
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
how do you mess up this bad? I've started and stopped 3 times now. each time years apart and I forget why I never finished this game. only to then realise how much of a fustrating mess it is. The story and world building isn't the issue, even though the game makes little to no effort to convey importance or emotional urgency. Oh a massive army is approaching you, sure, you have time to finish off 20 side quests and pick up 20 more before meandering back. My main issue is, I can't see what is going on. the turn based implementation is laughable. it's completely unplayable. The camera is isometric, so you can't rotate the game, it also makes abymal effort to differentiate your selected player or enemy, so in the middle of combat, you're miss targeting, forcing attacks of oportunity against you as you reposition. then there's the idling during combat. I can't figure this out. sometimes your characters will retarget after they down their enemy, other times they'll just sit there, and if too much is happening, you can't tell if they're engaged or just standing there in the fray not doing anything. Too many times I've been dominated by small groups only to reload and try again to exit the fight barely scratched. There's no feedback from combat, I can't tell how much damage I'm doing relative to health. I don't want comical damage numbers appear overhead, but some form of feedback is needed. The UI is trash. BG1 a game designed for 420x680 resolution has a similar UI to this game. There is so much realestate on your screen yet everything is grouped and subgrouped. even if you increase the UI size to 130% there's still so much wasted space, why do i have to click 3 times when it could be 1 A lot of gameplay decisions were made almost as if they're pioneering an entirely new genre and they have no reference from others of what to do or not to do. Did you know that if you two items, each modifying the same stat only 1 is applied? I didn't until a completely random loading screen tool tip came up. There's no indication on the item, you have to check the character screen, scroll down midway to see what's being applied. I could go on and on about the poor decisions that were made It's a decent CRPG bogged down by poor UI
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the first rpg of this type that I have completed. The world-buiding is great, and the art is exceptional. Normal was the perfect difficulty even if this was my first real-time-with-pause game. Difficult, but still felt doable (even with my terrible builds)
⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ Here I will leave this beautiful Capybara, whoever passes by can pet it and give it a thumbs up
An immense real-time with pause RPG with a fantastic story and plenty of strategic depth. The game offers a real challenge. Very satisfying to play and a must for fans of classic CRPGs. 100% Completion Time : 242.4H Completion Difficulty : 10/10 Playthroughs : 2 technically possible - 3 recommended Missables : Yes Guide Recommended : Yes Notable requirements : Complete the game on highest difficulty with path of the damned and trial of iron. Complete the game with fewer than 175 kill, fewer than 10 rest, without any party menber being knocked out.
Probably one of the greatest games I've played. it's definitely top 10 at least. The lore, the characters. I could not recommend this game enough, the way the layers would be peeled back slowly as you discover the events is gorgeous. And I'm still not done yet, I wanted to finish everything before the final quest. I do wish there was a tiny biiit more depth to the characters sometimes after I finished their personal quests, but honestly even the way their quests were handled is better than a lot of games out there. Play Pillars of eternity, folks! I'll finish this one, go to the second, then most likely finish Avowed.
Existem opções melhores. Que tal começar pelos clássicos?
its woke
The game has [b]excellent character creation flexibility[/b]; however, it starts slow with a huge lore dump which can be off-putting. Try to get over this hurdle, as eventually, the little side quests and combat itself become fun (you can tweak the difficulty to your liking). For me, the core story was tough to follow and understand. [i]Only after completing the game did it become clear how everything ties together.[/i] This is frustrating, but nothing stops you from doing another playthrough. Note that stealing and stealth mechanics are [b]almost non-existent[/b]. There are also bugs, particularly with movement and combat. The combat itself can become [i]repetitive and tedious[/i] (though raising the difficulty may make it more appealing again). Finally, while most zones you travel through are well-defined, the "in-between" areas are dull and look very similar to one another. [hr][/hr] I would recommend playing this game before the sequel, since you can [u]load your save file[/u] from the first entry into the next one.
I tried some many times. Came back for the turn-based combat beta. Still no.
Highly underrated CRPG, one of the best in the genre, but it requires some patience from the player. It took me a long time to appreciate how good this game is - although I am veteran CRPG player, starting with the Baldur's Gate series back in the day. I was initially put off by how text heavy the game is - but once you realize that the writing and world-building in this game truly is excellent, it becomes a joy to learn more about your quests, characters, factions and the world you are exploring. The combat initially also put me off because the visual representation can feel messy - but at some point I realized that the combat system is actually great, and that it is worth putting in some effort to get to grips with it. Once I did that I started enjoying the combat encounters a lot. So truly a game worth playing and getting to know. 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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