
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 3.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 4.6Kreviews | 81% | — | $1.5M |
| $14.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game seemed good at first, but the longer I played the more I grew to dislike it. Looking at my time played, I put over 60 hours into to finish a single campaign. There's still an entire tier of gear I have yet to get to, and many items are not researched, which takes forever. Considering I've been save scumming to avoid long death spirals and recovery grinds, that's a tough sell. Everything took so long, to go through missions, to unlock any decent gear, and everything was a repeat over and over doing the same missions. With the harsh punishments in the overworld for taking damage or losing, one single mistake could set me back 5 or 10 hours, it isn't like I can just relax and chill playing this. Maybe it's just not my kind of game, I dunno, but it felt like a chore to play near the end. But overall the game is objectively really good. The gameplay loop, visuals, and mechanics all stand out. But, what makes me not recommend is the game ruining bugs. For the last few play sessions, spanning an entire region, I have had no sound. Every time I start the game, it takes 3-4 minutes just to load into the menu. There are serious technical issues with the game, and I have no confidence recommending it to be functional for others.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.5K | 74% | $29.99 | |
| $1.5M | 1.5K | 57% | $49.99 | |
| $1.5M | 2.1K | 86% | $19.99 | |
| $1.5M | 3.4K | 91% | $24.99 | |
| $1.5M | 3.6K | 86% | $12.99 | |
| $1.5M | 11.6K | 59% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $613.3K | 781 | 78% | $34.99 | |
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| $329.6K | 366 | 58% | $34.99 | |
| $9.8M | 17.9K | 84% | $14.99 | |
| $435.2K | 812 | 87% | $14.99 | |
| $59.1K | 166 | 43% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2.0から手に取ったがとても面白い。 埋もれさせるには惜しい作品だと思った。 ゲーム内容は他に詳しいレビューがいくつもあるので割愛。 他に書かれていないことで注目すべきは開発のMODフレンドリーな姿勢で、思う存分自分好みにいじって遊んでくれよなという開発の徹底した態度には非常に好感が持てる。SDKやサンプルMODも丁寧に公開されているし、そもそもあらゆる設定や翻訳ファイルが平文でゲームフォルダに置かれているので適当なHTMLエディタ1つあれば好きに改変できる。日本語訳でおかしな部分はゲームフォルダをGrep検索すればすぐに見つかり、しかも訳に原文が併記してあるので校正も簡単。プレイ中に気になる箇所をゴリゴリ上書きで修正しながら進めることができた。インディーに完璧な翻訳を求めるのは難しいとこちらも分かっているので、プレイヤー側で修正しやすくする作りは他の開発者にも見習って欲しい。 パイロットの顔グラを好きなPNGに差し替えるのも簡単だし、ゲーム内の用語を書き換えるだけならMODいらずで容易。搭乗機を「メカ」なんてそっけない呼び名からヴァンツァー、カタフラクト、ゴゥレム、モビルスーツ、AT…なんでも好きに変えていいんだよ。 ただ残念なことにユーザー数自体がそれほど多くないせいか盛り上がりには欠け、素晴らしいSDKがあるのにMODの数は多くない。パラメータは複雑なのに詳しい攻略情報もわずかしか見当たらない(実績100%ガイドすら作られてないとは…)。最初から今の出来で発売されていたら…と悔しく思う。 いまだベータブランチで開発テストが行われているので、手が早いとは言えない開発だがしばらくしたら細かいプレイフィールがもっと良くなる可能性に期待したい。 (追記)2026.07.01のアプデでレールガンの貫通性能にナーフが入った。遮蔽を無視しゲーム性を破壊するレールガンの存在に苦言を呈しているレビューがチラホラ見られたが、ある程度改善している。プリズムライフルなど他の武器もいくつかナーフされている一方、弱武器へのアッパー調整はないのがちょっと雲行き怪しい。シングルゲーでナーフ中心のバランス調整はストレスが増すだけであまり望ましくないと思う。
