
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Para quem curte RPG raiz esse é um prato cheio! Estou gostando demais.
This game is decent overall but I can also see why so few finish it, and why the second game sold worse A lot of mechanics and plot threads have no reactivity. Your stronghold is poorly implemented and not integrated with the rest of the game, it's a weird silo. The crafting system wasn't well designed, you mostly can't touch it until very late in the game. Characters do not react to or recall each other's personal quests, so revelations that impact each other's lives go unaddressed. There's also the typical "Act 3 slump" where you can really feel diminished attention and time went into the ending area. The story and world are fun, and I like some companions (others are very flat) I reccomend it overall, but if you're just looking for a reactive game, don't expect miracles - If you do quests in the wrong order your immersion will be shattered, etc.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.3M | 14.1K | 84% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.4K | 87% | $29.99 | |
| $283.9K | 2K | 89% | $5.99 | |
| $16.7M | 34.2K | 83% | $19.99 | |
| $5.8M | 31.5K | 86% | $7.49 | |
| $3.8M | 4.4K | 70% | $34.99 | |
| $1.3M | 3.3K | 94% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game if you love isometric RPGs. **What I loved:** - Visuals - Itemization - The maps and areas - The core story idea and the whole souls arc - The scale of the game - The stronghold you get to upgrade **What I didn’t love:** - Too much text and lore. I actually like dense lore, but this felt bloated. - Repetitive combat. Walk into room → 8 enemies. Next room → same thing. It got old. - Soulbound items. The idea is cool, but upgrading a bunch of them turned into a chore. Too many options started feeling like not enough. - Companion conversations. Most of the time they just lecture you with history instead of actually bonding. Almost no real romance or meaningful personal connection. - Underused engine. When they fully lean into the animated + text “choose your adventure” moments, it’s ♥♥♥♥♥♥♥ great. They just didn’t do it enough. **Verdict:** Recommend it only if you’re already hardcore into this style of game. It’s long, and by the end (especially with the expansion) you’ll start drifting in and out. The expansion itself is excellent though.
Came back to the game after years, was displeased to find it with a rather tedious bug(s) that really grinds my gears. Enemies will display extreme brain injury during their turns, casting spells at their feets, standing still like they're having a seizure, just to crash my game when i approach them... Sometimes they just decide they had enough with the ongoing battle and just... You guessed it, stand still. Yeah it's Obsidian... I get it the games they make will always have tons of bugs... But I'd rather play Fallout: New Vegas without the unofficial patch than this one. I'm not going to fight the same three hundred spiders in the basement of Caed Nua a third time.
I really enjoy RPGs with rich lore and mechanics. This scratches that itch I had after finishing my last BG3 playthrough. I prefer turn-based combat in RPGs and I have to admit that my first playthrough of PoE was after they added the turn-based mode, and I have to say that it's been a joy to play! It doesn't seem at all like a game that added this system later. It works seamlessly and is really fun. PS. And the music is wonderful too! One can tell that this was a game made by people passionate about RPGs.
It's a great game which is pretty long did every quest and task I could find in it and it took me 70 hours. Even the dragons were awesome. The story is great and the world looks very good (congrats to the art team). The companions are great and love the optional bosses and DLC. My only small gripes are the companions quests some of them end kind of scattered in the wind or have a really meh ending but I feel that they are more about the journey than the conclusion. Second gripe is that Priest is kind of mandatory in the party. Without a priest enciunters go really sideways reaaly fast. A priest can change the entire outcome of a battle with one spell. The duration of enemy debuffs it's quite long and without a priest you are fightung minus one or two for half the fight so yeah. Had a persistent bad bug with chanter but stopped using chanter companion and forgot about him after I completed his quest. Everything elae went smooth. Another small gripe is after you do the DLC content and get to the final stage of the game nothing can litereally stand in your way l, everything becomes a super eazy encounter and the final fight is just a joke compared to the DLC fights. Other than that had a great time with the game and would reccomend to try it out. There is more to it than the initial hours.
i saved a baby from crazy cult dan in the next sequel of the game (Deadfire) the baby becomes my shipmate. 10/10.
Tres drole
good
I just love it, my kind of game. Heavy on the story.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.