
You are Marie, a cyborg mercenary dropped into the rot of a post-Soviet city of corruption and opportunity. Shoot, sneak, hack, climb or talk your way through alt-history cyberpunk Poland in an immersive sim where every problem has multiple solutions and every rooftop is reachable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 9 → 2.43/day in the week after.
About

Peripeteia is a cyberpunk immersive sim set in alternate-history Poland – a first-and-third-person game mixing shooter, stealth and RPG mechanics with an unexplored setting and original ideas.
You are Marie: a cybernetic mercenary in a post-Soviet city full of corruption and opportunity, where nations, factions and ideologies clash. You will use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning win the day in an interactive world – but when that fails, a loaded gun and the ability to climb virtually anywhere, will suffice.
Levels so vast they take hours to explore. Every tower, sewer, rooftop and basement is real and reachable. No quest markers. No correct path. If you can see a ledge, Marie can grab it. Forge your own routes with a sabre jammed into a wall or a well-placed crate. Get lost. Find something no one else found. That's the point.
Over 100 weapons – Cold War surplus, prototype rarities, stolen NATO hardware. Every magazine, every bullet, every attachment exists as a physical object in your inventory. Strip enemy weapons for parts. Transfer your gear between missions. Build your stash in Marie's basement. Plan your loadout or improvise when everything goes wrong.
Hack terminals. Possess enemies. Manipulate factions against each other. Sneak through the vents, talk your way past the guards, or come in loud with a stolen PKM. Every mission is a sandbox. Your choices determine who lives, who dies, and whose flag flies over the city.
Marie is living military surplus – powerful but not invincible. Manage your implants, ration your energy, scavenge what you can. The city doesn't care about you. Its factions will use you and discard you.
An unforgettable soundtrack featuring Sewerslvt, Ed Harrison (Neotokyo, Deus Ex: Mankind Divided) and a dozen other amazing artists. Drum and bass, atmospheric ambience, breakcore. Post-Soviet brutalism rendered in the grit of the early 2000s with modern lighting. Rain on concrete. Every second of this city sounds and looks exactly as dark as it should.

An immersive sim for people who think the genre never got the sequel it deserved.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.5Kreviews | 86% | — | $2.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 332 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра топчик, но по лору я ♥♥♥♥♥ не разобрался.
♥♥♥♥♥♥ ёбaннaя с великим потанцевалом. локация Reclamation вообще пиздeц, сон смертельно больного школьника под триган-д перед понедельником с математикой первым уроком. надеюсь, в будущем будет лучше, но сейчас такое себе по всем фронтам >_<
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 332 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
абсолютный шедевр. Мегаструктура, иммерсив сим, брейккор, ГГ - альтуха. Этим всё сказано.
Best game I ever played in my entire life
Ok, so... I want to like this game. Its in early access and it appears dev is still working on it, so I have hope. Here's my biggest issues with the game: - Is there a way to climb up and down ladders? I have to jump and rappel down ladders. - Left/Right brackets do not change hot bar slot.. Left does nothing, right activates selected ability. Remapping key input does not fix this... why it not scroll wheel by default and brackets to change camera view?? - Is there a map? An objective? Am i missing something? I mysteriously found my way to the metro in the first stage after somehow making my way through a 60 story apartment building and sewers??? Where do i go?!?!? - Enemies bending over backwards for your amusement! Like, literally. I almost prefer them T-posing than bending backways to look behind them. - Random light sources all over the map. One of them in the stairway of your apartments. - Random music triggers. Why is there dance music when you step into the sewer area?? - Is there a way to tell who is friend and who is foe? How many times am i going to get blasted in the face for wandering my way around the world?? - Why is there an inventory space limit to move to the next area?? - Where is the basement storage located?? - PLEASE normalize the audio!! My ears were ringing from the guy in the 2nd mission by the August****** terminal hack bridge. - Speaking of that guy... "Press F to press F to press F to press F to press F to open access door." - Make hacking computers either easier or longer. Is there clues in the environment?? I'm slamming my keyboard like a monkey on a typewriter and calling it "hacking." Ive been streaming it and myself and viewers are confused whats even happening. Its like if Jazzpunk and S.T.A.L.K.E.R. devs decided to make a game together! Im going to keep going, but there will be a LOT of puzzled looks. Ill recommend this game FOR NOW! Just fix the controls and navigation first
Прошел на пиратке и перепрохожу на лицензии. Абсолютный шедевр берущий за душу, в особенности атмосферой и музыкой.
Крутая игра! но сырая, подождем достижения и полный геймплей! а так тут тоже круто по атмосфере типо Blame и еще песенки Sewerslvt играют! и Pisca(этоисполнительтакой)
Loneliness and innocence, you and I were never friends
Полностью пройдя доступную на данный момент кампанию (5 левелов) и не найдя судя по всему даже четверти нычек секреток итд могу сказать что да, эта игра определенно стоит того чтобы за ней следить. единственное что на данный момент она действительно сыровата, например сюжет не закончен. эта сыроватость впрочем даже идет ей на пользу и работает на атмосферу во всем кроме одного момента - очень тяжело понимать где какое освещение, потому что многие светлые участки по факту темные и наоборот. когда игру допилят это будет ♥♥♥♥♥♥ шедевр 100%
spaßiges game, viel zu erkunden
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $2.6M | 4.6K | 86% | $24.99 | |
| $2.6M | 4.5K | 88% | $24.99 | |
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| $2.6M | 5K | 92% | $39.99 | |
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| $2.6M | 10.4K | 95% | $9.99 |