
Phonopolis is a story-driven puzzle adventure set in a hand-painted 3D world made of cardboard. Solve a wide variety of playful puzzles and help Felix end the Leader's oppressive influence in a resonant dystopian city inspired by avant-garde art.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 29 → 7.57/day in the week after.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 19 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Phonopolis.
A new puzzle adventure hand-crafted by Amanita Design, the studio behind Machinarium, Creaks, Samorost and more.
In the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand vision. Soon, the Absolute Tone—a tone so strong that it would strip every citizen of their humanity forever—will be heard…
By coincidence or perhaps by fate, young dustman Felix becomes the only per son to consciously recognize the threat. Now, he must try to stop the Leader from indefinitely making every citizen a mindless servant. Loosely inspired by the works of Karel Čapek and George Orwell, the story of Phonopolis explores themes of social manipulation and individualism, but keeps the overall experience playful and light-hearted.
With Felix becoming immune to the commands, you’ll be able to take advantage of the loudspeakers and use them to solve puzzles involving other characters. Other times, you will interact with the cardboard environment in surprising, often unexpected ways—turn walls, shuffle floors, control various machinery or tear paper curtains. Each puzzle is carefully integrated into the world and presents a different challenge.
Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of actual cardboard. Capturing the nostalgic charm of classic stop-motion films, every piece of any building, every character, and every frame of any smoke or flame is hand-painted on a piece of paper, then digitized for use in the game’s 3D world.
The art style is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, and suprematism, and their societal impact as a tool of propaganda. The distinct visuals come to life with music from Tomáš Dvořák aka Floex, composer of soundtracks for Machinarium and Samorost 3.
Story-driven adventure game set in the dystopian city of Phonopolis
Hand-painted 3D world made of cardboard
Traditional 12 FPS animation reminiscent of classic stop-motion films
Wide variety of puzzles integrated into the paper-built setting
Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a very cute game and clearly a lot of love was put into it and I did enjoy the time I had but not enough to recommend it to others. The story is very simple, the puzzles are as well. I really did like the way the puzzles worked, somehow it made me feel like a kid again thats just pulling and push a toy. Sadly the full price is not worth the 3 hour experience.
最后一关居然就是在一块黑板上挪动几个滑块!??然后就结束了?,关卡设计和解密拖累了这么好的美术,远没有玩机械迷城时的想象力和惊喜感,总时长两三个小时,中规中矩,五折可入
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech*, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +7 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 341 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
反抗与构建理想国的主线,留下反乌托邦的结局,美术设计很有巧思,有趣的小体量游戏。这么多年终于等到了类似机械迷城特色的小游戏。
Beautifull graphics and sound! Had a lot of fun playing.
The story is great. Nothing groundbreaking, but it’s simple, sincere, and even humorous. The puzzles are challenging enough to make solving them feel rewarding, but not so difficult that they become frustrating or boring. The art is absolutely beautiful, and of course, so is the music. Right now, at least for me, I really needed a game like this — something kind-hearted, but at the same time, a game that actually has something to say.
Phonopolis es un videojuego que entra por los ojos, y no es de extrañar, puesto que Amanita Design se ha volcado confeccionando un pintoresco mundo de cartón bañado en una luz rosácea que acentúa sus sombras, y con ello, la bidimensionalidad de sus escenarios. Como si de un juguete se tratase, Phonopolis consigue sentirse táctil: las piezas se mueven de un lado a otro, es posible tirar de cuerdas para producir efectos de todo tipo e incluso romper el cartón para revelar nuevas capas. Toda la jugabilidad gira en torno a la idea de otorgar a le jugadore la misma sensación de control que posee une niñe ante una maqueta o casa de muñecas en la que desarrollar sus fantasías narrativas. Es juego, pero también teatro, de la misma manera que el juego conlleva siempre cierto grado de interpretación, de modo que Phonopolis posee además diversos elementos de esa disciplina, como el uso de focos, encuadres teatrales, escenarios y el propio guion. Como si el protagonista, Felix, fuera una extensión de la persona que está jugando con el modelo de la ciudad de Phonopolis, es él quien se decide a ponerle voz al resto, hecho que se extiende por toda la narrativa, pues su función revolucionaria dentro de la trama pasa también por otorgar voz a quienes carecen de ella. Su evidente contenido político, rebajado por la simpatía que rebosa su relato, es sencillo a la par que conciso, aunque quizá peca de simplista dado su carácter alegre. En términos generales, la ciudad de Phonopolis no es una libre, sino que se encuentra bajo el yugo de la figura del Líder, que se dirige a su pueblo mediante altavoces que emiten órdenes imposibles de ignorar. La influencia de estos dispositivos es tal que mantienen al populacho bajo un control constante, obligándoles no solo a trabajar sin descanso, sino también a realizar tareas cotidianas como comer y hasta reforzar los roles de género. Ante la presencia de los altavoces, nadie posee la más mínima agencia, ni siquiera para decidir qué puerta abrir o cuándo ir al baño. Toda la vida se basa en cumplir instrucciones o esperar a que estas se manifiesten. La ciudad funciona como una orquesta, dividida en estratos, y el Líder es su director. Por eso, cuando Felix escapa de su influjo, se convierte en un desavenido, en una nota discordante. Entonces Felix deja de escuchar las órdenes de los megáfonos y comienza a ser consciente de sus propios pensamientos. La inclusión del elemento del narrador en Phonopolis está cimentada en una serie de decisiones manifiestas, pero no por ello funciona con efectividad en todas las escenas. Felix es quien pone la voz y quien domina el audio del videojuego en ausencia del Líder, pero su tendencia a volver a explicar lo que ya está implícito en el apartado visual llega a ser redundante y molesto. El videojuego ya es muy expresivo, por lo que la inclusión de un narrador tan explícito denota una falta de confianza en su exuberancia visual y en su capacidad para mostrar en lugar de contar, o en la de le jugadore para entender lo que se encuentra frente a sus ojos. Sea cual sea el caso, ojalá se hubiera llegado a un punto medio, con un Felix que anuncie sus pensamientos sin necesidad de describir lo evidente. Al final, si bien Phonopolis es una exhibición de creatividad como pocas, con su tono infantil y su reminiscencia a un juguete, su simpleza puede llegar a defraudar. Su historia y jugabilidad se entrelazan con elegancia, el apartado visual es una delicia, el uso de metáforas y otros recursos narrativos es acertado, pero su trama es predecible y plagada de tópicos, y la presencia del fuero interno de Felix como narrador omnipresente no ayuda. Sin embargo, el disfrute puede hallarse en aquello donde se identifica la mayor cantidad de cariño depositado: en la configuración de la ciudad de cartón y en su tacto al ser moldeada y desgarrada.
美丽精细
I love amanita games but this game is a bit dissapointing... it is way more straight forward than other games of Amanita... plot is too linear... Narration is too linear... puzzles are more about click and guess rather think... I expected a bit more for 10 years of development... but maybe it is just me...
As always with Amanita's games, the music is incredible. Don't even get me started on the art style, it is beautiful, colorful, and the story is cool (some pretty funny moments too!). I think the only bad thing about this game is that it is quite short, but it is what it is, and I am satisfied.
反乌托邦,这种主题是不是时代性、政治性过于强了?Rachel的歌确实好听。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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