
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 3.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 4.6Kreviews | 81% | — | $1.5M |
| $14.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun. Just that, you have to try it for yourself.
I really tried to understand the new update, but I couldn't, and here's why: 1. Why did they replace the repair resource with some "camp supplies"? If I can make things on the go, why can't I repair them on the go? And why camp supplies is just disappear when you upgrade? 2. Why do I need to spend camp supplies on both mechs and pilots? Are they made of the same stuff? Why i can't repair mechs and heal some of pilots separately? 3. The start is clumsy. Why do I have to buy a recruit when I don't want one? Is it really impossible to cancel the tutorial without skipping the entire first location? 4. Weapons have become, to put it mildly, bad; in fact, I mean terrible. Many bullets have simply passed through or, even worse, bounced off, dealing no damage to the main target (at all), but to all surrounding allies and buildings. 5. Something that's been pissing me off since previous versions is the "hope" feature. It was useless before, and now you have to collect it just to make the "camp supplies" pay off. Are we saboteurs or nannies for the liberation army? And why does it reset every time we move to a new province? Isn't it really possible to leave at least half, or at least 1 or 2 hopes, because they forget us as soon as we arrive? 6. "Supply replenishment point" - seriously? Just tell them it's a "job application." They don't give supplies, not even symbolic ones, for annihilating a province with enemies, only recruits, which, of course, we have to buy ourselves... 7. "Damage scrolling" and "damage priority" functions - can I toggle them myself when selecting a weapon, and not just in the settings? 8. Lastly and perhaps most importantly, I hate how you decided to choose everything so bright and washed out, I have astigmatism, I have vision problems, and you are absolutely serious about making it so that there is no way to reduce the brightness or somehow change them, and there is no way to adjust for people with color blindness, I literally play on -100 brightness and -100 contrast in the game, and -100 brightness on the screen, otherwise my capillaries burst, and I walk around with red eyes. ⠀⠀⠀⠀⠀⠀⠤⢤⣀⣀⡀⢀⣿⣿⣦⡀⠀⠸⣿⣷⣄⠀⠀⠀⠀⠀⠈⠙⠲⠦⠉⠀⠀⠀⠀⠁⠀⠀⠀⠀⠄⠀⠀⠀⢸ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠻⣿⣿⠛⠙⠛⠻⠶⣾⣿⣿⣧⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠓⠆⠐⠀⠀⠀⠀⠀⠈⠀⢾ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠻⣧⡄⠀⠀⠀⠀⢀⣿⣿⡿⠦⠤⡀⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠃⣸ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀⠘⠃⠀⠀⠀⣴⣿⠋⠉⠀⠀⠀⠀⠀⠀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠛⠛⢿⣶⠀⠀⠀⠸⣿⣿⣷⣦⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠄⠀⠀⠀⠀⠀⠀⠘ ⠒⠦⢄⠀⠀⠀⠀⠀⠀⢠⣴⣶⣾⣿⣷⠀⣶⣶⣦⣿⣿⠿⢿⣶⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠙⠳⠶⠦⣄⣀⣸⣿⣿⣽⣿⢿⡖⠈⠹⣿⣷⣧⡀⠀⠘⣿⣿⣶⣦⣤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠈⠹⠿⣽⣿⣄⣄⡀⠀⠀⣨⣶⣿⣿⣆⠀⣿⣿⣿⠀⠈⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠛⠛⠉⢁⣶⠀⠙⣿⣄⣀⡙⢣⣿⣿⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠀⠀⠀⢀⣴⠿⣧⠀⠘⢿⣿⠟⠁⣾⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣴⡾⠃⠀⠀⠀⠈⠁⠀⠻⣄⠀⠀⠀⣀⣰⣿⣿⣿⠀⢤⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢀⣾⣯⡿⠷⠶⠬⠽⠲⠶⣤⡀⠀⠀⠉⠉⣉⣿⣿⣿⣿⡆⠀⠈⠉⠁⠀⠀⠀⠀⠀⣀⣤⣶⣿⣿⣿⣿⣿⣿ ⠀⠀⠀⠀⢀⣼⠟⠛⠛⠛⠛⠻⢶⣦⣄⡈⠻⣦⣀⠀⣰⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⣀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠀⠀⠀⠀⣼⠏⠀⠀⣼⣰⡆⠀⠀⠀⠙⠿⣶⣤⣿⣷⣿⣿⣿⣿⣿⣿⣿⡄⠀⠀⢀⣤⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠀⠀⠀⣼⠏⠀⠀⣼⣿⡿⠁⠀⠀⠀⢸⡆⠈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣠⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟ ⠀⠀⢸⡟⠀⠀⠀⢰⡿⠁⠀⠀⠀⠀⣾⠇⣾⡞⣿⣿⣿⣿⣿⣿⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠏⠀ ⠀⠀⣼⠀⠀⠀⠀⡿⠁⠀⠀⠀⠀⢰⡟⠀⣿⣹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠏⠀⠀ ⠀⢠⡟⠀⠀⠀⢸⠇⠀⠀⠀⠀⢠⡿⠁⠘⠃⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀ ⠀⣸⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠁⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠋⠀⠀⠀⠀ ⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠁⠀⠀⠀⠀⠀ ⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠋⠀⠀⠀⠀⠀⠀⠀ ⠀⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠁⠀⠀⠀⠀⠀⠀⠀⠀
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun tactics, not sure how it was pre release 2, but release 2 is worthy of playtime.
It's a cool idea, but the weird predict enemy movement gimmick just isn't for me. Would much prefer a traditional turn based tactical rpg.
Отличная игра. Довольно оригинальная концепция с таймлайнами, симпатичная (хоть и не выдающаяся) графика, полная настраиваемость мехов, внимание к деталям.
I question the redesign choice to remove the world map and replace it with what is basically a glorified level select screen, I really do. the game went from feeling epic and expansive to tiny and bland. Why the downgrade to the games scale, feel, and personality? I ended up uninstalling this game awhile back to make room for something else I wanted to play, then forgot about it till recently. This is really not what I wanted to come back to.
It's cool. Devs are still working even years later, improving, something adding. Very cool.
Woke garbage. Combat system is garbage.
提几个游戏内的细节。 地上的坦克是可以直接踩的,目标太多打不过来的时候可以直接让重型机甲举盾趟过去,轻型机甲也可以直接撞,就是自己撞击掉血也多,注意别把盾牌撞坏了。 狙击枪等建议原地攻击的武器在移动动作和攻击动作之间放0.5到1秒的等待,直接攻击弹道会乱飘。 导弹发射器和背包攻击动作内不要上坡,会机甲撞到刚发射的导弹导致自伤。 拦截者驾驶员加轻型机甲全游最速,机甲行走速度上限28米每秒,推进器上限48米一秒,一回合内移动150米横跨地图绕背秒掉关键目标,用过的都说好。。。
This game is a great mech combat game. It has very satisfying robot gore. A wide array of option for your individual mech and team builds. if you were put off by the original build for the game 2.0 may be the change you needed for the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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