
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.4Kreviews | 81% | — | $4.9M |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice change to Battletech. It feels less grindy, battles are much more dynamic and I would say even fun. Highly recommended as a nice alternative to X-Com 2.
It's a cool game, and the dev's just keep on making it better.
I love turn based tactics and I love mechs, so I had Phantom Brigade on my wishlist even before its initial release in 2023. I tried to love the initial version but I could not in good conscience recommend it when it first came out. The campaign felt bare bones and directionless, combat itself was cool but lacked variety once you had a solid strategy, and the menus were incredibly hard to navigate, which is unbearably painful in a game where half the fun is supposed to be tweaking your machines. This 2.0 update is an incredible labor of love from the developers. It addresses many of the initial flaws and adds a ton of quality of life changes. First and most obvious is the revamped campaign. Instead of leaving things completely wide open, they instead give you options between a limited number of missions that escalate in each province. I can't emphasize how much this helps give the game a sense of direction and flow. You still have enough freedom to choose your preferred mission types (i hate the demolition ones and literally never had to do one) but there's an actual clear objective, and it adds a touch of strategy in managing your pilots rest/mech repairs with "limited" rest breaks (although on normal difficulty at least this was easy to balance). The variety of mission types is much improved and they feel much more distinct than before. The menus feel easier to navigate, the new workshop system is far better, and the codex is much more detailed about game mechanics and was actually useful early on. The combat itself is still excellent, and now with increased enemy and weapon variety, stays fresh throughout the campaign. The new pilot system is amazing. There are still some smaller things to iron out: even with the improved menus, its still quite complicated to fine tune things and compare gear (e.g. PLEASE make the reactor its own slot instead of included in the torso, you can't quickly compare the numbers from different reactors as is). I still miss "100%" shots with no visible explanation. Armor variety is a bit lacking relative to that of the weapons (also, making light armor faster AND dissipate heat better seems imbalanced when you can see the future and dodge everything anyway? Heavy builds seem kinda useless) But despite these small gripes, the overall experience is so much more enjoyable now that I can finally happily recommend this to any other mech/tactics enjoyers. Great work by the developers!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool game i like it.
I am biased, I am a mecha simp. The tactical phase is very satisfying once you get the handle on your units and weapons synergy, I really enjoy seeing the missiles flying, I might have enjoyed a little more combined arms warfare though. The rpg layer and base developpement is standard fare "à la X-com", the research and mecha customization a bit frustrating (you get to farm missions a little to scavenge all the pieces you need). Encountered one game breaking bug after V2.0 release, but that's about all. The setting is really nice, you will clearly read between the lines about what countries might have inspired the scenario :) Overall, very satisfying combat loop, super power fantasy once your squad and mechs match together.
BON JEUX TOURS PAR TOURS
整场战斗回放功能太几把炫酷了,打完一场仗还能回过头来看自己的操作有多牛逼
A bit bare bones but main loop is VERY good 9 railguns out of 10
Giant stompy mechs, some of the mechanics take a second to get use to but very fun game.
戦闘が終わると最初から最後までフルリプレイで見れるのがとても良い。リプレイを見るときに敵を選択して敵側視点でアクションカメラで見るのも結構面白い。ポートレイトも変えられる
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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