
The acclaimed strategy game from the creator of X-COM. Fight tactical battles on procedural maps against a foe that adapts to your tactics. Manage diplomacy and economy on a global scale. Research, explore, overcome. Now includes Steam Workshop support for mods!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 73% | — | $3.5M |
| $29.99 | 990ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muito masa
I love this game , the gameplay is very nice, the story is super cool, the atmosphere is terrific, after trying the vanilla I used a lot of mods, I wish the modding was more easier to perfectly set the game to my taste, one of the best XCOM like for me so far.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра раскрывает себя только с Void модом.(хотя и с ним ели хватило терпения дойти до конца ) Без него это через чур душная и однообразная игра.
so much potential but every cool mechanic is implemented in the worst way and then covered in bad mechanics but atleast they did the gear tactics overwatch mechanic in a worse way incredibly boring abilities to be played on incredibly boring maps, but every single mission is a rush mission so you dont have the time to notice how empty it is everything being a rush mission obviously forces you into a single playstyle, with no options at all pretending procedural generation can replace developers is costcutting pretending to be innovation congrats you made everything bland
terror of the void hero mode lets go Playing with behemoth on even when i hate that fken thing
este jeugo muy detallado la verdad y mucho una vez que entres con el pasar de las horas pensando que armas le pondras a cualquier soldado y sus habiledes luego lñas naves y sus armas todo todito osea el juego tiene una tremenda forma de modificar al gusto es imposible que yo lo explique pero mejro juegalo un rato y veras de lo que te hablo no por nada juge por 200 horas y sin mods y ahora me falta jugar con MODS
Good stuff
If u have played and miss the X-com series then this will please you
A rival to XCOM in gameplay, mechanics, ...the whole deal!
In short, it's a great idea that was ruined by poor execution, greed, and stupidity. An awkward production interface design lacking filters, with a buggy scrollbar; an equally inconvenient personnel management interface where everything is dumped into one pile, with no buttons like "unequip all" or "disarm selected soldiers" — turning micromanagement into torture. A buggy Geoscape interface where access to the first 3 soldiers on a transport ship is broken. No flight time to the target displayed, nor a timer for shelter defense missions. The attack timer on Phoenix Point bases disappears. Mission performance is horribly optimized, with lag when vehicles and large Pandorans pass through objects. Excavation missions feel like a slideshow. A broken armor module and stamina system — soldiers lose all stamina after just one mission if equipped with any armor module. Some class combinations in multiclassing are absurdly broken. Black Market weapons become useless or even dangerous after 2–3 missions, making them impractical. The AI of Pandorans and other factions is extremely weak, turning all enemies into brainless suicide rushers. Other than that, the ideas are good, interesting, and provide a lot of positive gameplay experience — but all of it is completely overshadowed by terrible, sloppy execution. And practically none of these issues are going to be fixed, even though five years have passed since release. Which clearly shows that the developers don't care about the players or the project, and all their assurances and promises are just empty talk for minor gains.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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