
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2026更新了回合制都不愿意加个官方中文。游戏现在看来也就那样,比这更优秀且有汉化的crpg还有不少,都玩完实在没东西玩了再来考虑这个
[h1]Pillars of Eternity – A masterpiece that hates your free time[/h1] [b]Developer:[/b] Obsidian Entertainment [b]Release:[/b] 2015 I remember booting this up back in 2015 thinking it would just be a Baldur's Gate clone. It’s not. It’s way more dense and, honestly, way more depressing. This game was the anchor for that whole CRPG revival, and while it's brilliant, it’s also a massive commitment that doesn't care if you have a life outside of the Dyrwood. [h2]RTWP is a mess, but a beautiful one[/h2] The combat is "Real-Time with Pause" and it’s a total stat-check. You can’t just "click and win" here. If you don't understand the engagement mechanic—where your characters get stuck in place once an enemy locks onto them—you are going to get wiped in the first few hours. It’s crunchy and rewards people who actually read the combat log to see why their spells are grazing instead of hitting. It feels rewarding to finally win a scrap, but be prepared to reload a lot because you accidentally let a rogue slip past your frontline. [h2]Durance and the art of being a prick[/h2] Most RPG companions are there to kiss your ass or provide some light banter. Not here. The writing is top-tier Obsidian, meaning half the people in your party are broken or actively dislike you. Durance is the standout --> he’s a hateful, philosophical priest who makes you question everything about the world’s lore. Then you've got Edér, who’s just a weary veteran trying to make sense of a war that didn't really solve anything. They don't feel like "party members" as much as they feel like people who are just stuck in the same miserable situation as you. [h2]The "Hollowborn" concept is genuinely unsettling[/h2] The world-building isn't just "here are some elves and some gods." The whole plot revolves around children being born without souls. It’s dark and gives the exploration a sense of actual weight that most fantasy games skip over for more "save the world" fluff. The gods in Eora aren't just background fluff either --> they’re central to a mystery that actually pays off in the final act. It’s heavy, philosophical stuff that doesn't give you a "happy" ending just for showing up. [h2]The stuff that actually sucks[/h2] Let's talk about the loading screens. Even on an SSD, they start to grate after a while, especially in the bigger cities. And then there are the gold-plated NPCs --> ignore them. They’re just backer rewards with fan-fiction flavor text that has nothing to do with the story. Reading them is a waste of your time and kills the immersion. Also, the "Wall of Text" is no joke. By Act 2, you’ll be doing more reading than fighting. If you’re tired or just want to turn your brain off, this isn't the game for that night. [h2]Final Thought[/h2] Pillars of Eternity is for the player who misses 90s RPGs but wants a story that actually has something to say. It’s a slow, heavy burn that demands your full attention. If you’re willing to put in the work, it’s one of the best experiences in the genre, but it definitely isn't "accessible." [hr][/hr] [b]Estimated frustration-free value:[/b] €30 [b]Personal Note:[/b] Get the White March DLCs. They actually fixed a lot of the pacing issues from the base game and have some of the best encounters in the whole series. [hr][/hr] More honest, no-filler value estimates here: [url=https://steamcommunity.com/groups/BuyersRegret]Buyer’s Regret[/url]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
출시 11년만에 완전판이 나온게임 이번에 업데이트된 턴제 플레이 방식은 기존 클래스 티어리스트를 아에 뒤엎어버릴정도로 완전히 다른 플레이방식이니 신작게임이라고 보고 구매해도 무방할것이다. 본인은 이 게임 엔딩만 3번보고 철인 터진 세이브를 포함하면 8회차를 즐겼다. 그만큼 재미는 보장된 게임이다. 하지만 이 게임 누구에게나 추천할만한 그런 게임이라곤 말 못하겠다. 스토리가 상당히 난해한 편인데다가 그 흔한 컷신 연출조차 없어서 오로지 텍스트로만 세계관을 이해해야하기 때문이다. 그래서 이 게임을 제대로 즐기려면 다회차를 통한 스토리 이해가 권장을 넘어서 필수다 만약 이 게임을 구매했다면 돌아다니면서 발견하는 서적, 저널에 등록되는 고유명사들은 지체없이 읽어서 세계에 등장하는 집단들에 대해 숙지하는 것이 좋다.(고유명사 사용이 난무하기 때문에 인명사전을 포함한 저널을 제대로 읽지 않으면 2장부터는 게임 내용이 무슨 상황인지 하나도 이해가 안되기 때문에 게임이 지루해질것이다.) 평소에 CRPG를 좋아하는 유저라면 누구나 즐길 수 있을것이다.(아래 짤막하게 추천대상을 적어놓겠다) - 현대적 감성의 CRPG를 찾고 있는 사람 - 복잡한 DnD룰보단 자체룰을 따르는 CRPG를 찾고 있는 사람 - 게임 내에 존재하는 텍스트 자료를 읽는데 투자하는 시간이 결코 아깝지 않은 사람 게임에 컷신이나 회상씬을 조금이라도 넣었으면 완벽한 게임이었을것 같다. 스토리 이해에 필수적인 집단들이 하나같이 난해한 사건을 겪고 있는데 이걸 또 고유명사로 표현하다 보니까 시각적 자료 없이는 이해하기가 상당히 힘들다. 다회차를 하던 정독을 하던 요약 위키를 보던 간에 큰 사건의 줄기(갓해머, 와이드웬, 할로우본, 12인회의 기원 등등)를 이해만 한다면 충분히 빠져들 수 있고 다회차가 지루하지 않을만큼 컨텐츠도 방대하다. 이러한 치명적인 약점을 가진 게임인데도 불구하고 180시간을 플레이 했다는건 정말 재밌는 게임이라는 뜻이니 취향에 맞는 사람이라면 앞으로 이만한 게임을 찾기 힘들것이다.
