
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 3.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 4.6Kreviews | 81% | — | $1.5M |
| $14.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]A sleeper hit for mech tactics fans — especially after 2.0[/h1] Been playing since early access. The game had problems at launch — repetitive, fiddely turns, not enough variety to sustain the runtime. I get the mixed reviews from that era. But [b]2.0 changed things[/b]. New gear, boss fights, heat overhaul, backpack systems. I finally pushed through the full campaign and kept playing after, liberating the regions. It clicked in a way it hadn't before. [h2]The core mechanic is genuinely unique[/h2] You see enemy intentions up to 5 seconds ahead and plan your moves around them — all units act simultaneously. It's the best part of XCOM and Into the Breach combined, but feels like its own thing and is consistently satisfying. If you're coming off [b]MENACE[/b], this is a natural next pick. Different tone, but the same joy of tight squad tactics. The timeline system adds something unique. [h2]What to expect[/h2] [list] [*] Deep mech customization with lots of build variety [*] Slow start, picks up significantly as systems open up [*] Sparse story and no characters to follow, but the gameplay carries it [*] A campaign — liberating regions one by one against an occupying force [*] Map variety is limited — same environments repeat, but are still fun to play in [/list] Worth full price post-2.0. If you like turn-based tactics and mechs, there's nothing quite like it. P.S. For me, as a Ukrainian, the game fantasy proven to be more than fiction. Every province retaken felt personal. The developers may not have set out to make a political statement, but they captured something true: what it means to fight for [i]your own ground[/i].
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hands down the best Mecha strategy game i've ever played. So much of this game was built with love and care and it shows in every element. True gem that I hope continues to see updates and improvements.
Returned after a half hour. The time rewind mechanic is cumbersome and designed to force save scumming through the game, but not a fun way like Tactical Breach Wizards. The writing is also very generic and uninteresting.
如果完善这几个点,那这将是一款非常非常完美的游戏 1::游戏地图、任务太少总是重复那几个,应该增加更多地图和更多的任务类型减少游戏的重复性 2:回放没有音效。回放为什么没有音效呢?有的精彩破坏瞬间我正好没看到去看回放,结果是没有音效的 3:平衡一下各种武器的数值和机制,现在有的武器太强导致依赖而有的武器太弱玩家压根就不会用 4:战斗之外的事情,这游戏基本就是从头打到尾,除了战斗和靠捡东西升级装备车间设施基本没有别的事情可以做,希望可以增加一些战斗之外的互动
Fantastic strategy game. Think X-COM gameplay style but with an awesome, all-moves-combined, real time playout. There are a decent amount of guns with wide variation on how they are played. Mech synergies paired with equipment synergies are great to obsess over. There is a solid attempt at a storyline and they don't shove it in your face. There is limitless art/details that could be improved with unlimited budget but it's a $30 game and well worth it.
Really cool idea but not great execution. Too many systems that all sort of do similar things and too little actual variety. Difficulty ramp is insanely steep while gearing and level system basically means nothing. There are at least 3 stats that go into almost every minute thing you do, which is great, on the condition that they matter. This game does not make it feel like it matters. For the most part, all the things end up just being the same balance act as every single game with equipment systems. You can be Light, Medium, or heavy. If you wanna be Heavy weapons then you maybe try light armor to compensate and make it all medium. So there are a gigantic number of stats, but they all boil down to the same rock paper scissors play and the difficulty ramp makes none of it matter anyway. I think their next swing at this could be super cool, but this one is something I wouldn't recommend after the first 10ish hours.
