
Phonopolis is a story-driven puzzle adventure set in a hand-painted 3D world made of cardboard. Solve a wide variety of playful puzzles and help Felix end the Leader's oppressive influence in a resonant dystopian city inspired by avant-garde art.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 29 → 7.57/day in the week after.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 19 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Phonopolis.
A new puzzle adventure hand-crafted by Amanita Design, the studio behind Machinarium, Creaks, Samorost and more.
In the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand vision. Soon, the Absolute Tone—a tone so strong that it would strip every citizen of their humanity forever—will be heard…
By coincidence or perhaps by fate, young dustman Felix becomes the only per son to consciously recognize the threat. Now, he must try to stop the Leader from indefinitely making every citizen a mindless servant. Loosely inspired by the works of Karel Čapek and George Orwell, the story of Phonopolis explores themes of social manipulation and individualism, but keeps the overall experience playful and light-hearted.
With Felix becoming immune to the commands, you’ll be able to take advantage of the loudspeakers and use them to solve puzzles involving other characters. Other times, you will interact with the cardboard environment in surprising, often unexpected ways—turn walls, shuffle floors, control various machinery or tear paper curtains. Each puzzle is carefully integrated into the world and presents a different challenge.
Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of actual cardboard. Capturing the nostalgic charm of classic stop-motion films, every piece of any building, every character, and every frame of any smoke or flame is hand-painted on a piece of paper, then digitized for use in the game’s 3D world.
The art style is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, and suprematism, and their societal impact as a tool of propaganda. The distinct visuals come to life with music from Tomáš Dvořák aka Floex, composer of soundtracks for Machinarium and Samorost 3.
Story-driven adventure game set in the dystopian city of Phonopolis
Hand-painted 3D world made of cardboard
Traditional 12 FPS animation reminiscent of classic stop-motion films
Wide variety of puzzles integrated into the paper-built setting
Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4.2小时主线通关,故事体量不算大,生活在底层的垃圾清运工(人民)通过偶然的精神觉醒摆脱了领袖的绝对控制,从而结识了当时的危险分子(仨老头),并最终推翻领袖独裁统治的故事,瑞秋更像是人民的意志,被领袖关押利用,结尾仨老头窃取胜利果实之后也关押了瑞秋并利用她,政权更迭,故事也将周而复始。 非常典型的苏联模式背景世界,通过集权和高度集中为主要治国方式,通过政治清洗、大规模运动和镇压异己来稳固统治。高度集中的体制。单一公有制、指令性计划经济等等,而且树立个人崇拜,使国家富强的同时也将劳苦大众看做可随时替代的工具,这套体系不允许也不需要任何个人的独特的思想,听命令就好。 我们又何尝不是生活在喇叭之城呢。
Игра не плоха, визуал уникальный. Но как будто чего-то не хватает.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech*, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +7 more
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 341 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un jeu à la DA absolument sublime. C'est un petit point-and-click avec des énigmes tout ce qu'il y a des plus classique mais la DA rend le tout franchement génial.
game of the year.
A special project
Amanita Design set high expectations and is perhaps suffering for it. Phonopolis is an okay game but it’s no Samorost 3, Machinarium, or Chuchel. The loudspeakers thwarted by headphones is an amusing gimmick, but the setting is otherwise your bog standard dystopia that has been endlessly rehashed since Brave New World. All-powerful surveillance state, artistic expression suppressed, you get the idea. There were a few memorable moments when the Amanita we know and love shone through, such as the office worker who had stapled his tie to the table. However, these were the exceptions. Unless you (like me) are compulsively collecting everything from Amanita, I can’t honestly recommend Phonopolis.
👍
Very fun and creative puzzles.
Really fun, beautifully crafted experience. Lovely visuals, charming characters and delightful sound design. The puzzles were never too hard as to detract from the experience, yet consistently enjoyable to work through.
Ну это лютая имба, чо сказать
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.9K | 111 | 95% | $8.99 | |
| — | 0 | — | — | |
| $383K | 728 | 95% | $19.99 | |
| $144.3K | 805 | 99% | $9.99 | |
| $57.2K | 248 | 93% | $12.99 | |
| $4K | 35 | 74% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $685.3K | 1.3K | 92% | $14.99 | |
| $685.6K | 2.4K | 79% | $12.99 | |
| $685.1K | 2.5K | 91% | $9.99 | |
| $685.1K | 983 | 79% | $24.99 | |
| $685.7K | 2.3K | 94% | $17.99 | |
| $685.8K | 2.6K | 93% | $9.99 |