タイムライン式(?)シミュレーション 圧倒的な侵略軍に対し、5秒先を予見できる実験装置を持った反抗部隊が少数で立ち向かう 5秒ごとに区切られたタイムライン上に"移動"や"攻撃"といったコマンドを動画編集のように配置し、敵の行動を読んだ的確な作戦でもって数で勝る敵軍を打ち破る 目玉のメカ描写は素晴らしく、戦略にも関わる建造物の破壊も非常に高クオリティ 武器のデザインは基本的には良いものの、マシンガンやピストルはシンプルすぎる感じ アサルトライフルや近接武器、ヘビーウェポン(巨大レーザーやミニガン)は素晴らしい 難易度ノーマルでクリア 序盤が結構キツいが中盤ヌルゲー、終盤でまたちょっと難しくなる感じ ・まず攻略にあたっては、絶対にパトロールに当たらないこと かなりの数の敵と巡航ミサイルを相手にしないといけない上に勝っても占領の進捗が進まないので、踏んだらロード推奨 ・敵味方問わず燃焼効果が非常に強力なので警戒すべし ・敵のミサイルがバカ強いので、メカだろうと戦車だろうと優先的に始末すること ・こっちのミサイルは基本弱いがバックパック式ミサイル(特にエクリプス)が本当に有用なので、機体数に余裕ができたらミサイル担当がいると捗る 発射ごとによろけゲージが溜まり、2連発すると熱に関わらず確定で転倒するので1ターンに1回発射が吉 タイムラインの後半に発射すると大抵敵が動いて外れるため、基本最初にぶっ放す必要がある ベントという強制排気できるようになるモジュールをつければ熱問題が簡単になる(引火の恐れアリと説明にはあるけどしない) ・単発式連射式レールガン(意味不明)というスナイパーライフルが障害物貫通できるため非常に強く、貫通した弾は威力が落ちるものの例えばヘイトが向いてて隠れないといけないときにも壁抜きできるので毎ターン腐らない 役割が似たスナイパーライフルはより高威力だが射線通さないといけないので気に入った方を ・シールドタックルが強い ゲーム内表記に従うと 重量はライト1 ノーマル2 ヘビー3 移動中は衝突時の重量判定が+1され、シールドを構えると更に+1 シールド移動中ヘビーは同じことしてる敵以外にこかされることがないので安定したぶつかりおじさんが可能 こかせると行動を全て封じた上で重量差に応じたダメージを与えるので強力(当然自軍にも同じことが言える) たまに予測上はぶつかる軌道を歩かせたとしても何故かぶつからず、計画がおじゃんになったりするので注意 こけたあとは予測不能になってしまうので、予想外の方向に飛んだ敵を狙った僚機に撃ちこんだりしてしまう場合もアリ(これは近接にも言える) あと戦車相手だろうと棒立ちしてるとノーマル機体でも判定負けするので、少しでも当たる可能性があるならどの方向でもいいから機体を動かし続けるべし 悪いところは敵ミサイルが強すぎる、近接がいわゆるD格しかできず使いづらい、ヘビー武器を薙ぎ払うように撃てない(一点しか狙えない)くらいなもの 2.0からのプレイですがここ数年で一番面白かった リプレイ機能を使って自軍の無双ムーヴを見てニヤニヤしたり、役割分担した機体それぞれが役割を果たして敵軍を突破する様は喜びがあります 非常におすすめ
Сразу скажу - игра для инженеров - технозадротов. Никогда я еще столько времени в стратегиях не проводил за комплектацией и конфигурацией юнитов. Огромный респект, я получил , то что хотел)) Что касается геймплея - то он не то чтобы прямо прорывной, но однозначно новоконцептуальный. И очень поначалу затягивает. Онцепция хода, как дискретного интервала реального времени, где ты наперед знаешь, как будет ходить противник. Вроде бы это дает тебе колоссальное преимущество, но это нивелируется как правило численнымпревосходством вражин и другими факторами, как то подкрепления, ограничение по времени и т.д. Стратегическая часть не блещет сюжетом, но как-то и не напрягает. Простенько, но аккуратненько. )))В общем игра однозначно стоит своих денег. Из минусов бы отметил очень скудное описание механик во встроенном справочнике и некоторые уже очень неочевидные вещи, связанные с базой и крафтом, которые ты можешь постигнуть только методом тыка и сайв-лоадом.
2.0패치 이전엔 겁나 지루하게 늘어지는 파밍게임 느낌이었는데 잘 갈아엎었다b
Returned after a half hour. The time rewind mechanic is cumbersome and designed to force save scumming through the game, but not a fun way like Tactical Breach Wizards. The writing is also very generic and uninteresting.
Fantastic strategy game. Think X-COM gameplay style but with an awesome, all-moves-combined, real time playout. There are a decent amount of guns with wide variation on how they are played. Mech synergies paired with equipment synergies are great to obsess over. There is a solid attempt at a storyline and they don't shove it in your face. There is limitless art/details that could be improved with unlimited budget but it's a $30 game and well worth it.
Goes way harder than expected. I tried this game forever ago with a quick NOPE. Legit, this may be one of my new go-to titles. Still taking my time and messing around, but looks like there is mod support and enough variety for another run or 2. Great stuff so far, feelsgoodman to see a project have dedicated devs to turn it around like this. Not sure who they are or their story, just shows in the work. GREAT blend of tactical/mech combat. Can't wait for the sequel!
AI is way too fking stupid to make it fun after the first 10 hours. I've had ennemy TK eachother turn 1 more often than not, crash into eachother and the like. It stol me the feelings of accomplishment.
前10个小时最好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.