
Pathologic 2 is a groundbreaking open-world horror RPG. Resist the plague. Make medicine. Heal people. Perform an autopsy. Trade to get what you need. Fight and kill if necessary. Survive. Struggle with an outbreak in a secluded rural town that is rapidly turning into hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 2.5/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−80% | 12.2Kreviews | 92% | — | $1.5M |
| $34.99 | 1.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
духота ♥♥♥♥♥♥
шедвр
Até o momento, o jogo tem se demonstrado bem cativante. Sei que é cedo para fazer uma analise com poucas horas de jogo, até menos mas ele me prendeu mesmo assim. Já tinha visto certas analises a respeito do jogo mas não me aprofundei para ter uma boa primeira experiencia com o mesmo, assim está sendo. Atmosfera, diálogos e cenários, desenvolver dá história até o momento estão exatamente como eu esperava!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
| $34.99 |
| 872ratings |
| 87% |
| — |
| not modelled |
| $6.99−80% | 383ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me encantaria decir que juegazo, pero pta que es lento, la atmosfera es increible, pero no se si estoy maldito o el rng te fuerza a cagarte, dia 4, se infectan los dos que intente curar no importa cuanto recargue el dia, da igual donde este que me spawean uno o dos enemigos en la espalda y casi me matan o me matan directamente, adoro las weas dificiles, pero eso no es dificil, es directamente un chinga tu madre del juego
Гениальная игра от российского геймдева Конечно есть минусы, а именно: технически очень слабо, нет озвучки диалогов и нет годного саундтрека. Но это все потому что у бюджет игры чашка чая и 2 бутерброда. Можно конечно добавить еще про баланс, что сделан он не идеально. И зачастую игра кажется невероятно сложной и душной. Однако все эти минусы перекрывают очень хорошие персонажи, идеальная атмосфера безвыходности, интересный ( как для меня) геймплей. Ну и конечно самое главное это сюжет, очень очень глубокий и целостный. Видно что разрабы сами фанатеют по своей франшизе и не делают продукт на масс медиа. В общем оценка 8.5-9 из 10
Я спас сироту от смерти рискнув 50 на 50 и словил софт лок от голода и недосыпа. 10 ретраев из 10
игра требует хорошей координации действий,но атмосфера и сам по себе сюжет очень затягивает,мне очень понравилась игра и я с большой уверенностью буду ее перепрходить.
氛围、叙事手法很棒,隐喻有深度的游戏。玩之前在N网装了性能优化和改奔跑速度的mod,所以玩得很爽,不觉得游戏性有欠缺。[spoiler]有些任务设计确实恶心人,比如找纺锤的任务。城里的路弯弯绕绕,只能说制作组的本意就是恶心人[/spoiler] 感谢汉化组的贡献,不过官方推荐的汉化错漏比较多,更不必谈美感,用这版汉化只能看懂剧情和目标,至于抽象一点的讨论,就只能知道大概的主题,猜测一下原文这样子。游戏内对话和日志界面自带暂停,所以有条件不妨啃生肉。 中文论坛对这一作剧情的讨论热度比较低,似乎默认它是初代的重制版所以不太关心。然而这是一部相对独立的作品,探讨的主题也不一样。况且游戏里的一切都是围绕某个隐喻而设计的戏剧,需要玩家主动去理解才不会变成无意义琐事的拼凑。这篇解读就很棒,没有穿凿附会,也没有选择性地无视作品的部分表达: [url=https://www.reddit.com/r/pathologic/comments/x5sn69/pathologic_2_my_interpretation_with_spoilers/] Pathologic 2: my interpretation (with SPOILERS) [/url] 本人的游玩过程含有如下要素: 车站拳皇、长跑冠军、傲娇青梅、战术挨饿、每日坚果、东方哥谭、牛顿定律、城市规划、全民格斗、 杀敌手术、民间偏方、动态清零、收费门诊、囤货居奇、休克疗法、装神弄鬼、加密通话、九龙城寨、 钦差背锅、社区消杀、人民宪兵、善意哗变、长途火车、黑心剧院
This game is a masterpiece. Haven't felt this challenged and satisfied with finishing a game since Dark Souls.
I feel I can never go back to this game for fear of ruining the mystery. It just wouldn't be the same now that I know exactly what to do and how to do it. But no matter. I haven't forgotten any of the feelings I felt on my first playthrough and won't be forgetting them any time soon. A one-and-done experience spent in an atmosphere of unending terror and confusion but remembered all the more vividly for it, like your first time taking something you probably shouldn't.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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