ЕСЛИ ВЕСЬ ЭКРАН БУДЕТ ЗАСРАН, А ТУТ-ТО ЧЕМУ ЛАГАТЬ??? ВАЖНО, Я НЕ ВСЮ ЛАВКУ ЗАСРАЛ, ДАЖЕ В РАЗНЫХ КОМНАТАХ ЕСЛИ РАЗМЕЩАТЬ ПРЕДМЕТЫ ЛАГИ ВСЁ РАВНО БУДУТ. Итого, В ЦЕЛОМ игра-то хорошая, но подобные огрехе делают картину хуже. Если вы дропнули игру то по сути ничего не потеряли. А если хотите играть, ТО МАЛЕНЬКИМИ СЕССИЯМИ, НЕ ПОВТОРЯЙТЕ МОИХ ОШИБОК. Удачи разработчикам в дальнейшей разработке и надеюсь мой отзыв им поможет!
Honestly? It's systematic, mostly relies on common sense, and is a fantastic game if you like task-oriented events. The art is cute and smooth in style. You get to choose the amount of pressure you feel. And YOU decide how devilish or angelic of a person you want to be.
Игра и вправду крайне затягивающая и увлекательная, первые часов 10-15. а дальше безумная духота и однообразный геймплей. хотелось бы побольше разнообразия с применением разных ингридиентов, но в такой форме где не придётся просто взять за основу 8 ингридеентов где по 2 в каждую сторону, просто одно на короткую дистанцию, а второе на длинную. на 35-40 день уже даже этого не надо, просто пользуешься кристалами и заготовками из книги. было бы класно увидеть большее разнообразие в варке зелий.
Стоп почему он синий
Relaxing and entertaining. I love the art. The music is calming and nice.
I like the game a lot, though the potion making can be rather hard on my hand and wrist, so if you have issues with repetitive hand movements this might not be the game for you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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