
You are a merchant in northern Europe in the late Middle Ages when the Hanseatic League was flourishing. Your goal is to rise to the most successful and influential member of the Hanse, ultimately being elected Elderman, leader of the trading league.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no matter what trade i tried, my reputation went down
an absolute artwork, and a must have for the gamer, either new or veteran one
Super jeux de gestion mais attention ce n'est pas un jeux pour tout le monde.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] DISCLAIMER: This is a first impressions review, and NOT a full review [/h1] Patrician IV is a game developed by Gaming Minds Studios and published by Kalypso Media Digital and is the fourth game in the Patrician series The game offers some nice graphics and a nice aesthetic, although some ugly glitches here and there, it is pleasant all the same The game does suffer with some repetitiveness at certain areas of the game but a fun game nonetheless Patrician IV overall, however, is a fun game to play, yet sometimes repetitive and it does get boring if being played for a long time, but is a really good strategy game to play in short bursts! [h1] RECOMMENDED :) [/h1] [b] REVIEW SOURCES: [/b] [list] [*] None
Pessimo, sembra un mix dei tratti peggiori di port Royale 3 e Patrician 3. il commercio è fin troppo semplice, l interfaccia brutta, i combattimenti navali sono peggiori di quelli del capitolo precedente. la grafica è pessima, sembra tutto slavato e con colori spenti, pare soffrire di depressione clinica. le navi sono brutte e poco dettagliate. gli armamenti ed i potenziamenti ridicoli e quasi senza costi. Potevano fare un Patrician migliore del precedente, invece hanno fatto sto schifo che tra l altro avevo in copia fisica ma nemmeno partiva e ci ho giocato solo ora ricomprandolo su steam. non commento nemmeno il launcher con account Kalypso.
Clásico, con algunos bugs que cierran el juego inesperadamente. Por los demás, es excelente!
Unfertilized egg's first econ sim. I don't really care about the DRM bit. The games itself is... not very good though. Pretty much all you need to know: Furs behave in basically the same way as tools. Real life: Furs: Produced by lone hunters in the same fashion since humans left the trees in 1,000,000BC (or whenever), quantity produced depends entirely on nature's caprice in that year. Tools: Produced in organized workshops in urban centers by specialists, quantity produced depends entirely upon the amount of labor which can be afforded for their production. Game: Tools have an embarrassingly short production chain (wood+metal) (the most complex in the game), but all you need for both is a building in the city, and again they behave identically and in isolation, they might as well be A and B, in spite of these being potentially the two most radically different polar opposite economic activates which can be imagined. All consumption etc is just a fixed per capita amount and not at all dynamic. Commodity/production chains don't interact. It's 2006 Addicting Games/Flash browser game levels of intricacy/dyanamism (which is to say, none), which would be fine if there was an RP/customization element here like a SM Pirates for example, but there isn't, its just this extremely simplistic sim, all cities are identical and there are no unique buildings or customization elements. I feel like it does teach you an important economic lesson though. I feel a new sense of empathy for the Roman senator who said 2k years ago "why should I care about this weird Greek guy's spinny steam thing when I have all these slaves?"/ "Why should I spend 3 hours building out an intricate fragile automated trade loop which can break at any time due to a single misclick for 10% margin when I can just buy Bruges wine and sell it for double 2 cities over infinitely?"
good automated trade possibilities and much more
passatempo gostoso
Chciałem sobie po latach pograć i wyskakuje, że klucz wykorzystany. Kupiłem kopię, a jak chcę pograć muszę kupić jeszcze raz, albo wypłynąć na głębokie wody z przepaską na oku. Na szczęście mam jeszcze kopię na Globalnym Otwarciu Gottfrieda w postaci Defensywnego Regulatora Magicznego Wolnego (DRM Free).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8M | 8K | 60% | $29.99 | |
| $1.6M | 4.2K | 83% | $9.99 | |
| $1.4M | 2K | 48% | $19.99 | |
| $7M | 16.2K | 93% | $12.99 | |
| $359.8K | 3.6K | 82% | $4.49 | |
| $1.6M | 1.5K | 73% | $35.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $269K | 850 | 90% | $14.99 | |
| $269.2K | 361 | 84% | $17.99 | |
| $269K | 12.2K | 99% | $1.99 | |
| $269.2K | 1K | 67% | $9.99 | |
| $269.2K | 427 | 93% | $16.99 | |
| $268.9K | 681 | 89% | $14.99 |