
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 14 → 12/day in the week after.
About
Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.

Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.

Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.

Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!

A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.

You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.

Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous fantasy path toward becoming a living Legend.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 44.3Kreviews | 83% | — | $7.9M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1399 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра стала лучше чем первая часть. Добавили возможность вращать камеру, новые классы и заклинания, более проработанное создание персонажа. Однако есть и ошибки первой части непонятно зачем добавлена глава про город в пустоте и механика с вращением камеры там надоедает сразу, последние сражения как и в первой части просто душные без обьяснения хоть и их меньше по сравнению с 1 частью. Сюжет сразу ставит тебя во главе крестового похода что лучше чем в 1 части (из никого в полубога). Также плюс что игра доступна в регионе РФ. Игра стала дольше предыдущей раза в 2, но на удивление это почти не чувствуется, так как такие игры в залеб не проходятся. Дополнения также хороши и глубже проработны по сравнению с 1 частью. Подводя итоги можно сказать что игра реиграбельна(а не как 1 часть, из-за разных мифических путей) и разработчики реально учли проблемы 1 части и улучшили хоть и не все но большинство проблем. Впереди Rouge Traider!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 14 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,真的好玩,在我心里超越了神原2和博3,选择太自由了,猫头猫文本无与伦比
Hard to get into and hard to get out of.
твой кубик: 1,2 1,2 1,2 1,2 1,2 1,2 кубик противника: 19, 20,19, 20,19, 20,19, 20,19, 20,19, 20,19, 20,
Esse é um dos melhores RPGs que eu já joguei. Parece que ele é baseado em um RPG de mesa de mesmo nome, mas como não o conheço tão intimamente não sei o quanto é uma tradução direta do livro e o quanto veio da mente criativa da Owlcat. O jogo tem muitos recursos, muitas possibilidades de builds, muitas classes, muitas raças, muitas armas, muita lore, muitas escolhas, MUITO TUDO! Parece que pegaram um livro de RPG de mesa inteiro, bateram em um liquidificador e entornaram o que restou disso em um SSD. O lado ruim dessa mistureba é que sua curva de aprendizagem pode ser tão desafiadora quanto a de um livro de RPG tradicional, dependendo do quão versado você e em sistemas de tabletop. > Uma coisa precisa ser dita: esse jogo foi feito pensando que você tentará quebrá-lo de todas as formas possíveis. Ele espera que você use todos os seus buffs, potions, talentos e skills em harmonia para obter o máximo de eficiência em combate. Se você for meio bobão como eu sou, certamente vai tomar um pau quando o jogo começar a mandar Balors em peso contra você. É sério, eu joguei na dificuldade "normal", e, se você tentar peitar os demônios maiores com a cara limpa, você sequer tocará neles, especialmente se sua maior fonte de dano for corpo a corpo. Enfim, enfim... Esse jogo é baum. Eu também gostaria de falar sobre como os personagens têm alma, como suas escolhas afetam o universo ao seu redor a longo prazo, a importância dos caminhos míticos, como criar personagens aqui é gostoso, o que eu gostaria que fosse diferente... mas, como eu disse, esse jogo é grande, minha primeira gameplay rendeu mais de 200 horas e comentar sobre cada coisinha que fiz transformaria essa recomendação em um artigo. Valeu cada centavo gasto nele.
Added a dumb launcher to their games. Even though they said you could disable it, it still runs in the back ground.
NOT RECOMMENDED - 70 hours played I invested 70 hours in this game, reached Level 5, completed side content, and was genuinely enjoying it. Then I hit two critical bugs that ended my playthrough. First bug: The unique weapon Finnean disappeared from my inventory during a simple equipment swap. It vanished completely - not dropped, not in any container. I had to reload my save to get it back. That worked, but it shows the equipment system is unreliable. Second bug: After defending Defender's Heart, I needed to talk to NPC Staunton Vhane to progress the main quest. He never appeared at the tavern where he's supposed to be. I searched everywhere, researched the issue, and discovered he either died during the defense (without protection) or failed to spawn. Without him, I cannot access Blackwing Library, cannot find the Storyteller, and cannot progress the main story. This is a soft-lock. For the first bug I could reload. For the second bug, I'd have to restart the entire game. After 70 hours, that's not happening. These aren't minor glitches - they're failures in core systems like equipment management and quest progression. The game also has unclear quest design that makes Act 1 confusing even without bugs. The game has good combat and character depth, but the bugs are game-breaking and you can't trust the core systems to work properly. I cannot recommend it.
Ou é isso aqui ou crack, escolha a sua droga
豆包豆包,臭猫头猫什么时候才能停止产出一些极具魅力但不可攻略的角色?你个臭臭公司真是纯馋人!
入手只花了50块,我就不打差评了,这条好评纯粹是给爱酱的。如果你看完还是想玩正义之怒的话,那我只能祝你成功。 不是CRPG老玩家老资历,建议只买本体,别买dlc。 不开修改器,我200小时打完一周目的整体感受就是坐牢,剧情确实不错,量大管饱,(友情提示只有最关键的剧情部分有配音)人物队友塑造和可攻略角色的恋爱线写得也很好,但是战斗系统就是一坨屎。没有像神原2,极乐迪那样能和场景里的物品自由互动的功能。(主流平台上攻略少,基本都是早期攻略)圣教军模式和解谜系统确实很烦人,但只要去找攻略基本都能解决。 我最不满意的主要是bd。职业构筑选择特别多,太多了,多到离谱啊,这并不是一件好事好吧,有30多个职业,一个职业的细分有七到八个子职,一开始我还有耐心一个一个看职业的介绍,看到后面我真的崩溃了,真的有人能把所有职业都体验完吗。角色扮演和职业构筑,要把它做成游戏就要考虑可玩性,不要一股脑的全堆上去,有多少玩家能把所有职业体验完整,再说了,哪里有体现不同职业的特殊性了吗?只有道途的选择会影响对话选择的不同。职业扮演的趣味性为零。都有道途这样的设定了,还有必要设计这么多的职业吗?每次升级加点的时候,都要卡顿一下,点一下卡顿一下展开一个职业卡顿一下,更别说一次升级还要升12个角色,你知道这有多痛苦吗?我真的想细致地构筑每一个角色,但是最后只能去抄强力bd作业了。然后每次升级又要选择专长又需要选择法术书,看到那些秘密麻麻的字和介绍我就要崩溃了。估摸着有120个专长,还有不同的先决条件,你是怕我会玩的开心还是怎么的。还有武器系统烹饪系统抄卷轴系统防腐化系统扎营系统,真的太有代入感了吧。 dlc午夜群岛真的是堆怪堆到极致了。大量的堆怪里面有一小部分剧情,这个dlc就是由堆怪组成的。没玩过此游戏的玩家可能不理解堆怪堆到有这么多玩家骂的程度是种什么概念。平均一个中型地图主角小队6个人要打五十多个小怪,一个大型地图要打差不多一百多个小怪。最重要的是每一个小怪血量都不低,不能做到一刀秒一个,前中期更不能做到放大范围法术速秒。 本来想打完正义之怒再打行商浪人,一周目打完力竭了。我连Fgo都坚持玩了九年,我还以为这世界上,已经不会有什么游戏能让我如此煎熬了。 致敬最不爱堆怪,最不爱解密,最不容易迷路,最不空旷地图,最少bug的正义之怒。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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