First of all, I would like to mention that the game is definitely fun for a while, it has some stuff going for it. You are essentially playing a game of X-Com against an invading foreign nation, hitting supply convoys, assassinating leaders, etc. You are doing that with your growing band of mechs, piloted by soldiers that have different roles, level up, and so on - again, almost beat for beat like X-Com. During the campaign for the current part of the country you are fighting in, you have a selection of missions with different rewards to chose from, all of which contribute to the war effort in varying degrees (depending on the difficulty). Your mobile base drives around, evading enemy patrols and making stops to give your people time to rest and to do repairs. Through mission rewards and salvaging from defeated enemies, you get better and better parts and weapons to gear up your mechs. What is special about Phantom Brigade is mainly two things: First Instead of being a true turn-based or real-time-based game, Phantom Brigade lets your team look 5 seconds into the future (therefore knowing enemy actions before they are executed) and then plan in this 5-second-window during a time-freeze. Actions like moving, shooting, melee, blocking with your shield, etc. can be combined and/or chained together and you can enact some impressive teamwork with this. By hitting execute the next 5 seconds play out with your and the enemy troops moving in real-time. Many missions will only go on for about 15 minutes (for you) and only about 20-40 seconds of actual in-game-time (measured in 5-second-intervals). Second, the detail that goes into building your mechs. You are not limited to an archetype and you can combine all kinds of parts and weapons (in varying rarity levels) to build the perfect machine for the role you want. This, in a way, IS the game and it directly decides how much fun you will have with it. The core gameplay loop of Phantom Brigade is like this -- Decide on a mission -- drive there and beat the mission -- decide what stuff to keep from salvaging -- Improve your mechs -- make sure to rest every now and then -- repeat So right now, most of what I mentioned is rather positive and for the 12 hours I played, it was fine. So why do I leave a negative review, you may ask? Well, this game may feel like X-Com, but what it is lacking is the excitement, tension and character, that X-Com has in spades! Take the presentation for example: The game starts its tutorial with a short in-game-cutscene without any kind of voice-acting. You realize quite quickly that this is how things will be for the rest of the game. Your HQ and certain enemies will utter comments from time to time, but it's all text. This might not seem like a big problem, but it REALLY lowers what could be a tense and exciting atmosphere. On the map-screens, this is also the norm. You get short descriptions and still pictures, also pretty good music, but the presentation outside of the action in missions I can only describe as shallow. It doesn't help that the game has no characters. And no - your pilots do not count, even if you name them and customize their looks... There is no desillusioned but determined leader figure, no quirky scientist or crafty engineer and really no story outside of red vs. blue. Also - no research, that is the last thing your X-Com-Like should be missing!! You move to the mission, fight, pick up the pieces and then customize your mechs some more - repeat! There is no epic storyline, no sudden twists, no relatable developments, it’s just move over there, fight, customize, repeat. That doesn’t make the game bad – it works for some time and for me, that was 12 hours – but at this point the game has only really started and I am not motivated to go on anymore. So if you are ok with very little variety and no story, you might get a kick out of this game – but in my opinion, Phantom Brigade does not validate the playtime it expects out of its player.
Phantom Brigade 2.0 features an interesting gameplay loop in which you play as a guerrilla force reclaiming your country. The game allows you to extensively customize your mechs, down to individual pieces with various modifiers, as well as customize your pilots both cosmetically and through traits. The most innovative aspect of the game is its puzzle-like combat system: your mechs can see enemy actions up to five seconds in advance. As a result, battles evolve into a cat-and-mouse experience, where success depends on efficiently anticipating and eliminating your opposition, creating a strong sense of being unstoppable. A very unique game and cinematic experience where you watch your battles and strategies 5 seconds at a time.
The game is disappointing. It feels like BattleTech, but set in Scandinavia, and it doesn't fix any of the issues that game had. You're still stuck controlling four mechs against 20 enemy mechs in almost every mission. The crafting system is also unnecessarily demanding. You have to scrap top-tier weapons and parts just to unlock the blueprints for the same gear you just destroyed. The longer you play, the more enemies the game throws at you, and they come equipped with increasingly punishing weapons. Enemy reinforcements can spawn out of nowhere behind your mechs, often armed with incendiary weapons that can destroy one of your units in a single turn. The planning system is a bit of a double-edged sword. You can carefully plan an attack, only for your target to be destroyed by another action first, causing your mech to fire at an empty space. Meanwhile, enemies react dynamically to changes on the battlefield and can alter their actions mid-turn, giving them a significant advantage over the player.
The game seemed good at first, but the longer I played the more I grew to dislike it. Looking at my time played, I put over 60 hours into to finish a single campaign. There's still an entire tier of gear I have yet to get to, and many items are not researched, which takes forever. Considering I've been save scumming to avoid long death spirals and recovery grinds, that's a tough sell. Everything took so long, to go through missions, to unlock any decent gear, and everything was a repeat over and over doing the same missions. With the harsh punishments in the overworld for taking damage or losing, one single mistake could set me back 5 or 10 hours, it isn't like I can just relax and chill playing this. Maybe it's just not my kind of game, I dunno, but it felt like a chore to play near the end. But overall the game is objectively really good. The gameplay loop, visuals, and mechanics all stand out. But, what makes me not recommend is the game ruining bugs. For the last few play sessions, spanning an entire region, I have had no sound. Every time I start the game, it takes 3-4 minutes just to load into the menu. There are serious technical issues with the game, and I have no confidence recommending it to be functional for others.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.