One of the finest computer RPGs ever made. After more than 2,100 hours with Pillars of Eternity, I can confidently recommend it to anyone who enjoys classic isometric RPGs such as Baldur's Gate, Icewind Dale, and Planescape: Torment. The world of Eora is rich, believable, and full of memorable lore. Combat rewards planning rather than button mashing, and character creation is among the best in the genre. Nearly every class feels unique, making repeated playthroughs genuinely worthwhile. I've created everything from druids and ciphers to paladins, priests, rangers, monks, and rogues, and each has offered a different experience. The writing is excellent, the companions are memorable, and the soundtrack perfectly complements the atmosphere. The game also respects player choice, allowing role-playing to meaningfully shape conversations and quests. It isn't perfect. The rules can be intimidating for newcomers, and combat can become chaotic until you learn how the systems work. The pacing is deliberate, so players looking for a fast-paced action RPG may find it slow. Even so, these are minor criticisms compared to what the game accomplishes. Pillars of Eternity captures the spirit of the Infinity Engine classics while building an identity of its own. More than a decade after release, I still find myself starting new characters, experimenting with different builds, and discovering details I overlooked before. If you enjoy thoughtful role-playing games with deep mechanics, excellent world-building, and tremendous replay value, this is an easy recommendation. 9.5/10.
I'm a bit embarrassed that it took me 10+ years to actually finish this game, but it was totally worth it. Great story and characters, no silly npc romances, and a worthy successor to the isometric games of the 90's. It is quite combat-heavy and I was ready for it to be over by the last quarter or so of the game or so. Part of that for me personally is getting a bad case of restartitis, trying to make the perfect character I guess. I'd advise anyone playing for the first time to just go with a character and stick with it, they put npc's in for each class so you'll get to try them all out and min-maxing stats is really not vital, even on max difficulty. It's great, so go play it!
Awesome game, 10/10. But I want to give a special shout-out to the devs for adding the Turn-Based Mode. It only took them 11 years to get around to it, but hey, better late than never! Finally, I stopped feeling like I was standing in the middle of a fireworks factory explosion during combat. I never really learned how to handle the chaos with the pause-and-click system, but in turn-based mode, I actually understand who’s hitting who and why. Fingers crossed I’ll actually finish the game this time! :D
I've tried playing through it multiple times. The combat is repetitive. Character AI feels dated. Characters will have more spells than you care to ever use, and many of them feel too bespoke to ever need. I don't feel invested in the combat. It just feels like a chore, another step to get through to the story. The storyline at times pulls me in but then I feel like I'm being lectured about histories, nations, deities. I'm a fan of fantasy. Malazan, for example. The world building in this game feels like a lecture, in a bad way. I don't find any of the information helpful, interesting or relevant. This game will be great for some people. But if you want fun tactical battles, you'll find it lacking. If extensive fantasy histories feel boring, you'll fall asleep. If graphics are important to you, you'll find the character models blurred and dull. Was probably peak in 2015. But time has moved on.
A worthy successor of classic old CRPGs like BG 1-2. Very close to the masterpiece, made with a budget of an indie game. So in short what's worth mentioning here? Wonderful writing and atmosphere, well written companions and clever dialogues - I miss all this in modern RPG games. The world and its lore has a perfect balance of dark realistic moments and a fantasy tale. With a recent addition of turn-based mode (fall 2025) the combat doesn't feel chaotic and tedious anymore. TBH I am not keen on the RTwP system in CRPG so that was such a relief. All in all, IMO the game aged well. Tried it in 2025 and it really engaged me for a lot of time (no regrets at all). I opened the CRPG world for myself after BG3 and since then tried a lot of good games like Pathfinder, old BG, etc. Pillars 1 doesn't seem weaker than its competitors in this list. Furthermore, the Eora universe became my second favorite fantasy universe after Dragon Ages' Thedas. Hope that unlike the latter, this universe will live longer. Avowed wasn't bad, so there is still hope here. 10 Watchers out of 10.
Приятная и уютная, вызывающая ностальгию. Влюбила в себя с первых минут, правда показалась немного затянутой, но это потому что я пыталась выполнить каждый сайдквест. Забив на это в третьем акте, закончила игру без желания дропнуть. Сюжет и лор интересные, музыка приятная, диалоги хорошо прописаны, а в какие-то моменты даже напоминали формуные ламповые ролевые отыгрыши из юности.
Ach ja, was ist Pillars of Eternity doch für ein tolles Spiel. Ich hatte es bereits 2018 einmal angespielt und bin dann durch jugendliche Idiotie direkt im DLC gelandet, den ich tatsächlich sogar irgendwie durchgespielt habe. Danach hatte ich allerdings nie wirklich die Motivation, das Hauptspiel richtig nachzuholen. Doch nun, acht Jahre später, habe ich ihm endlich noch einmal eine Chance gegeben, und das war definitiv die richtige Entscheidung. Denn Pillars of Eternity ist eine wunderbare Liebeserklärung an klassische CRPGs. Eora ist eine faszinierende Welt, die Geschichte weiß bis zum Ende zu fesseln und die Begleiter gehören zu den größten Stärken des Spiels. Dazu kommen ein spaßiges taktisches Kampfsystem, viele gelungene Quests und Entscheidungen, die sich oft angenehm grau anfühlen. Für mich eindeutig einer der besten modernen Vertreter seines Genres. Große Empfehlung!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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